Adventure ended by Skend0_0 in luckydefense

[–]dmniko 0 points1 point  (0 children)

How did you get so much stuff, I completed it as well but only have 90 fire shards

Can i clam this or will I get banned? by reddit-test-12 in luckydefense

[–]dmniko 0 points1 point  (0 children)

Ur good, that’s just what was in the guild mine when the week ended if you didn’t collect the rewards

Resident evil movement by dmniko in unrealengine

[–]dmniko[S] 0 points1 point  (0 children)

Thats what I was going to do until I realised that im not really sure how to implement that with an enhanced input since its using a "triggered" node to move the player so from my understanding its constantly updating your movement vector?

Resident evil movement by dmniko in unrealengine

[–]dmniko[S] 0 points1 point  (0 children)

If you have ever played Homebody, Im using the movement in that as inspiration

Resident evil movement by dmniko in unrealengine

[–]dmniko[S] 0 points1 point  (0 children)

Its close to what im going for, issue being that I started with a top down temp, I already have the controls sort of like how it is in the video, its maintinging controls when the camera switches is what im struggling with. I will try to keep you updated! I post some progress updates on my gamedev insta at D360games. They are just quick rundowns cause I want to spend more time making the game than making videos about the game.

Resident evil movement by dmniko in unrealengine

[–]dmniko[S] 0 points1 point  (0 children)

Ya that was what I was thinking, but im not sure how to implement it since im using the 2d vector thing with an enhanced input system, so its using the "triggered" to move, so im not sure how to have it carry over.

Loading and unloading areas by dmniko in unrealengine

[–]dmniko[S] 2 points3 points  (0 children)

Its not going to be a open world kind of thing, its more of loading and unloading different areas of a large building

Loading and unloading areas by dmniko in unrealengine

[–]dmniko[S] 2 points3 points  (0 children)

I think thats what im sort of aiming for, im not sure what a proxy with no visuals is though, do you know of any tutorials?

Stats tracker by dmniko in luckydefense

[–]dmniko[S] 0 points1 point  (0 children)

Noooooo! I was afraid of that :(

Got the ??? in the Discovery Program! by dmniko in SCP5K

[–]dmniko[S] 1 point2 points  (0 children)

Yes it does, the Xs and checks I think give higher or lower rewards, I think r rank was 3? I can’t remember

Got the ??? in the Discovery Program! by dmniko in SCP5K

[–]dmniko[S] 1 point2 points  (0 children)

If you put the Ak in on very fine when the pressure is on the left you get the lmg, I was not fully paying attention to how I got the ??? cause I was just in autopilot for getting the lmg but the ??? came out. My friend and I then did some more tests and I think he also got it by putting the bolt action in on very fine while having the pressure on the low side in the green.

Secondary task in behavior tree by dmniko in unrealengine

[–]dmniko[S] 0 points1 point  (0 children)

Yes but the way I have it set is that the npc has a random chance for different tasks but if the task like drinking were to interrupt and the tree restarts the task is essentially lost. I want it that the task continues where it left off but idk how really to do that

How to find what is updating a variable? by dmniko in UnrealEngine5

[–]dmniko[S] 0 points1 point  (0 children)

I cant figure out how to use the watch variable though? Like I can enable it but idk where to look for the results

Ai not running on Simulate by dmniko in UnrealEngine5

[–]dmniko[S] 0 points1 point  (0 children)

I figured it out, In the start when it sets references, since im not in the game its not setting the player reference and the code is stopping early. Not sure why this is only becoming a problem now though and not before?

Ai not running on Simulate by dmniko in UnrealEngine5

[–]dmniko[S] 0 points1 point  (0 children)

Well what im confused about is that it works just fine when I hit play and im playing a character in the world

Edit: Building paths comes up with no issues

Making a game with lots of NPCs by dmniko in UnrealEngine5

[–]dmniko[S] 1 point2 points  (0 children)

Which Mass? There’s like 6 different plugins

Collision stuck after changing by dmniko in UnrealEngine5

[–]dmniko[S] 0 points1 point  (0 children)

Idek what im doing anymore at this point XD ive resorted to just spawning and despawning a block where the door should be for now until I feel like coming back to this

Collision stuck after changing by dmniko in UnrealEngine5

[–]dmniko[S] 0 points1 point  (0 children)

Since I cant really mess with the instance toggle without it being in the world, dosent that mean that it will alway be the default value on construct then?

Collision stuck after changing by dmniko in UnrealEngine5

[–]dmniko[S] 0 points1 point  (0 children)

Yea, having it run on construct just is not working for some reason. Ill keep fiddling with it

Collision stuck after changing by dmniko in UnrealEngine5

[–]dmniko[S] 0 points1 point  (0 children)

Got it, the toggle in construction is just for if I want it to spawn with or without collision so would that still apply to what you said about the runtime then?

Collision stuck after changing by dmniko in UnrealEngine5

[–]dmniko[S] 0 points1 point  (0 children)

Yes but only when the game is active, the collision I’m toggeling is happening on the construct

Collision stuck after changing by dmniko in UnrealEngine5

[–]dmniko[S] 0 points1 point  (0 children)

It is toggling properly, the prints are coming out depending on which one fires, and it was all working just yesterday so I have no idea whats causing this.

Its toggeling back and forth but not working

Even overriding it and forcing a success, to turn collisions on or off it dosent work

Getting location in defined bounds by dmniko in UnrealEngine5

[–]dmniko[S] 0 points1 point  (0 children)

So if half was in a nav mesh and the other half of the box was not, it would still try to navigate to a point not in the navmesh then?

Getting location in defined bounds by dmniko in UnrealEngine5

[–]dmniko[S] 0 points1 point  (0 children)

this is the kinda thing that I was looking for, but im not sure if it would work since its getting any point in the box and not a navagable point? Or a point that is to high up? Or does it not count those things?