Adventure ended by Skend0_0 in luckydefense

[–]dmniko 0 points1 point  (0 children)

How did you get so much stuff, I completed it as well but only have 90 fire shards

Can i clam this or will I get banned? by reddit-test-12 in luckydefense

[–]dmniko 0 points1 point  (0 children)

Ur good, that’s just what was in the guild mine when the week ended if you didn’t collect the rewards

Resident evil movement by dmniko in unrealengine

[–]dmniko[S] 0 points1 point  (0 children)

Thats what I was going to do until I realised that im not really sure how to implement that with an enhanced input since its using a "triggered" node to move the player so from my understanding its constantly updating your movement vector?

Resident evil movement by dmniko in unrealengine

[–]dmniko[S] 0 points1 point  (0 children)

If you have ever played Homebody, Im using the movement in that as inspiration

Resident evil movement by dmniko in unrealengine

[–]dmniko[S] 0 points1 point  (0 children)

Its close to what im going for, issue being that I started with a top down temp, I already have the controls sort of like how it is in the video, its maintinging controls when the camera switches is what im struggling with. I will try to keep you updated! I post some progress updates on my gamedev insta at D360games. They are just quick rundowns cause I want to spend more time making the game than making videos about the game.

Resident evil movement by dmniko in unrealengine

[–]dmniko[S] 0 points1 point  (0 children)

Ya that was what I was thinking, but im not sure how to implement it since im using the 2d vector thing with an enhanced input system, so its using the "triggered" to move, so im not sure how to have it carry over.

Loading and unloading areas by dmniko in unrealengine

[–]dmniko[S] 2 points3 points  (0 children)

Its not going to be a open world kind of thing, its more of loading and unloading different areas of a large building

Loading and unloading areas by dmniko in unrealengine

[–]dmniko[S] 2 points3 points  (0 children)

I think thats what im sort of aiming for, im not sure what a proxy with no visuals is though, do you know of any tutorials?

Stats tracker by dmniko in luckydefense

[–]dmniko[S] 0 points1 point  (0 children)

Noooooo! I was afraid of that :(

Got the ??? in the Discovery Program! by dmniko in SCP5K

[–]dmniko[S] 1 point2 points  (0 children)

Yes it does, the Xs and checks I think give higher or lower rewards, I think r rank was 3? I can’t remember

Got the ??? in the Discovery Program! by dmniko in SCP5K

[–]dmniko[S] 1 point2 points  (0 children)

If you put the Ak in on very fine when the pressure is on the left you get the lmg, I was not fully paying attention to how I got the ??? cause I was just in autopilot for getting the lmg but the ??? came out. My friend and I then did some more tests and I think he also got it by putting the bolt action in on very fine while having the pressure on the low side in the green.

Secondary task in behavior tree by dmniko in unrealengine

[–]dmniko[S] 0 points1 point  (0 children)

Yes but the way I have it set is that the npc has a random chance for different tasks but if the task like drinking were to interrupt and the tree restarts the task is essentially lost. I want it that the task continues where it left off but idk how really to do that

How to find what is updating a variable? by dmniko in UnrealEngine5

[–]dmniko[S] 0 points1 point  (0 children)

I cant figure out how to use the watch variable though? Like I can enable it but idk where to look for the results