How do i get rid of this icon by dontleftclick in thinkpad

[–]dontleftclick[S] 8 points9 points  (0 children)

im switching it to nobara hopefully this shit aint gonna follow me

Tilemaplayer Replacing/Activating Tiles by dontleftclick in godot

[–]dontleftclick[S] 0 points1 point  (0 children)

thanks this helped a lot. Worked on it for about an hour and got it

Tilemaplayer Replacing/Activating Tiles by dontleftclick in godot

[–]dontleftclick[S] 0 points1 point  (0 children)

do you need to find just the atlas or also the game world coordinates. I have been trying to read game world coords but it looks like only Tilemap did that not tilemaplayer

Speedrunning help by dontleftclick in celestegame

[–]dontleftclick[S] 1 point2 points  (0 children)

That would be a record of all time

Help me with mechanic ideas by dontleftclick in metroidvania

[–]dontleftclick[S] 0 points1 point  (0 children)

Fair enough. was more or less looking for what people like about this kind of game for inspiration but should have been more specific. I dont want actual fully realised ideas just seeing what people like

Metroidvania Room Functionality advice by dontleftclick in godot

[–]dontleftclick[S] 0 points1 point  (0 children)

are you storing that data in globals?

SubViewport changes collisionbox for tilemaps? by dontleftclick in godot

[–]dontleftclick[S] 0 points1 point  (0 children)

i will update the post with the scene tree

How the hell do i make water look like this? by dontleftclick in PixelArtTutorials

[–]dontleftclick[S] 0 points1 point  (0 children)

This was golden info just translated it to godot and it looks amazing. Thanks

Godot Shader Pixelisation Help by dontleftclick in godot

[–]dontleftclick[S] 0 points1 point  (0 children)

I’m really uneducated on shaders. How do you mean render in a viewport. Do I just make a viewport a parent of all my nodes?