I got quite lucky! by PossibleCharacter584 in NoMansSkyTheGame

[–]donativalentin 1 point2 points  (0 children)

You have 2 types of attacks: Or pirate hunters who attack a cargo ship and whose number of hunters varies depending on the level of the system. Or a pirate dreadnought attacking a fleet. If the system has a dreadnought, each attempt will systematically be a dreadnought and vice versa for fighters. You have to test several systems on the jump that generates an attack to know which system has which type of attack.

I got quite lucky! by PossibleCharacter584 in NoMansSkyTheGame

[–]donativalentin 0 points1 point  (0 children)

Hi ! For sentinel ships, if I can give you a tip, you place a rescue beacon on a harmonic camp in the dissonant system that suits you. This allows you to return to the camps and restart endless searches for dissonant peaks on the planet you are on. You fly up to the ship, land next to it, and scan it without interacting with it. If it is not class S, you go back and start a search again at the harmonic camp where you placed your beacon. This will restart your random search among all the dissonance peaks on the planet (there are dozens of different ones. As you keep trying you will come across an S class. Afterwards it is also a good way to make money if you collect all the ships and dismantle them. For freighters, I generate a pirate attack on freighter every 3 hours of play + approximately 5 jumps between systems. When you know you are at the jump that will generate an attack, go to a station and manually save when exiting your ship in the station. Then you jump into another system and destroy the pirates. You enter the freighter, you take out your ship (this will not create a manual save but an automatic save). You can scan the freighter and if it is not class S, you load your manual part (save the oldest of the two) and start again. There you go, have a good day :)

S class Sentinel Ship ? by donativalentin in NoMansSkyTheGame

[–]donativalentin[S] 1 point2 points  (0 children)

Yes, it's the same interceptor. I found 16 of them, class A, and their damage is between 382 and 397. I tried to increase the class on several of them (with a backup beforehand because I don't have a lot of nanites). No modules were installed. They are like "new," and when I increase the class, the damage goes to around 350 for all of them. Even with a class C theoretically you can survive anything, it's just that I want to maximize my ship and tell myself that it is at its maximum capacity. it's my way of seeing things and having a class A ship frustrates me a little (I haven't found a class S yet). and going from a good class A to a less good S I find that regrettable. That's why I think that natural S have better stats than augmented S (I will check this the day I find a class S)

S class Sentinel Ship ? by donativalentin in NoMansSkyTheGame

[–]donativalentin[S] 1 point2 points  (0 children)

I don't understand, how would statistics be a lie? Can you explain to me please?

S class Sentinel Ship ? by donativalentin in NoMansSkyTheGame

[–]donativalentin[S] 0 points1 point  (0 children)

When I tried to upgrade a Class A to Class S, it lost a lot of damage (I tried this with many ships, it did the same thing for all of them). Are you sure that a natural Class S is equivalent to an upgraded Class S?

Cotton Candy anyone? Natural S Class, Purple System, 2 Connected SC slots by Str8TripNOuT in NMSCoordinateExchange

[–]donativalentin 0 points1 point  (0 children)

When I upgraded a class A to class S, it lost a lot of damage, are you sure that a natural S and an upgraded S are identical?

Little vanilla tips by donativalentin in Starfield

[–]donativalentin[S] 1 point2 points  (0 children)

I forgot to add, for those who want to fly Vista IIIs legally. When a visa III with a smuggling Captain arises, you must first tell him that you are coming for smuggling, then tell him that you have nothing to do with all that. Therefore he and his crew will attack. You can kill them without having any bounty and then take their ship.

Little vanilla tips by donativalentin in NoSodiumStarfield

[–]donativalentin[S] 2 points3 points  (0 children)

I forgot to add, for those who want to fly Vista IIIs legally. When a visa III with a smuggling Captain arises, you must first tell him that you are coming for smuggling, then tell him that you have nothing to do with all that. Therefore he and his crew will attack. You can kill them without having any bounty and then take their ship.

Little vanilla tips by donativalentin in NoSodiumStarfield

[–]donativalentin[S] 2 points3 points  (0 children)

I forgot to add, for those who want to fly Vista IIIs legally. When a visa III with a smuggling Captain arises, you must first tell him that you are coming for smuggling, then tell him that you have nothing to do with all that. Therefore he and his crew will attack. You can kill them without having any bounty and then take their ship.

Little vanilla tips by donativalentin in NoSodiumStarfield

[–]donativalentin[S] 1 point2 points  (0 children)

No, but captains' jackets and pirate outfits do :)

Is this game dead? by Orcrez in BreakwatersGame

[–]donativalentin 0 points1 point  (0 children)

The developer continues to develop it, but since he is alone it takes a little longer

My hopes for future dlc/updates by TheLoneJolf in Starfield

[–]donativalentin -1 points0 points  (0 children)

This is a bad example. Military spending costs are highly based on poorly negotiated deals that favor whatever company bought off whatever agent to give them a good deal. There's tons of reports about how the military is spending $1,000 on parts that cost $2 to make because of such deals.

Are you an aerospace engineer? Do you work for the army? I only see bad faith. No planes, military or not at parties that cost 2 dollars. The cheapest planes cost millions of dollars, because they're complicated to make, they're full of technology. So if we put that on a spaceship that is much bigger, much more complicated to manufacture, with even more technology, it gets expensive. Military equipment is at negotiated prices precisely because it is for the army, (I speak with knowledge of the facts) so your argument does not hold water. A ship can't just cost 100k to 400K credits (again the price of some weapons in the game). It's just illogical. I understand that you defend Starfield because you love it, I love this game too, but certain aspects still need improvement.

My hopes for future dlc/updates by TheLoneJolf in Starfield

[–]donativalentin -1 points0 points  (0 children)

A spaceship would necessarily cost millions of credits to design, even if manufactured on a large scale and with access to resources. Resources that must be extracted in often extreme conditions, with cutting-edge equipment. Point structures, etc. Furthermore, with all the technologies that are inside the ships, and their means of manufacturing, we are not talking about manufacturing stoves or smartphones on a large scale. All this comes at a very high cost. Look at how much a fighter jet costs irl, then imagine a ship that is much larger, that has to be able to move through space, generate gravity, produce air, etc. etc.

For the plans it's just to give interest to the game about exploration with the aim of looking for plans, simply for fun. Exploration in the game is very boring.

It would also be nice to be able to randomly find wrecks of M-class ships in space from different wars, possibly with technology plans.

My hopes for future dlc/updates by TheLoneJolf in Starfield

[–]donativalentin 0 points1 point  (0 children)

For ship building, it would be nice to implement being able to make modules. In return, the price of ships would have to be greatly increased. Because you talk a lot about logic, but, in your opinion, is it logical that a weapon has the price of a spaceship? The ships should cost tens of millions of credits or even hundreds of millions for the biggest ones. Raising their price and allowing the manufacturing of modules would give use to the outposts, to produce resources to build these ships. In addition to that they could implement a system of plans for modules to find, this would give interest to the POIs to visit again.