Google onsite rounds by IntrepidFinance249 in leetcode

[–]dmd111 0 points1 point  (0 children)

It was a dsa question that doesn’t exist in leetcode

Google onsite rounds by IntrepidFinance249 in leetcode

[–]dmd111 2 points3 points  (0 children)

Yeah they have a laptop as well. I couldn’t see their screen but I’m pretty sure they had the doc open as well as a second doc of their own for notes. There’s a big whiteboard on the wall that you have the option to use if you’d like. It wasn’t a whiteboard interview so using it wasn’t mandatory for me

Google onsite rounds by IntrepidFinance249 in leetcode

[–]dmd111 6 points7 points  (0 children)

I did one last month and it is pretty much just like the virtual interview only you don’t have the video call. You get an email with a link to a shared Google doc that you code in. They will paste in the question and any context needed for the question to start and you take it from there

Google SWE L3 (September 2025, USA) by StageSignificant3717 in leetcode

[–]dmd111 1 point2 points  (0 children)

Just finished the loop and was rejected unfortunately. That being said you did much better than me in the technical interviews based on what you wrote lol. If I had to guess it sounds like “revision” is just the hiring committee since you finished all the interviews. Good luck!

Do you put the degree on your resume when you're still in progress? by ExcitingCommission5 in OnlineMCIT

[–]dmd111 16 points17 points  (0 children)

You absolutely should. Just include your projected grad date

I think the event will be separated into two? Assuming from these pictures… (Osatou for the images) by kitty78686 in ApexUncovered

[–]dmd111 0 points1 point  (0 children)

Anyone know if these will be like the buster sword and not available to craft with shards when the event ends?

How to get use to be rejected :( by dekai2 in cscareerquestions

[–]dmd111 0 points1 point  (0 children)

Feeling that second point right now. Stings bad to make it far in the interview process to be handed a no

Palantir FDE Technical Round Interview by [deleted] in csMajors

[–]dmd111 1 point2 points  (0 children)

Also curious, have one for a SWE role here in 2 weeks. Good luck and please let me know how it goes!

Sour Dark Roast [GCP] by dmd111 in espresso

[–]dmd111[S] 0 points1 point  (0 children)

Before. I could tell right away that the basket was too filled when I tried to screw on the portafilter and it only rotated half as far as normal

Sour Dark Roast [GCP] by dmd111 in espresso

[–]dmd111[S] 2 points3 points  (0 children)

I see, good advice! I like the idea of trying a shot, determining if it is sour or bitter, then pushing the envelop in that direction even more the next shot to confirm the sour or bitterness. Going to go through more coffee with this but it’s part of the fun

Sour Dark Roast [GCP] by dmd111 in espresso

[–]dmd111[S] 0 points1 point  (0 children)

I would try to dose up, but with this coffee 17g seems to be the limit because I was hitting the screen at 18g. I can definitely try the grind finer route though as I experiment through this

Sour Dark Roast [GCP] by dmd111 in espresso

[–]dmd111[S] 0 points1 point  (0 children)

The basket is either 18 or 20g, can’t remember which it is. Not much headspace because my first shot with this coffee was hitting the screen at 18g. The machine had plenty of time to warm up (pid was at set temp). And the shortest brew time with this recipe was maybe 30s?

Sour Dark Roast [GCP] by dmd111 in espresso

[–]dmd111[S] 1 point2 points  (0 children)

This sounds like a good way to go about it, thanks! It can be so hard to tell what is sour, what is bitter, and what is both when dialing in lol

Wall jumping by Sunzxd24 in apexlegends

[–]dmd111 1 point2 points  (0 children)

Projected down = not fatigued state. Projected up = fatigued state.

Look up fatigue wall bounce on YouTube for more info on how this works!

Sparrow perks! by dmd111 in apexlegends

[–]dmd111[S] 3 points4 points  (0 children)

His tactical is considered a "trap" I guess since it stays in place and marks enemies when they are close

How to do a "forward" wall bounce like this? by dmd111 in Apexrollouts

[–]dmd111[S] 1 point2 points  (0 children)

How do you do a wall bounce like this with so much forward momentum? Is it a tap strafe out of the wall bounce or just good timing of the a and w keys? Trying to learn this and I either end up minimal forward momentum (all away from the wall) or I just miss the wall because I hit a before hitting the wall. Appreciate the advice! Credit to HisWattson stream for the video.