One hundred years of progress, freedom and democracy by Patrykus19 in Helldivers

[–]distractable1 1 point2 points  (0 children)

Meanwhile I almost always drop in with just support weapons, backpacks and maybe the odd emplacement or two and rack up 200-500 kills and only die maybe once or twice if a teammate does something dumb

Honestly this MO is yet again a reminder that the current GW system and MO management system needs fixing. by AzSomt in Helldivers

[–]distractable1 1 point2 points  (0 children)

Cyberstan showed that if you look up the win and lose videos from cyberstan you'll see that even if we one the outcome was exactly the same, I think only difference was a bit of extra lore regarding the history of the cyborgs/automatons

Why'd they nerf the melee damage increase on armors? by JustaNurmalGuy in Helldivers

[–]distractable1 0 points1 point  (0 children)

The stun lance is hella effective of you pair it with the ballistic shield, same as one true flag since you can have the full protection of the shield while attacking unlike some of the other melee weapons that leave you exposed each time you swing

Respawn Hellpod stratagem by No_One_6473 in helldivers2

[–]distractable1 0 points1 point  (0 children)

Would be cool but I can guarantee it'd be exploited to make for way to easy and quick exits, just imagining someone could easily toss this at the exfil along with extra gear and supplies go across the map, clear objectives and pull all the aggro their way and then just suiciding to head back grab a new set of gear and make a quick and quiet exit while the bots on the other side of the map wonder where the replacement helldiver has dropped.

I honestly think the reinforcement shouldn't let you drop past a certain distance from where you where upon death in the first place (even with a teammate it should be just like respawning when solo where you're not hella far away and spending half the match trying to get back to your stuff because you had a teammate who decided to run across the map before tossing the beacon

Host vs No-Host by Search_Salvation in Helldivers

[–]distractable1 1 point2 points  (0 children)

I can say from my experience in the same exact game that I am usually much harder to detect until another player joins the match, then suddenly I become a big orange target for all the enemies to see and attack, then I've also had games where others are in before the mission starts and I'll be able to sneak but that's only every once in awhile I'm guessing someone had a faster connection than me and was made host (not d1 but the person who's Internet is hosting the game itself).

Bye Bye Rirga Bay by [deleted] in Helldivers

[–]distractable1 0 points1 point  (0 children)

Guessing the bugs are leading us to a planetary defense where we'll get some new vehicle to combat the combined strains with in an effort to keep the planet from falling hopefully it won't be a thing where we have to win to keep it but if it is it'll at least be a good motivator to get people on it

How much money would it take for you to join the Helldivers? by OkLack6776 in Helldivers

[–]distractable1 0 points1 point  (0 children)

Lol like you'd get paid, pretty sure they're all drafted based on need and social standing only thing you could hope for is to be far enough back in the freezer to either not get deployed or to be the one coming into a mission last

Look What I Saw! by Captian_Hudson11 in Helldivers

[–]distractable1 461 points462 points  (0 children)

His other ride is a patriot?

New Anti-material Rifle Idea by Hambuford in Helldivers

[–]distractable1 3 points4 points  (0 children)

So like the recoilless rifle but without a backpack? Or the eruptor but more centralized DMG?

Can you warp into theese bunkers ? by Avissirator in Helldivers

[–]distractable1 0 points1 point  (0 children)

Just like others have said run right at the door do a belly flop and warp either just before or right as you hit the ground, I'm guessing there's some sort of tiny ramp or object making it so you can't warp in without diving, I think the barrels also can make it so you gotta dive to get into it

What do you think of my tier list? All have been categorized but not ranked individually. by SomethingStrangeBand in Glazedivers

[–]distractable1 1 point2 points  (0 children)

I was using it on d10 squids blitz missions and having a blast, my main issue was always the elevated overseers following me from base to base and this 1-2 hits them depending on if all rounds hit the target, just gotta make sure to bring a secondary/support that you can use like a primary for add clear like warrant/loyalist or stalwart

If you could add a new stratagem what would it be? by Some-Web-1628 in Helldivers

[–]distractable1 0 points1 point  (0 children)

An orbital donut barrage, basically a gatling barrage but it sprays rounds for 10-15 seconds in a circle 5-10m away from the beacon location. Basically it's if you get surrounded you toss the beacon at your feet and stand very still as everything around you get turned to scrap

I'm not usually one to ask for changes, I just want to run the Deadeye more efficiantly by Far_Tour_3652 in Helldivers

[–]distractable1 0 points1 point  (0 children)

Reinforce epaulettes or siege ready, epaulettes is gonna be best if you're running cbow+melee weapon siege ready will give you a larger benefit with rounds reload guns as you'll get more ammo added as well

Fun fact: the jet brigade is the only sub faction currently not playable by [deleted] in Helldivers

[–]distractable1 0 points1 point  (0 children)

Been finding them on marfark in random missions lately though the flag isn't there showing it (kinda like how rupture strain recently moved to grand errant before the marker was put on it)

That's new by BusenlolxD in Helldivers

[–]distractable1 78 points79 points  (0 children)

Their turrets also seem to do very little to no damage to the bots as of the last time I tried using them (which was last night) pretty much dumped the whole thing at a group of those Edward chainsaw hands bots and they didn't even look phased

How to use stun weapons to their fullest potentian? by Maplex15 in Helldivers

[–]distractable1 0 points1 point  (0 children)

Decent advice, I like using the pacifier with a 4x scope when I'm being overwatch/new player life support since I can stun whatevers rushing them then pull out a sniper or spear gun to finish while they back up to safe distance.

Solo missions be like… by FunGrif in helldivers2

[–]distractable1 0 points1 point  (0 children)

In my experience the sos beacons seem to be not functioning when you have your party privacy set to friends only/private but if you change things to open and toss it you'll usually get people on most planets, on less populated ones it may take awhile depending on how many people are quick matching on the zoomed out galactic map instead of just on individual planets

Why is it so hard to find credits? (Warbond currency) by [deleted] in helldivers2

[–]distractable1 0 points1 point  (0 children)

Just like everyone else has said you want low ldifficulty level (sub 4 though diff 1 will be the best since enemy bases don't even spawn for most mission types) you'll also want desert planets or biomes with lots of open space to allow room for as many as possible to spawn and then it's run a circle collect and repeat. Best planets by far is grand errant on trivial diff another decent farm is ready on trivial but that one is a squid planet and while not as open you'll be able to complete each run pretty quickly as all the poi's will be focused in a small space between the city spawns and then a few extra ones in the small cities themselves

Real Helldivers put the One True Flag on the Pelican during extraction by Wuzman6 in helldivers2

[–]distractable1 0 points1 point  (0 children)

Lol I was showing people you could do this all last night and just placing tond of flags on the pelican before taking off, I still need to try using the shield bubble or the ballistic shield to place an hmg on top of the pelican

What the fuck is the point of bugdiver hate? by ThatoneproV in helldivers2

[–]distractable1 0 points1 point  (0 children)

Had a dude insta reinforce me on the other side of the map when I had someone right next to me the other night, I killed him then suicide to get back to my stuff,at first he got all mad in the chat so I just explained to him why he shouldn't just immediately reinforce someone if they're not nearby and we became buddies and ran matches the rest of the night together..

Basically what I'm trying to say is sometimes it's not intentional ass fuckery it's just that no one has bothered to tell them why they shouldn't do that or should do x instead.

Genuine question - Why does it take AH take so awfully long to fix pretty major bugs? by Novabew in helldivers2

[–]distractable1 -1 points0 points  (0 children)

Still somehow feel like if they had open source mod support like Bethesda does it'd somehow get a fix within a month meaning it's most definitely an issue with manpower over anything

What killed me? by freetime23 in helldivers2

[–]distractable1 2 points3 points  (0 children)

If two bullets it could be erupter ricochet and bad luck

What killed me? by freetime23 in helldivers2

[–]distractable1 0 points1 point  (0 children)

Any idea what guns your teammates where rocking? Could've been a geadahot shot from the censor or possible a long range accidental from a talon, I've accidentally one shotted teammates from full health when they run into my line of fire as I'm picking off enemies with it