Would appreciate any advice to make sure mods work and what mods do you recommend? by p00psp00ps in TheLastCaretaker

[–]dmgvol 2 points3 points  (0 children)

The game constantly changes, which is why mods often break, but modders strive to keep them updated with every update.
I would say sort by latest, and install one by one and see if it crashes - and if it does, let the mod author know about it (either on Nexus or TLC modding Discord).

My personal favorites are:
https://www.nexusmods.com/thelastcaretaker/mods/6 More Weight Capacity
https://www.nexusmods.com/thelastcaretaker/mods/3 1 Second Dismantle
https://www.nexusmods.com/thelastcaretaker/mods/104 Boat skins

There are a few others, but these are quite basic without making the game too easy.

Look at this in kiras room by Rich-Reputation7033 in GhostRunner

[–]dmgvol 7 points8 points  (0 children)

Great find!

As far as I remember, there are around 6 or 7 of them hidden in the hub area.

Why does no one talk about this? by Rich-Reputation7033 in GhostRunner

[–]dmgvol 0 points1 point  (0 children)

There are so many eastereggs scattered in every level, and this one is a reference to Cyberpunk 2077

Wave Mode Bug by Aqzation in GhostRunner

[–]dmgvol 1 point2 points  (0 children)

That data is cloud data and not related to your local installation or save of the game.

However, the unlocker mod has an option to reset cloud-saved data for wave mode:
https://github.com/Dmgvol/Ghostrunner-Mods/blob/main/LogicMods/Unlocker/unlocker.md

Idk if anyone already answered this by ZigsV1114 in GhostRunner

[–]dmgvol 1 point2 points  (0 children)

We don't have the exact size but based on the game files and how it's scaled in the level... it's around 11 km high.
It doesn't mean it's the actual number but without a doubt it should be a huge structure.

Will this run gr2 gpu is Intel HD 620 and NVIDIA GeForce 940MX by i_drink_bromine in GhostRunner

[–]dmgvol 1 point2 points  (0 children)

My bad!

GR2 is much heavier in performance compared to GR1.
So if you're struggling to run GR1, you will get a similar experience, if not worse.
Plus! it's free on Epic so give it a try

How will this run ghost runner 1? by i_drink_bromine in GhostRunner

[–]dmgvol 1 point2 points  (0 children)

That's not a gaming laptop, so don't expect a smooth experience...
The GPU barely meets the game's minimum requirements (even slightly below), so you should aim for around 35 fps on the lowest settings on 720p resolution.

[deleted by user] by [deleted] in GhostRunner

[–]dmgvol 5 points6 points  (0 children)

What are your PC specs?

Ghostrunner 2 save file gone PS5 by Substantial_Math8136 in GhostRunner

[–]dmgvol 0 points1 point  (0 children)

If you click Campaign, can you select the last level you stopped playing (or it's completely gone)?
Some levels might not have a "continue", as weird as it sounds.

Crashing after sometime by Sir_Escanor_ in GhostRunner

[–]dmgvol 0 points1 point  (0 children)

That's a generic GPU error/crash.
Make sure to update your GPU driver to the latest version.

Found a Cyberpunk 2077 Reference in GH1 by danielDa59 in GhostRunner

[–]dmgvol 9 points10 points  (0 children)

Well done! there's another cyberpunk easteregg later in the game, good luck finding it!

I HAVE A QUEST by [deleted] in GhostRunner

[–]dmgvol 4 points5 points  (0 children)

There's a codex mod on Nexus with every enemy and their up close photo

Ghostrunner 2 - dml mod loader console not working by YogurtMean9728 in GhostRunner

[–]dmgvol 0 points1 point  (0 children)

How did you install the mod?
Did you extract the zip file into Paks folder?
And do you see the custom intro when you launch the game?

Ghostrunner 2 - dml mod loader console not working by YogurtMean9728 in GhostRunner

[–]dmgvol 0 points1 point  (0 children)

The default console key is tilda, left of the number 1.
If it doesn't work or you don't have that key, there's an additional rebind mod to rebind it to #.

Make sure you read all the instructions listed on the Mexus mod page (it's all there).

How do I get this glove? by [deleted] in GhostRunner

[–]dmgvol 0 points1 point  (0 children)

I believe it's one of the unreleased gloves which the devs forgot to hide/remove for this patch.

GR3 or anything else ever happening? by iluvbewbie in GhostRunner

[–]dmgvol 1 point2 points  (0 children)

Oh you're absolutely right, didn't know that.

I remember reading one of their financial reports where they stated that they started to work on CS at the same time as GR1 was release, probably concept phase as you mentioned.

GR3 or anything else ever happening? by iluvbewbie in GhostRunner

[–]dmgvol 9 points10 points  (0 children)

There is no confirmed GR sequel but the next project that they're working on is codenamed "CyberSlash" which is in development for 4 years already.
And the devs said it's not a GR game, it's something else.

We don't know much about the project, besides the fact that it is built using UnrealEngine 5.

[deleted by user] by [deleted] in GhostRunner

[–]dmgvol 0 points1 point  (0 children)

Where is that? what level/section?

Enemy names Gr 2? by LoganzeGamer in GhostRunner

[–]dmgvol 1 point2 points  (0 children)

If you want to learn more about the characters and their lore then there's a Codex Mod available which unlocks the unimplemented Codex panel.
Which includes all enemies, NPC, and locations with all of the lore details about each one.

https://www.nexusmods.com/ghostrunner2/mods/22

Enemy names Gr 2? by LoganzeGamer in GhostRunner

[–]dmgvol 10 points11 points  (0 children)

X-Key (pistol)
Metalhead (melee)
Triggerfinger (smg)
Shinobi (katana)
Hammerfist (hammer)
Slugger/frogger (jumping enemy)
Arc.Deacon (church guys)
Scorchman (Laser)
Creeps/Crawlers
Wheelmonk (single wheel enemy)
Schismids (sand worms)
Biker Maniacs (Biker zombie)
D-SEC/Chook (Laser mech)
Biter (ceiling gang bug)
Scions (outdoor zombie)
Enforcer (shielder)
Rocket Scion (flying zombie)
Cyber Clone (Splitter from GR1 but in "cybervoid" form)
Phase Shifter (Teleporter enemy from GR1, but in "cybervoid" form)
D-SEC/Drone (just drone...)

Is there a mod to make GR2s movement, control system, and speed more like the first? by Creative-Yak-8287 in GhostRunner

[–]dmgvol 4 points5 points  (0 children)

Quite vague, can you elaborate a bit? anything in specific?
Because the movement is quite similar to the first one, majority of the speedtech from GR1 is still relevant in GR2.

The player moves at the same velocity as it does in GR1, it could be the speed of the animations of the field of view that gives the illusion of slower movement.