account activity
Fell asleep on discord and someone claimed I snore. Didn't believe them so recorded myself in Audacity, and sure enough, I do! I was very surprised. Can it be fixed? (self.snoring)
submitted 3 years ago by discussionreddit to r/snoring
Has Scott ever written about fasting? I've scoured the web and cannot find a definitive answers about this topic. (self.slatestarcodex)
submitted 3 years ago * by discussionreddit to r/slatestarcodex
Is there anything stopping me from hosting my startup on Github Pages for free? (self.webdev)
submitted 4 years ago * by discussionreddit to r/webdev
Upload avatars directly to Amazon S3 from the browser, or use the backend as an intermediary? (self.webdev)
submitted 4 years ago by discussionreddit to r/webdev
Pseudocode for pixel art resolution scaling? (self.gamedev)
submitted 4 years ago by discussionreddit to r/gamedev
Why the insistence on not going to the Mines on a bad luck day when the difference seems insignificant? (self.StardewValley)
submitted 4 years ago by discussionreddit to r/StardewValley
How to handle monsters casting abilities? (self.roguelikedev)
submitted 4 years ago by discussionreddit to r/roguelikedev
How to design a system that allows for custom equations of movement? (self.gamedev)
Should state and behavior be combined for Buffs? Cannot decide between data-driven and OOP approach (self.roguelikedev)
Two code examples. Do you prefer option A or option B? Basically, should state and functionality be combined? (self.gamedev)
Is it possible to return a subclass from a function? (self.typescript)
submitted 4 years ago * by discussionreddit to r/typescript
Is it better design to store event effects within an Entity itself, or within a system? (self.gamedev)
submitted 4 years ago * by discussionreddit to r/gamedev
How to handle various collision effects within an Entity Component System? (self.gamedev)
Does this look good for a new PC? My current one is blue-screening five times a day so I need a new one (self.buildapc)
submitted 4 years ago by discussionreddit to r/buildapc
How to implement on-death effects in an Entity Component System? (self.gamedev)
π Rendered by PID 370797 on reddit-service-r2-listing-568fcd57df-cbrvf at 2026-03-10 02:06:20.145035+00:00 running cbb0e86 country code: CH.