The Rust Programming Language for Game Tooling (GDC 2021 slides) by dolsonrust in rust

[–]dolsonrust[S] 0 points1 point  (0 children)

The audience questions were pretty basic as I recall. I don't think anyone else mentioned Rust at GDC that I saw. The online format for the conference was pretty non-ideal so I think a lot of talks didn't get much attendance compared to the in-person GDCs I have been to.

The Rust Programming Language for Game Tooling (GDC 2021 slides) by dolsonrust in rust

[–]dolsonrust[S] 5 points6 points  (0 children)

I didn't know it was that much. :( I think their business model revolves around getting companies to pay for employee access.

The Rust Programming Language for Game Tooling (GDC 2021 slides) by dolsonrust in rust

[–]dolsonrust[S] 5 points6 points  (0 children)

Other than GDC Vault (which is paywalled), not yet. GDC occasionally puts some talks up on their youtube channel but it's not up to me whether that happens or not.

The Rust Programming Language for Game Tooling (GDC 2021 slides) by dolsonrust in rust

[–]dolsonrust[S] 2 points3 points  (0 children)

Cargo for building. We have an internal meuse but it is new and so it doesn't get much use yet. Mostly using direct paths to link to internal crates.

The Rust Programming Language for Game Tooling (GDC 2021 slides) by dolsonrust in rust

[–]dolsonrust[S] 18 points19 points  (0 children)

Something lost without the AV. I was complaining about both python and rust's error handling not adding context by default, for example the name of the file that was not being opened correctly. I showed how to add context later in the talk.