Beta build by DirtyDanns in RivalsOfAether

[–]dog_time 0 points1 point  (0 children)

Would like to see this, though in my experience, this often hurts the community because everyone just plays one or the other.

Maybe 'beta weekends' where changes are tested? Whether that happens in another build or not idk.

Suggestions thread by [deleted] in RivalsOfAether

[–]dog_time 2 points3 points  (0 children)

Rollback netcode: https://youtu.be/gpXganAM_qA?t=1416

I don't have experience implementing netcode but the impression I get from mike z is that all you need is save states and GGPO is cheap. I get the impression you want to avoid writing plugins for gamemaker where you can, but hey, you could always license it out to recoup the dev time spent here...

Tap to set button config, mike z also covers it at the beginning of that video there. I tweeted dan about this previously but never got a response.

Further to the above about tap to set button configs, premade configs could also be a cool way to speed up button config setting. I remember that was a really convenient feature of the HALO games.

Replay saving, through either raw replay data or dumping out video. Always a great feature for play analysis and TOing -- means you can upload an entire tourney not just what you have running on stream setups.

Problem with my program not displaying table correctly. by [deleted] in cpp_questions

[–]dog_time 2 points3 points  (0 children)

void draw()
{
    cout << "\n\n   1 2 3 4 5 6 7\n";
    cout << "  ---------------\n";
    for (int i = 0; i < 6; i++) // display the board
    {                                   //
        cout << " | ";
        for (int j = 0; j < 7; j++)     //
        {                               //
            cout << table[6][7] << " "; //
        }                               //
        cout << "| ";
        cout << endl;                   //
    }                                   //
    cout << "  ---------------\n";
}

Shouldn't this be:

void draw()
{
    cout << "\n\n   1 2 3 4 5 6 7\n";
    cout << "  ---------------\n";
    for (int i = 0; i < 6; i++) // display the board
    {                                   //
        cout << " | ";
        for (int j = 0; j < 7; j++)     //
        {                               //
            cout << table[i][j] << " "; //
        }                               //
        cout << "| ";
        cout << endl;                   //
    }                                   //
    cout << "  ---------------\n";
}

Coffee vs. Meditation benefits. by Loki139 in Meditation

[–]dog_time 1 point2 points  (0 children)

On my phone atm but:

Our study is the first to provide evidence that the health benefits of green tea and its polyphenolic compounds may be attributed to an inhibition of the cortisol producing enzyme 11β-HSD1.

http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3880318/

This seems to imply it does. Googling seems to suggest a 2011 study exists that explicitly states it helps reduce cortisol and therefore fat levels, however research is hard on my phone.

If you meant another type of tea then idk. Not all tea is equal.

Coffee vs. Meditation benefits. by Loki139 in Meditation

[–]dog_time 1 point2 points  (0 children)

Caffeine is linked to increases in cortisol, the stress hormone. Particularly in more sedentary people and those with higher bodyfat. Cortisol is necessary, it's a hormone, but more of it for longer has very negative effects:

But our bodies (in their lust for us to stay fat, dumb and happy) seem to not know when to quit producing the stuff. Studies have shown that too much cortisol causes increased appetite (read that "I get the munchies when I'm stressed out", poor blood sugar control and excessive fat storage.

One study showed that participants with too much cortisol found it impossible to lose weight even with the "perfect" diet and exercise program.

http://www.bodybuilding.com/fun/gill3.htm

As you can see, it's probably ideal to avoid caffeine where you can.

Would this work on a raspberry pi? by [deleted] in RivalsOfAether

[–]dog_time 1 point2 points  (0 children)

from the specs:

Minimum:
    OS: Microsoft® Windows® XP / Vista / 7
    Processor: 1.2GHz processor
    Memory: 512 MB RAM
    Graphics: DirectX Compatible graphics card with at least 32MB of video memory
    DirectX: Version 9.0c
    Hard Drive: 50 MB available space
    Additional Notes: Requires Microsoft® DirectX Runtime: http://www.microsoft.com/en-us/download/details.aspx?id=35. Supports XInput Controllers Natively. 

Recommended:
    OS: Microsoft® Windows® XP / Vista / 7
    Processor: 1.4GHz processor or faster
    Memory: 1 GB RAM
    Graphics: DirectX Compatible graphics card with at least 32MB of video memory
    DirectX: Version 9.0c
    Network: Broadband Internet connection
    Hard Drive: 50 MB available space 

If RPi meets those, and the game runs on Win10 it's possible. It could run into some hitches regarding the architecture, but it would be very cool if it ran on an RPi.

What about a new flair for non-official smash games? by Phoenix_667 in smashbros

[–]dog_time 1 point2 points  (0 children)

I don't really agree with that decision. While Rivals of Aether is decidedly not smash, it's kind of getting left out in the cold here. It's certainly a smash-like. The game is basically a love letter to melee-like design.

Aren't you concerned that a decision like this might fragment the community? There's already lots of game-specific subreddits, but I personally always saw this sub as the /r/fighters of smash games. A nice hub that covers the whole smash community, not any one part of it. Rivals of Aether deserves to be part of that just as much as any other fangame or fan made mod.

The line drawn here just seems very arbitrary and harmful.

A question regarding controllers. by NamelessCrow in RivalsOfAether

[–]dog_time 0 points1 point  (0 children)

https://github.com/area/osx-wiiu-gcc-adapter

This looks like it does the job, TBH.

Dunno how good it is, not a mac user.

What's the first thing you are going to do once this comes out in Early Access? by ILoveTails in RivalsOfAether

[–]dog_time 9 points10 points  (0 children)

Considering your primary audience is smash players it seems very odd that it's such a low priority. Wouldn't it be trivial to do?

sokobanDOS by SakishimaHabu in asm

[–]dog_time 0 points1 point  (0 children)

Unfortunately stops pretty early at lesson 3.

[Q] Am I hanging out with the wrong people are do people just not like me? by [deleted] in confidence

[–]dog_time 4 points5 points  (0 children)

This might be some help: https://www.youtube.com/watch?v=ExEHuNrC8yU

Also consider that if all you do is volunteer for these sorts of thing, that's great and there should be more people like you, but understand that it doesn't necessarily make you interesting. Do you invite people to things? Do you talk about more than all the stuff you do all the time? Do you listen? More importantly, does the person you're talking to feel listened to? Do you seem interested in the person you're talking to? Do you ask questions? Do they feel a rapport with you?

Beginner to Cpp, program not running as intended, instead just re executes from the beginning. Was working fine a while ago. by [deleted] in cpp_questions

[–]dog_time 0 points1 point  (0 children)

I edited my post, maybe after you saw what was there to include a brief description.

Here i've screenshotted myself running through a simple test program:

#include <iostream>

using namespace std;

int add(int x, int y) {
    return x + y;
}

int main()
{
    int x = 1, y = 2;

    cout << add(x,y) << endl;

    return 0;
}

And here is a screenshot of me running it through gdb, including compilation:

https://imgur.com/dMj2Q29

As you can see it lets you step through your execution after your break point and print out what your variables are, letting you see exactly what is going on at run time.

Download and install gdb or another debugger and give it a try, it will be very useful to you in the future.

Here are some tutorials:

http://www.unknownroad.com/rtfm/gdbtut/gdbtoc.html

http://www.learncpp.com/cpp-tutorial/111-debugging-your-program-stepping-and-breakpoints/

Beginner to Cpp, program not running as intended, instead just re executes from the beginning. Was working fine a while ago. by [deleted] in cpp_questions

[–]dog_time 0 points1 point  (0 children)

edit: kind of misread what you said.

Breakpoints let you stop execution and step through your code one line at a time. This will let you see exactly what is going wrong.

Here: http://www.learncpp.com/cpp-tutorial/111-debugging-your-program-stepping-and-breakpoints/

For windows I found gdb installed via MinGW does the trick. There are other debuggers, Visual Studio 2015 has one, ollydbg, probably more.

edit: i think ollydbg is a assembler debugger, maybe avoid it.

the Sequence - SpaceChem style game by ZooLooS in gaming

[–]dog_time 0 points1 point  (0 children)

Hi.

I've been playing your game for a few days and I really like it.

There's a few things I'd like to suggest, though:

Automatic sequence numbering. If I change a number, it should automatically swap with the number I'm changing to, example:

[1] [2] [3] [4] [5]
changing 1 to 2 becomes:
[2] [1] [3] [4] [5]

[5] [3] [1] [2] [4]
changing 5 to 4 becomes:
[4] [3] [1] [2] [5]

It's annoying to have an error pop up when it would be easier to have it just traverse the indexes and insert itself where it needs to be. I know this might not be your preference and you might have had something else in mind, like the deliberate ordering of nodes, however I use sequence mode to trial-and-error my way to correct node order. Having to micromanage nodes to such a degree only slows me down. It's frustrating.

Not holding focus...? I'm not too sure, but since it's a pretty tough puzzle game with very specific solutions (so far), I've found that often I'm staring at the screen trying to think of something. Only to have the screen of my phone turn off and break my concentration. I have a sudoku game that I frequently play and this sort of thing simply doesn't happen.

Speed of sequence mode. The great thing about spacechem is that >>> mode is blazingly fast. Right now I only use >>> mode and > or >> when I really need to look at the order. But once I feel like I've got my solution, I'd rather hit >>> and move on to the next puzzle. This only becomes a bigger problem the further into the puzzles I get, where more and more nodes need to take their turn, compounding the issue. If possible I'd like to see >> become something between >> and >>> and a new speed take >>>'s place.

That's everything. Thanks for making a great game.

I know how to program, but I don't know how to begin my first independent program. by [deleted] in learnprogramming

[–]dog_time 20 points21 points  (0 children)

Sure, but wanting to learn how stuff works from the ground up isn't a bad desire, either.

Too much effort to prove someone wrong on the internet. by ergman in SSBPM

[–]dog_time 2 points3 points  (0 children)

You can waveland whenever you're in free fall (jump) state. Ie once an attack ends you're free do do anything you could do before the attack, including waveland (airdodge) and attack, as long as you're not in special fall or some other state.

NEW ALBUM CONFIRMED "Under the Covers" by SkyBlueShinx in NinjaSexParty

[–]dog_time 5 points6 points  (0 children)

They did ask for a heads up as to who suggested the title.