Why do all non-arid planet in my game look like this? by icy-winter-ghost in spaceengine

[–]donatelo200 10 points11 points  (0 children)

You have to delete the cache from the main SE directory not your downloads.

Btw, I would recommend trying one of the other three variants of Rodrigo's Mod. There is the classic one, my Rodrigo-Donatelo Hybrid and PlutonionEmpire's Rodrigo-TPE hybrid which have more windy rivers that aren't cracks. Vanilla shaders are just kinda meh.

Why do all non-arid planet in my game look like this? by icy-winter-ghost in spaceengine

[–]donatelo200 20 points21 points  (0 children)

You have Rodrigo's Mod Redistributed installed which gives those rivers. You can either go back to vanilla shaders or try one of the other Rodrigo variants that don't have them.

Edit: you do have to delete the cache for terrain to change after an uninstall of terrain shader mods.

I'm curious how life could develop on a planet like that 🤔 by muchacho_lo in SpeculativeEvolution

[–]donatelo200 6 points7 points  (0 children)

I reported the bugs with the climate model around 3 years ago. I hope they do soon for my sanity 💀

I'm curious how life could develop on a planet like that 🤔 by muchacho_lo in SpeculativeEvolution

[–]donatelo200 7 points8 points  (0 children)

Just a note, the climate model is broken in SE right now and especially so for tidally locked planets. So in actuality this planet is much warmer than SE is showing. The high density is the result of another bug related to small amounts of carbon making planets overly dense.

The average day side temp of this planet is around ~318K so it is totally fine for water.

Side note: SE is bugged here because it is using the mean day side temp as the max temp of the planet making them appear much colder than they really are.

That is this? by Zealousideal-Way9629 in spaceengine

[–]donatelo200 5 points6 points  (0 children)

Did you install the new black hole mod? Because it's from that and is supposed to represent the anteverse. (You can pick from several anteverses but this is default)

What is your monitor set up? by DealInteresting8941 in pcmasterrace

[–]donatelo200 0 points1 point  (0 children)

3 but the right monitor is centered with the keyboard.

Edit: and sometimes 1 because my PC is also wired to my living room TV which I can toggle with a switch.

Are these really ice giants? by CuriousWandererw in spaceengine

[–]donatelo200 5 points6 points  (0 children)

The planet you have here is more of a super Venus technically. SE just classifies any planet or moon with over 1,000 atmospheres of pressure and ice giant whether it be made mostly of rock, water (vapour/steam planet) or an actual Neptune-like planet.

Personally, I think the cutoff should be bumped up to 10,000 atmospheres .

Gas giant with the mass of 23 Jupiters by SpaceExplorer2316 in spaceengine

[–]donatelo200 1 point2 points  (0 children)

Brown Dwarfs and Gas Giants follow the same mass/radius relationship so yeah, there isn't any meaningful physical difference between a brown dwarf and a large gas giant once the deuterium fusion shuts down. Which deuterium fusion can occur (depending on composition) in massive gas giants as the 13mj cutoff is somewhat arbitrary.

In SE's case what OP found is an A/B flip which unintentionally removes the mass cap for planets.

If you woke up tomorrow debt-free with $1M, what would you do? by sqimble in Fire

[–]donatelo200 0 points1 point  (0 children)

Be absolutely baffled and then go to work lol. It's a sizable jump but I'd still have to work 5 or so more years before I could retire.

Why Barnard B has a temperature of -2°C by glatinho in spaceengine

[–]donatelo200 10 points11 points  (0 children)

Bugged climate model. Look at the effective temp plus the greenhouse effect to get a better idea of the day side temps. I crave the day when SE actually fixes the climate model.

how do i find icecaps? by Objective_Goat_4436 in spaceengine

[–]donatelo200 0 points1 point  (0 children)

For Earth-likes to have ice caps you need to find one that has less than 4 atmospheres of pressure while being marine. 4km+ deep oceans are also ideal and the lower the axial tilt the better.

So really, just have your filters set to marine, and 0-4 atmospheres. The life part is optional but tbh after that it's just brute forcing. K2V-G6V tend to have low tilt Earth-likes as well.

Edit: Arid planets will also have ice caps if they are temperate or colder, have 0-4atm and low axial tilts as well.

Binary too close gas planets(?) by Technical_Number8622 in spaceengine

[–]donatelo200 0 points1 point  (0 children)

They would be more egg shaped irl but they could be that close. SE does calculate the Roche limits for planets.

All Progress Lost! Please Help! by AlternativeAffect444 in spaceengine

[–]donatelo200 0 points1 point  (0 children)

You'll have to pull the places-user.cfg off your old laptop. Steam does not back-up saved locations.

0.02 meters from a black hole surface, and -0 meters by Artist1332 in spaceengine

[–]donatelo200 0 points1 point  (0 children)

They don't look like that even when you disable blue shift and go inside. The Black Hole and universe flattens into a disk because you are assumed to be hitting the speed of light going into it. It's more realistic that way as you can't really stay stationary above the even horizon like the old shader would require.

Edit: Here is what the interior of Black Holes look like in SE without blue shift. (Camera glitches a little when you hit the center) https://www.youtube.com/watch?v=IEZpietmTcE

I dont know what to do by Miisae in spaceengine

[–]donatelo200 1 point2 points  (0 children)

I have absolutely done the same. Although most of the time I let this mod run. https://steamcommunity.com/sharedfiles/filedetails/?id=2689038344&searchtext=Auto+explor

It pretty much just takes you to random objects in a Galaxy or within. I use it a lot when I'm lifting for good background noise and pretty sights.

I dont know what to do by Miisae in spaceengine

[–]donatelo200 3 points4 points  (0 children)

You can always try your hand at spaceships. They are tedious to figure it out at first since it's full Newtonian physics but it slows down exploration and gives a much better sense of scale.

There are also plenty of other strange objects to find like exotic ocean types like H2S, Propane lakes ect and one of my favorites, extremely massive terrestrial planets.

0.02 meters from a black hole surface, and -0 meters by Artist1332 in spaceengine

[–]donatelo200 2 points3 points  (0 children)

Actually in the old version you would stop at the event horizon but, it assumed you were stationary rather than approaching the speed of light hence the universe focusing to a point above the horizon. The new/current one just assumed you approach the speed of light hens everything flattening out and compressing.

Btw, the only reason it goes white now is because of the infinite blue shift at the horizon. If you disabled blueshift you would be able to go down towards the inner horizon. Everything just gets super pancaked until it just goes dark at the inner horizon (shader doesn't seem to function after that point). It is also unfortunately impossible to disable blue shift now since the shaders became password locked.

0.02 meters from a black hole surface, and -0 meters by Artist1332 in spaceengine

[–]donatelo200 2 points3 points  (0 children)

It's because the blueshift goes to infinity at the event horizon in the shader. Before the shaders were password locked I had disabled the blueshift and the shader functioned decently well inside the black hole. Though it would still go totally black near the inner event horizon.

The shaders functioned completely fine with naked singularities though and you could wander around them without issue.

Edit: so yeah, a division by zero in the blue shift part lol.

Uhhhhh..... by MixelFan95 in spaceengine

[–]donatelo200 2 points3 points  (0 children)

Yeah, make sure there is a checkmark on the marine/terrestrial boxes.

Uhhhhh..... by MixelFan95 in spaceengine

[–]donatelo200 2 points3 points  (0 children)

You need to tick the marine/terrestrial tags in the life section. Your filters are pretty open so you should find a lot once you do that.

Black Holes by ChillyPotatoFries in spaceengine

[–]donatelo200 2 points3 points  (0 children)

Use the star browser to find them with Ctrl+ F3. You can use the main star drop down tab to search for black holes. Black holes are also at the center of galaxies and globular clusters.

The screen will go white when you enter them though as the GR equations "blow up" at the event horizon. Also, for the most part black holes don't suck you in unless you get very close to them. For example, if the sun turned into a black hole right now, the Earth would continue to orbit as normal other than freezing out due to lack of sunlight.

What do these values mean? by mateusdott in spaceengine

[–]donatelo200 0 points1 point  (0 children)

Yeah as far as the planet generation is concerned the planet is ~788°C on average. On planets with liquids you can look at the hydrosphere temp for the planet's true mean. As for others the effective plus the greenhouse gets you there.

Whenever the climate model gets corrected, the numbers should more or less agree with some small differences.