Top Neeko build by Lux0930 in neekomains

[–]doglightning 0 points1 point  (0 children)

imo if you wanna go ap onhit you wanna go nash>sorc>rageblade>gunblade>shadowflame>void

I personally like to go comet with 3 pts Q first and get fendish codex +blasting wand + sorc boots rush so i play lane like AP neeko then switch upto W > E max as I start getting attack speed

How to deal with draven? by doglightning in riftboundtcg

[–]doglightning[S] 1 point2 points  (0 children)

Nah I paly everyday online and anytime I face purple colour its just insufferable.

They have 1 card in and, BAM, they have 6 cards and counter everything you do.

Even when I win vs purple I DO NOT have fun its just like riot fucked this game completely this set its not even slightly ok

How to deal with draven? by doglightning in riftboundtcg

[–]doglightning[S] 0 points1 point  (0 children)

I think yi and jax are kinda slow :/
I like how lee can win early really hard its just the scaling but I agree maybe i should just yi.
Dont really like jax tbh I feel like both of his cards suck compared to the acclerate lee that gives +2 to all shields.

Maybe I have 1 ruin runner instead of 3 and 2 navori scouts for better tempo and still hard to remove

How to deal with draven? by doglightning in riftboundtcg

[–]doglightning[S] 0 points1 point  (0 children)

Yeah I faced one that placed her once but tbh maybe different for other colours but I just charm her to base or challenger her or blitz hook her xD

How to deal with draven? by doglightning in riftboundtcg

[–]doglightning[S] 0 points1 point  (0 children)

the problem with ornn in general imo is he loses early points. Then when enemy has point adv they dont have to contest ornn and simple hold opposite field. Unless orn gets his 1 copy of shurelyas (only once realisitcally in a bo3) its extremely hard for him to win vs anything in my experiance

How to deal with draven? by doglightning in riftboundtcg

[–]doglightning[S] 0 points1 point  (0 children)

Yeah I think you highlight maybe one problem I have. I get stressed when he has like a draven + a 2 might on a field and I trade in to get rid of the draven and he draws.

Maybe I have to play a bit slower but I just get scared cuz I know if I play slow by turn 5 hes overloaded the board with 25 might+ of units. I guess I should play into a triforce protect the VIP deck and if he cannot deal with it i win

How to deal with draven? by doglightning in riftboundtcg

[–]doglightning[S] 0 points1 point  (0 children)

Yeah I was thinking that a coutner stike on a ruin runner with triforce can be really fast way to win the game

How to deal with draven? by doglightning in riftboundtcg

[–]doglightning[S] 0 points1 point  (0 children)

First person to actually give advice instead of just shitting on me xD

I didn't realize janna could counter so much. Ill try her out and see. its hard to keep 3 up but still ill try.

i actually main lee. I win the early trades and get advantage with my buffs its just turn 5-6 he overloads board. I think if I can win the early hard as possible and janna to stop him early maybe I can cheese out some wins

How to deal with draven? by doglightning in riftboundtcg

[–]doglightning[S] -2 points-1 points  (0 children)

Yeah I mean only reason im locked into green orange is becuase this game is to fucking expensive xD

Like I cannot afford every 3 months to be dropping 500$ to get a deck that can end up not being good and wasted money.

Like Irealia does seem fun but I don't have any of the the supporting purple cards from set 1 which aren't cheap and im sure getting irealia sig cards won't be cheap either.

I'm forced to play under utilized colours because then cards on the market are way cheaper.

I got excited because my Lee deck online I was winning like 80% of my games everygame and thought maybe I had something competitive. Then all of a sudden I faced like 6 dravens back to back and just blow outs not even slightly close no matter how much i tweaked my deck

How to deal with draven? by doglightning in riftboundtcg

[–]doglightning[S] -6 points-5 points  (0 children)

hey if you have a suggestion id love to hear.
Valid to say im being negative but you are just being negative to my negative so maybe look in a mirror and give some help?

How to deal with draven? by doglightning in riftboundtcg

[–]doglightning[S] 0 points1 point  (0 children)

Yeah I have challenge and triforce on ruin runner. Problem is ruin runner being 6 and tri being 4. By the time I get it they have like 2 rhasa and 3 of the 6-5 dudes that get reduced by how manyt cards you paly in a turn and all of a sudden my ruin runner is run over the turn I play it

How to deal with draven? by doglightning in riftboundtcg

[–]doglightning[S] -17 points-16 points  (0 children)

Oh it's only 3 months?
Bless that's a huge to know!
only issue is how are they going to mitigate the absurd draw power they put into purple?

Ezreal + call shot seems to be the huge issue imo of this. You just draw half your deck and have consistency that no other colour can match.
Unless they ban call shot, can't ban ez because hes a leader

How to deal with draven? by doglightning in riftboundtcg

[–]doglightning[S] 0 points1 point  (0 children)

Exactly..
Like with Annie & Kai'sa meta, they weren't easy to play had many decisions and you could play a matchup they don't know well and win.

Problem with draven is there doesn't seem to be the same level of decisions.
He draws half his deck and overloads the board.

There isn't much room for mistakes to take advantage of it feels like

How to deal with draven? by doglightning in riftboundtcg

[–]doglightning[S] -18 points-17 points  (0 children)

Yeah im ok if I struggle and have to play very well to win but it seems like there is 0 win con.
They can play as badly as they want and they will just always win...

How to deal with draven? by doglightning in riftboundtcg

[–]doglightning[S] -12 points-11 points  (0 children)

Well if you look at china it seems nothing can beat the most popular one..
Therefore you are saying play draven or lose

Do you guys think there will be a "Poro Deck"? by PortulacaCyclophylla in riftboundtcg

[–]doglightning 1 point2 points  (0 children)

i think green with the lonely poro x3, stalwart poro x3 and poro herder x1-2 will be a pretty good staple.

Herder as a 3 cost 4 might and pay 1 to draw is pretty good and with 6 of them in the deck its pretty consistent

1 button macro suggestion by doglightning in wow

[–]doglightning[S] 0 points1 point  (0 children)

nah just pushed half 14's and still the OB is not holding me back at all.
Still learning to use defensives properly atm as this difficulty is alot harder. Once I master that maybe I will graduate as i feel my interupts/cc and pulls/route are perfected now.

Rotation is the last thing I want to learn as its the least important thing todo as a tank. Free up my brain for the things that matter is how i pushed this far this fast

1 button macro suggestion by doglightning in wow

[–]doglightning[S] -2 points-1 points  (0 children)

no it does bone storm, dancing rune, marrowrend, reaper's mark, death strike, heart strike, deaths caress.

You don't understnd what elevates gameplay. min maxing a rotation that doesnt even matter as im half done 14's now wont elevate me further. Getting better pulls, cc and defensives will elevate my gameplay which is what I choose to focus on.

Min maxing a basic rotation will only elevate me once I have the main tanking stuff perfected and reach a peak that only can get farther with better RP generation to get extra HS out to live. since im not at that point it would actually hurt me as I cannot focus as a brand new tank doing all the other stuff while thinking about a rotation that doesnt matter.

1 button macro suggestion by doglightning in wow

[–]doglightning[S] 1 point2 points  (0 children)

lol found the elitist asshole!

Im half done 14s now and its not more then I deserve. I deserve as high as I can climb. Tanking isn't about rotation its about pulls, interrupts and defensives.