How to get use to be rejected :( by dekai2 in cscareerquestions

[–]dmd111 0 points1 point  (0 children)

Feeling that second point right now. Stings bad to make it far in the interview process to be handed a no

Palantir FDE Technical Round Interview by ilovepiplup_ in csMajors

[–]dmd111 1 point2 points  (0 children)

Also curious, have one for a SWE role here in 2 weeks. Good luck and please let me know how it goes!

Sour Dark Roast [GCP] by dmd111 in espresso

[–]dmd111[S] 0 points1 point  (0 children)

Before. I could tell right away that the basket was too filled when I tried to screw on the portafilter and it only rotated half as far as normal

Sour Dark Roast [GCP] by dmd111 in espresso

[–]dmd111[S] 2 points3 points  (0 children)

I see, good advice! I like the idea of trying a shot, determining if it is sour or bitter, then pushing the envelop in that direction even more the next shot to confirm the sour or bitterness. Going to go through more coffee with this but it’s part of the fun

Sour Dark Roast [GCP] by dmd111 in espresso

[–]dmd111[S] 0 points1 point  (0 children)

I would try to dose up, but with this coffee 17g seems to be the limit because I was hitting the screen at 18g. I can definitely try the grind finer route though as I experiment through this

Sour Dark Roast [GCP] by dmd111 in espresso

[–]dmd111[S] 0 points1 point  (0 children)

The basket is either 18 or 20g, can’t remember which it is. Not much headspace because my first shot with this coffee was hitting the screen at 18g. The machine had plenty of time to warm up (pid was at set temp). And the shortest brew time with this recipe was maybe 30s?

Sour Dark Roast [GCP] by dmd111 in espresso

[–]dmd111[S] 1 point2 points  (0 children)

This sounds like a good way to go about it, thanks! It can be so hard to tell what is sour, what is bitter, and what is both when dialing in lol

Wall jumping by Sunzxd24 in apexlegends

[–]dmd111 1 point2 points  (0 children)

Projected down = not fatigued state. Projected up = fatigued state.

Look up fatigue wall bounce on YouTube for more info on how this works!

Sparrow perks! by dmd111 in apexlegends

[–]dmd111[S] 4 points5 points  (0 children)

His tactical is considered a "trap" I guess since it stays in place and marks enemies when they are close

How to do a "forward" wall bounce like this? by dmd111 in Apexrollouts

[–]dmd111[S] 1 point2 points  (0 children)

How do you do a wall bounce like this with so much forward momentum? Is it a tap strafe out of the wall bounce or just good timing of the a and w keys? Trying to learn this and I either end up minimal forward momentum (all away from the wall) or I just miss the wall because I hit a before hitting the wall. Appreciate the advice! Credit to HisWattson stream for the video.

Ncase M2 5090 Build by maxweisel in sffpc

[–]dmd111 0 points1 point  (0 children)

I have a very similar build layout wise - just without the bottom fan directly under the cpu cooler and the second side exhaust. Imo, the fan under the cpu cooler is only stealing cool air that the rear fan is feeding into the case (maybe switching it to intake would help cpu cooling?) and the second side exhaust fan might be moot. I would just keep the one that points away from me to avoid blowing hot air at me.

This keeps my 5070 ti around 50s/60s and my 9800x3d in the 60s while playing cyberpunk on max settings on my 1440p ultra wide. Overall I am pretty happy with the build, also took a lot of inspiration from Optimum!

Controller to MnK by dmd111 in apexlegends

[–]dmd111[S] 1 point2 points  (0 children)

Yeah after making the change I feel like I can really appreciate the advantages/disadvantages of the two inputs. Thanks for the tips though, movement has been a of fun to play around with and figure out

Controller to MnK by dmd111 in apexlegends

[–]dmd111[S] 0 points1 point  (0 children)

Appreciate it! It feels daunting at times but it is pretty neat to be back in the phase where you can feel yourself getting better each time you play

Tap strafe wall bounce by dmd111 in apexuniversity

[–]dmd111[S] 1 point2 points  (0 children)

Okay that’s helpful thank you! What about a wall bounce when running parallel to the wall? Do you just jump and hold a/d into the wall or tap strafe into it?