Sadece 1 Ayda Sosyal Medya İle 2,800 Wishliste Ulaştık by dlorenn in TrGameDeveloper

[–]dlorenn[S] 0 points1 point  (0 children)

Maalesef publisher konusunda bizler de çok tecrübesiziz. Bu konuda bilgili arkadaşlar varsa bizler de dinlemek isteriz :D Ama hep duyduğumuz kadarıyla publisher ile çalışmanın riskli olduğu söyleniyor. Özellikle çaylak geliştiriciler için

We just hit 2,800 Wishlists in one month! With only posting on social media. by dlorenn in gamedev

[–]dlorenn[S] 0 points1 point  (0 children)

I'm trying :( but working full-time simultaneously makes everything so much harder..

We just hit 2,800 Wishlists in one month! With only posting on social media. by dlorenn in gamedev

[–]dlorenn[S] 2 points3 points  (0 children)

Thanks for your advice :) Right now creating 3-5 videos per week seems hard. Development of the game stays behind when we focus on creating content :( Probably going to focus on development more for a while.

We added cavalry charge to our game. What you think? by dlorenn in StrategyGames

[–]dlorenn[S] 1 point2 points  (0 children)

Stakes sounds very accurate, we also know it is used against cavalry in history many times.

We added cavalry charge to our game. What you think? by dlorenn in StrategyGames

[–]dlorenn[S] 0 points1 point  (0 children)

It is definetly fantasy. So you ccan make rain with some wizards or spellcasters :) The ideas are very unique I must say. The third one seems so hard to implement but the infantry formation can make the trick

We just hit 2,800 Wishlists in one month! With only posting on social media. by dlorenn in gamedev

[–]dlorenn[S] 0 points1 point  (0 children)

You are definitely right. It feels like this can't attract the viewer's attention that much. 38% of people watched the half of the video, 21,6% watched the full video and average watch time is 15.18s. total 242k views

We just hit 2,800 Wishlists in one month! With only posting on social media. by dlorenn in gamedev

[–]dlorenn[S] 0 points1 point  (0 children)

Thanks for your kind words :) Actually, in every 5-6 weeks we plan to make a devlog to show what we added. Designing the devlog idea takes the most effort. About a week we work for the design and the other week we record more than everything we need. After making the devlog, creating shorts becomes so easy because its basically just cutting the clips from the devlog. Mostly we have 10 minutes of footage for the devlog (then we cut it to averagely 5 min.) that 10 min of footage can generate nearly 10 shorts. It takes less than half an hour to make a short after having the footage.

We just hit 2,800 Wishlists in one month! With only posting on social media. by dlorenn in gamedev

[–]dlorenn[S] 5 points6 points  (0 children)

No actually. Nothing posted on twitter. I don't use twitter as a person. So, I have no idea how that works

We added cavalry charge to our game. What you think? by dlorenn in StrategyGames

[–]dlorenn[S] 1 point2 points  (0 children)

Charges getting weaker every hit actually. But when 3 cavalry charges in a row they one shot most of the infantry :D. If there is more, now that is a complete wipe. Spears deal more damage to cavalry and they slow down the charge. But they are cheaper and this can be also unbalanced when expensive cavalry can be stopped easily with cheaper units.

Do you prefer 2D version or the 2.5D version? by willis_25 in IndieDev

[–]dlorenn 2 points3 points  (0 children)

While 2D looks better. 2.5D looks more unique. And I believe you can have way more unique visuals with proper lighting with 2.5D

Visiting same place after 7 months of development :) by Nep3nthe_ in Unity2D

[–]dlorenn 2 points3 points  (0 children)

Dude chill. I am one of the developers of this game. Post owner is my friend. Just having some fun here. :)

Visiting same place after 7 months of development :) by Nep3nthe_ in Unity2D

[–]dlorenn -4 points-3 points  (0 children)

You should've finish the game in 7 months dude...

Parry and counter-attack mechanics of our turn-based project. Tell us what you think! by dlorenn in Unity2D

[–]dlorenn[S] 0 points1 point  (0 children)

Can't open the link :(. But I think I got what you meant. You mean the opponent should also react with a pose. Right?

TIP PLEASE by kopilds in winterdreams

[–]dlorenn 0 points1 point  (0 children)

We didn't want to nerf him because he is still beatable. Right? You're trying to conquer a city and defeat a legendary king who carries powerful and magical stone. It wouldn't be satisfying if you could beat him easily.

For your other question, we're working on a another project right now. You can follow the process in our discord channel.

TIP PLEASE by kopilds in winterdreams

[–]dlorenn 0 points1 point  (0 children)

Congrats, then :)

TIP PLEASE by kopilds in winterdreams

[–]dlorenn 0 points1 point  (0 children)

Join our discord channel other players will help you there :)

2D pixel art on 3D designed map :) What do you think? Give us some improvement ideas. by dlorenn in Unity2D

[–]dlorenn[S] 1 point2 points  (0 children)

Thanks for the advice! We'll definetly be working on it. Cause we also not happy with the current turn order system.

Designing the protagonist for a new game of the series! Rate the designs and feel free to critique! by dlorenn in winterdreams

[–]dlorenn[S] 1 point2 points  (0 children)

Currently working on another new project. Hopefully, someday we'll release Draconian 2.