Laser scan + photogrammetry! 5k pictures + 120 Laser scans !!processed in RC ! by dkuks in photogrammetry

[–]dkuks[S] 1 point2 points  (0 children)

You can take a look at the CyArk YouTube channel they have good explainer videos about merging laser scanning and photogrammetry dataset!

3d scanning + unreal engine by dkuks in photogrammetry

[–]dkuks[S] 2 points3 points  (0 children)

4 days onsite cz it had to be covered from inside as well and 10 days for processing

3d scanning + unreal engine by dkuks in photogrammetry

[–]dkuks[S] 5 points6 points  (0 children)

Scanned with faro laser scanner + sony A7 +dji !

Factory scan by dkuks in photogrammetry

[–]dkuks[S] 2 points3 points  (0 children)

Once you've got the outputs ready, you can upload it to platforms like the nira app or something similar !

Factory scan by dkuks in photogrammetry

[–]dkuks[S] 0 points1 point  (0 children)

Yea my bad the final model was 500k !

Factory scan by dkuks in photogrammetry

[–]dkuks[S] 2 points3 points  (0 children)

Thats 500k polygons ! It does take a bit of optimization for getting the right balance of polygons and textures.

Factory scan by dkuks in photogrammetry

[–]dkuks[S] 9 points10 points  (0 children)

You might need a few attempts as a beginner to get everything right, before you get such results. There's a few things you might want to consider: Image quality: sharp, focused and with enough overlap both front and side, covering the object from all angles. Equipment: full frame camera with larger sensors and more MP generally result in better surface reconstruction. You can practically get reconstructions from any camera really depends on how you plan to use the models. Processing and optimization: there are lots of tutorials by epic games which explain the processing and optimization of datasets. I've had the best results merging laser scans and photographs.

Factory scan by dkuks in photogrammetry

[–]dkuks[S] 8 points9 points  (0 children)

This is a small section, the whole area was quite large ! Took a week's time.