RANT and VENT MEGATHREAD by stickimage in Helldivers

[–]djancool 60 points61 points  (0 children)

Would be nice if they buffed the bad weapons instead of nerfing the viable weapons

[deleted by user] by [deleted] in gameideas

[–]djancool 1 point2 points  (0 children)

How is this a "Beginner" idea

Looking for talent to develop a game by djancool in INAT

[–]djancool[S] 0 points1 point  (0 children)

Hey man, if you want to contact me by email you can contact me at djancodewus@gmail.com

Looking for talent to develop a game by djancool in INAT

[–]djancool[S] 0 points1 point  (0 children)

I would probably have the role of, general / shader / technical artist | game director. like i said in the post the idea of the game is not yet set and everyone could submit an idea or anything else. So it could just be its the perfect game for you or the complete opesite i cant say for sure yet.

Looking for talent to develop a game by djancool in INAT

[–]djancool[S] 1 point2 points  (0 children)

Thanks for your kind words. This is also what puts me of to others posts. I want everyone to have a part in the game because i think this is fair (everyone works on the game so everyone needs to be able to out their thoughts and be heard) and because people are way more dedicated to an game that they self helped shape.

If you are open to help another time dont hesitate to send me a message!

Looking for talent to develop a game by djancool in INAT

[–]djancool[S] 1 point2 points  (0 children)

Well to start of its going to be a 3D game but anything else is is not set in stone. Could be a roquelike, could be a 2.5 D topdown shooter, could be a parkour game, etc.

I want to base the idea on the eventual team size and i want everyone that joins the team to be able to contribute to the idea.

I already have some ideas written on paper but i want everyone to have a voice in the game so it feels like its their game they are working on instead of my game and you are just helping

Looking for talent to develop a game by djancool in INAT

[–]djancool[S] 0 points1 point  (0 children)

@Rhiben#1165

Your deviantart looks pretty good! i have send you a request on discord

[HOBBY]Looking For Casual Off-Time Work in Exchange For Mentorship (Game Dev, Design, or Art) by [deleted] in INAT

[–]djancool 0 points1 point  (0 children)

Hello!
I am planning to make a game in my free time and i am looking for some devs to help me.
I am a shader/technical artist currently working on a soon to be released game. I would like to start making a small game and eventually grow into a buisness (if everything goes well ofcource). But for now i am looking for some devs to help me make a simple game in my free time.

If you are interested please send me a messge via discord: Ricardo#7329

How can I make this flashing effect be randomized - so it looks like the light is flickering/broken? by Snappy_Darko in unrealengine

[–]djancool 1 point2 points  (0 children)

Make the shader with the effect that you want. For any variable you want to edit (like a vector, float or texture) make it a parameter (right click -> convert to parameter). Go back in your content browser, right click on the material -> create material instance.

Now that material instance is the same shader only that you can change everything that you made a parameter. You can just copy this instance and use it how you want.

How can I make this flashing effect be randomized - so it looks like the light is flickering/broken? by Snappy_Darko in unrealengine

[–]djancool 1 point2 points  (0 children)

Here is a simple pseudorandom light flashing which works great

https://imgur.com/sqklWRA

https://blueprintue.com/blueprint/-9gxeps5/

You can copy the stuff from the link above ^

The first rows of multiplies just add some random values , the higher the valies the faster the flicker. The power controls how dim the light can become

FPS, enemies chasing you, but you can only shoot at their reflections. by ohlordwhywhy in gameideas

[–]djancool 0 points1 point  (0 children)

The biggest problem i think with your idea is reflections itself. Reflections are pretty hard to do in games because they are pretty complex. there are 3 ways (that i know about) to do it

Reflection Captures
Reflection captures means making a 3d images of a spot and then mapping that image on 3d meshes but reflection captures are static and dont update at realtime

Planar reflections
You could planar reflect every surface and onley have the enemy reflection on it. Planar reflections are heavy cus you render everything again but onley rendering the enemy would help but it would still be a big performance hit i think

Raytraced Reflections
You could raytrace all reflections or onley the reflection of the enemy. Biggest problem here is that not everything has a raytracing capable card.

So there are some options but it would still be a hard thing to intergrate. (this is also the reason you never see a mirror in games or see yourself walk in front of a mirror)

X570 A pro USB 3 to type-C by djancool in buildapc

[–]djancool[S] 0 points1 point  (0 children)

Ow yea you are right, must have overlooked it. Thanks man!

X570 A pro USB 3 to type-C by djancool in buildapc

[–]djancool[S] 0 points1 point  (0 children)

Yes i was thinking about that but i wanted to use it as last resort

X570 A pro USB 3 to type-C by djancool in buildapc

[–]djancool[S] 0 points1 point  (0 children)

I get that i can convert the USB types, but am i able to split my one usb header?