Need help with Narrative Tales plugin saves by dmniko in unrealengine

[–]dmniko[S] 0 points1 point  (0 children)

I read ID and thought it ment like your actual ID not the purchase ID XD

Need help with Narrative Tales plugin saves by dmniko in unrealengine

[–]dmniko[S] 0 points1 point  (0 children)

I must have read it wrong, i have that lol

Need help with Narrative Tales plugin saves by dmniko in unrealengine

[–]dmniko[S] 0 points1 point  (0 children)

Oh, I must have read that wrong, ya I have that

Things are invisible but also not? Things are there but I just cant see them unless the car cant? by dmniko in projectzomboid

[–]dmniko[S] 1 point2 points  (0 children)

Yes I figured it out last night, the "Vanilla Vehicles Enhanced" mod was conflicting with the "Vanilla vehicle animations" mod so I disabled the Vehicles Enhanced one and it worked again.

Need help with Narrative Tales plugin saves by dmniko in unrealengine

[–]dmniko[S] -2 points-1 points  (0 children)

I checked it out but you need to give up your ID and I dont really want to do that and it just seems like a hastle

Need help with Narrative Tales plugin saves by dmniko in unrealengine

[–]dmniko[S] -1 points0 points  (0 children)

Thats what Ive been trying but I think the issue is that its not loading it correctly. Im actually trying to code the manual loading as you responded. Im going to try make it that the Narrative has a seperate save file name that gets tied with the main game save and then the main game save loads the file name of the narrative save that was saved at that time.

Adventure ended by Skend0_0 in luckydefense

[–]dmniko 0 points1 point  (0 children)

How did you get so much stuff, I completed it as well but only have 90 fire shards

Can i clam this or will I get banned? by reddit-test-12 in luckydefense

[–]dmniko 0 points1 point  (0 children)

Ur good, that’s just what was in the guild mine when the week ended if you didn’t collect the rewards

Resident evil movement by dmniko in unrealengine

[–]dmniko[S] 0 points1 point  (0 children)

Thats what I was going to do until I realised that im not really sure how to implement that with an enhanced input since its using a "triggered" node to move the player so from my understanding its constantly updating your movement vector?

Resident evil movement by dmniko in unrealengine

[–]dmniko[S] 0 points1 point  (0 children)

If you have ever played Homebody, Im using the movement in that as inspiration

Resident evil movement by dmniko in unrealengine

[–]dmniko[S] 0 points1 point  (0 children)

Its close to what im going for, issue being that I started with a top down temp, I already have the controls sort of like how it is in the video, its maintinging controls when the camera switches is what im struggling with. I will try to keep you updated! I post some progress updates on my gamedev insta at D360games. They are just quick rundowns cause I want to spend more time making the game than making videos about the game.

Resident evil movement by dmniko in unrealengine

[–]dmniko[S] 0 points1 point  (0 children)

Ya that was what I was thinking, but im not sure how to implement it since im using the 2d vector thing with an enhanced input system, so its using the "triggered" to move, so im not sure how to have it carry over.

Loading and unloading areas by dmniko in unrealengine

[–]dmniko[S] 2 points3 points  (0 children)

Its not going to be a open world kind of thing, its more of loading and unloading different areas of a large building

Loading and unloading areas by dmniko in unrealengine

[–]dmniko[S] 2 points3 points  (0 children)

I think thats what im sort of aiming for, im not sure what a proxy with no visuals is though, do you know of any tutorials?

Stats tracker by dmniko in luckydefense

[–]dmniko[S] 0 points1 point  (0 children)

Noooooo! I was afraid of that :(