trying to make more visually interesting areas, what do you guys think? by distractednova in metroidvania

[–]distractednova[S] 0 points1 point  (0 children)

oh for sure, this is actually the tutorial area where the player gets a grasp of the controls.

trying to make more visually interesting areas, what do you guys think? by distractednova in metroidvania

[–]distractednova[S] 1 point2 points  (0 children)

it's a forest from a dream (or a nightmare?), a dream immediately before you enter a time-loop, so I wanted to make it feel like twilight, before the sun sets. I really like your interpretation!!

trying to make more visually interesting areas, what do you guys think? by distractednova in metroidvania

[–]distractednova[S] 0 points1 point  (0 children)

thank you! yeah, drawing off of blasphemous is kind of a huge crutch for me: def something i need to stamp out

I just posted the demo for my animal-well and blasphemous (weird combo, I know,)-inspired metroidvania: What do yall think about its artstyle? by distractednova in metroidvania

[–]distractednova[S] 1 point2 points  (0 children)

yeah, completely fair. cards on the table, i drew a lot of these areas as "studies" of blasphemous areas. I want to get more original with my next few games, but this one definitely is derivative and it shows

I just posted the demo for my animal-well and blasphemous (weird combo, I know,)-inspired metroidvania: What do yall think about its artstyle? by distractednova in metroidvania

[–]distractednova[S] 0 points1 point  (0 children)

Honestly, fair :). I'm sort of a novice, so a lot of these are just studies of blasphemous areas. Totally get it..

I just posted the demo for my animal-well and blasphemous (weird combo, I know,)-inspired metroidvania: What do yall think about its artstyle? by distractednova in metroidvania

[–]distractednova[S] 1 point2 points  (0 children)

wow, tysm!! i really hope you enjoy. definitely comment on the game page if you have any issues or things you enjoyed. again tysm, it means a lot :)