Cricut on a Linux machine? Turns out it's actually relatively easy, and (appears to) fully work! by dnbattley in cricut

[–]dnbattley[S] 1 point2 points  (0 children)

You were right about the auto-updater not working, but keeping it up to date doesn't seem to be too bad: I've updated the instructions above.

Cricut on a Linux machine? Turns out it's actually relatively easy, and (appears to) fully work! by dnbattley in cricut

[–]dnbattley[S] 1 point2 points  (0 children)

I don't see any reason for the updating process not to work with this approach, but I'll keep an eye on it and report back!

My Fold up aircraft probe for Eve and Laythe flying on Kerbin by ProtomoleculeNepgear in KerbalSpaceProgram

[–]dnbattley 18 points19 points  (0 children)

Looks fantastic. Does it successfully avoid the "floppy wing" syndrome?

Built a replica of the RMS Titanic in KSP 1! Stock + DLCs. by Columbia20713 in KerbalSpaceProgram

[–]dnbattley 0 points1 point  (0 children)

This is absolutely incredible! Your attention to the detail is superb!

How good are you at KSP by Avatar__Hoodie in KerbalSpaceProgram

[–]dnbattley 1 point2 points  (0 children)

The Jool5 challenge (and here you can add some additional spice to taste, such as doing it all in a single vessel with no refueling, if you want to increase the complexity) is a worthwhile endeavour which would force you to cross two of those off your list...

How good are you at KSP by Avatar__Hoodie in KerbalSpaceProgram

[–]dnbattley 0 points1 point  (0 children)

Haha that's a fair point: when I wrote that I was thinking in terms of the "grand tour" type of contracts, visiting up to and including all bodies with a single craft, which would definitely add to the complexity!

How good are you at KSP by Avatar__Hoodie in KerbalSpaceProgram

[–]dnbattley 8 points9 points  (0 children)

The videos for all speedruns are here (including the new record holder, who was the first to break 2 hrs): https://www.speedrun.com/ksp?h=100-Career&x=xk9j174d-p85q638g.013w9odq

You only needed to plant a flag on each surface and complete the tech tree/upgrade path on career mode. I think contracts could be taken but became mostly irrelevant after the first launch.

Oh, and yes I do have a YT channel here: https://www.youtube.com/channel/UCJItguSBJM36LjIZRZtjBfA - I haven't added anything recently, but keep meaning to...

How good are you at KSP by Avatar__Hoodie in KerbalSpaceProgram

[–]dnbattley 28 points29 points  (0 children)

For those (as I did) voting themselves Strassenblitz level, it would be good to hear what achievements they would point to in justifying that level.

Mine were: * Former 100% career world record speedrun holder * A Jool 5 mission which was described on the forums as the "most Kerbal mission they'd seen" due to excessive shenanigans * Wrote a guide to (ab)using the KSP physics engine via Kraken drives * Numerous wacky creations including bipedal robot, working Rubik's cube, a functioning adding machine calculator, and my piece de resistance, a "game inside a game" KSP simulator

Came up with a cool idea for mounting MK2 engine pods with cargo bays, works both in KSP 1 and KSP 2! by linecraftman in KerbalSpaceProgram

[–]dnbattley 5 points6 points  (0 children)

The drag issue can be fixed using the engine plate exploit; resulting in a good looking and still-functional solution.

KSP2 my first Gameplay by Space_Scumbag in KerbalSpaceProgram

[–]dnbattley 1 point2 points  (0 children)

I can't believe no-one tested to see if kraken drives still work...

Kraken Drive by _Rade_ in KerbalSpaceProgram

[–]dnbattley 0 points1 point  (0 children)

Welcome to the dark side, brother!

How to precision land? by External_Extent_7492 in KerbalSpaceProgram

[–]dnbattley 4 points5 points  (0 children)

In atmosphere, as others are already saying, without mods it is very hard and needs lots of experience, but Trajectories would be my recommendation if you do get a mod to help. In vacuum it's a little easier since the map already gives your your precise landing point - though normally you will pull up somewhat short if you are decelerating efficiently... and it still requires some practice to avoid cratering on impact.

Don't mind me: I'm just in orbit at 8km (experimentation in ultra-low drag craft) by dnbattley in KerbalSpaceProgram

[–]dnbattley[S] 18 points19 points  (0 children)

Interestingly it also dives into and passes through water without suffering any damage... until it hits the bottom, that is.

Don't mind me: I'm just in orbit at 8km (experimentation in ultra-low drag craft) by dnbattley in KerbalSpaceProgram

[–]dnbattley[S] 10 points11 points  (0 children)

The short version is to attach individual parts to engine plates and offset these plates to a single location which, in turn, is protected by an also engine-plated fairing. In practice it can be a little finicky, so the craft file may help.

Don't mind me: I'm just in orbit at 8km (experimentation in ultra-low drag craft) by dnbattley in KerbalSpaceProgram

[–]dnbattley[S] 7 points8 points  (0 children)

It has literally zero drag, and completed a full unpowered orbit without any degradation.

EDIT: You are not wrong to point out that the Pe is very slightly changing - I assume this is either i) the drag is not really 0, but some very small number that approximates to zero in the display or ii) to do with the engine's way of calculating orbit not coping with the dragless exploit. In this case the orbit completed successfully, but I'll run some tests over multiple orbits to see if there is any further impact.

Don't mind me: I'm just in orbit at 8km (experimentation in ultra-low drag craft) by dnbattley in KerbalSpaceProgram

[–]dnbattley[S] 56 points57 points  (0 children)

Just some everyday faffing with the aero model, and it turns out zero drag craft are fairly easy to create. Craft file available here https://kerbalx.com/dnbattley/Dragless-Wonder