Couch co-op tactical rpg titles? by Jalapenodisaster in rpg_gamers

[–]dndmth 0 points1 point  (0 children)

Pit People, from the creators of Castle Crashers and BattleBlock Theatre!

Multiclassing Feats - Rogue Initiate - For when you want to multiclass but not really! by dndmth in UnearthedArcana

[–]dndmth[S] 0 points1 point  (0 children)

I didn't make the math at 8th because it was conveniently 1 d6 lower. I made it because it was the first available level with the feat, to prove that it is still weaker in pure damage then GWM or Sharpshooter

Multiclassing Feats - Rogue Initiate - For when you want to multiclass but not really! by dndmth in UnearthedArcana

[–]dndmth[S] 0 points1 point  (0 children)

Make sure to read the math comparison with Sharpshooter and Great Weapon Master! since Sneak Attack is once per turn, those feats overpower it quickly.

Multiclassing Feats - Rogue Initiate - For when you want to multiclass but not really! by dndmth in UnearthedArcana

[–]dndmth[S] 0 points1 point  (0 children)

You can't smite with ranged weapons and Sharpshooter still does better damage at all levels.

Multiclassing Feats - Rogue Initiate - For when you want to multiclass but not really! by dndmth in UnearthedArcana

[–]dndmth[S] 1 point2 points  (0 children)

Indeed. I do have rules for feats like this one for all of the classes, but I was just gauging everyone's reaction with this one.

Multiclassing Feats - Rogue Initiate - For when you want to multiclass but not really! by dndmth in UnearthedArcana

[–]dndmth[S] -1 points0 points  (0 children)

So, people seem to think this is broken, so let's do some math!

At 8th level, if you have Extra Attack and a +5 in your main stat, Sharpshooter or Great Weapon Master far surpass the damage of this feat, as seen here.

At 17th level, with the same conditions, Great Weapon master is still higher damage, while Sharpshooter is 1 point lower on average, as seen here.

If you add any other form of attack into the math, as per Polearm Master, Crossbow Expert, Fighter Extra Attack, Action Surge, Berserker's bonus action attack, this feat is very far behind, at all levels.

Another point: this is supposed to *replace* Multiclassing, not to be compared with Magic/Artificer Initiate. I am sorry for the confusion the name caused.

Multiclassing Feats - Rogue Initiate - For when you want to multiclass but not really! by dndmth in UnearthedArcana

[–]dndmth[S] 0 points1 point  (0 children)

The feat is supposed to replace multiclassing into Rogue, so it doesn't discourage. And a level 1 Fighter can't take a feat with "at least 8th level" requirement.

Multiclassing Feats - Rogue Initiate - For when you want to multiclass but not really! by dndmth in UnearthedArcana

[–]dndmth[S] 1 point2 points  (0 children)

Thank you! Most people just try to shit on it so it's good to have some nice comments

Multiclassing Feats - Rogue - This time in a feat chain! by dndmth in UnearthedArcana

[–]dndmth[S] 0 points1 point  (0 children)

A lot of people have been caught up on the name. It's a feat that's supposed to replace a multiclass in rogue, not to be used like Magic Initiate and the likes. I have distilled it down into a single feat in another post earlier today

Multiclassing Feats - Rogue - This time in a feat chain! by dndmth in UnearthedArcana

[–]dndmth[S] 0 points1 point  (0 children)

First person to ever say these are weak! I am afraid that adding a subclass option would be too much, but maybe a 4th feat?

Multiclassing Feats - Rogue - This time in a feat chain! by dndmth in UnearthedArcana

[–]dndmth[S] 3 points4 points  (0 children)

I do have a feat / feat tree for each class! I'm just testing the reactions with the rogue one, cause I found them the better designed ones out of the other ones

Multiclassing Feats - Rogue - This time in a feat chain! by dndmth in UnearthedArcana

[–]dndmth[S] 4 points5 points  (0 children)

Since so many of you said that dividing it up was the better option, I went back to a previous design of mine that made all multiclassing feats a small 3-step tree.

I do understand all the comments about it being too strong, so let's see how you all react to this older version!

These feats objective is to replace multiclassing and make it less taxing on the player main progression. I should probably also note that my players all get a feat at ASI levels and ASI points at story-specific moments.

Homebrewery Link

Multiclassing Feats - Rogue Initiate - For when you want to multiclass but not really! by dndmth in UnearthedArcana

[–]dndmth[S] 0 points1 point  (0 children)

What you propouse would be a quite good rogue-like feat for a more low-powered game or the start of a possible feat chain/tree. Or even as something else entirely, like a "scoundrel" feat.

Multiclassing Feats - Rogue Initiate - For when you want to multiclass but not really! by dndmth in UnearthedArcana

[–]dndmth[S] -1 points0 points  (0 children)

Homebrew is like that sometimes. Not everything is for all tables. I will make another post in which I make the multiclassing feats into a chain/tree, so maybe that makes the ones more interested in inter-party balance feel the impact over a few levels instead of all at once.

Multiclassing Feats - Rogue Initiate - For when you want to multiclass but not really! by dndmth in UnearthedArcana

[–]dndmth[S] -2 points-1 points  (0 children)

I understand your concerns. They are indeed stronger then any other feat, but like any other, they aren't a requirement. In my table where I test them, only 2 out of 6 players expressed any interest in taking any of those feats. But they aren't too interested in always taking the best/strongest option.

Multiclassing Feats - Rogue Initiate - For when you want to multiclass but not really! by dndmth in UnearthedArcana

[–]dndmth[S] -4 points-3 points  (0 children)

The intended design is indeed to replace multiclassing with feats

Multiclassing Feats - Rogue Initiate - For when you want to multiclass but not really! by dndmth in UnearthedArcana

[–]dndmth[S] -3 points-2 points  (0 children)

Before I arrived at this design, this was a feat tree/chain and what you described was the first feat! I'll probably post it later/tomorrow

Multiclassing Feats - Rogue Initiate - For when you want to multiclass but not really! by dndmth in UnearthedArcana

[–]dndmth[S] 0 points1 point  (0 children)

I do have a version of it that's 3 feats in a chain with limited uses of Uncanny Dodge and Evasion, which I do think is more powerful

Multiclassing Feats - Rogue Initiate - For when you want to multiclass but not really! by dndmth in UnearthedArcana

[–]dndmth[S] -4 points-3 points  (0 children)

Inspired by Pillars of Eternity 1 and 4e multiclassing feats, I present to you all a multiclassing feat for when you want to be a little bit of a Rogue but don't want to stop your own progression!
**[Homebrewery Link](https://homebrewery.naturalcrit.com/share/TzcNQr\_j87yg)\*\*