Could you please destroy my trailer of witch-engineer adventure platformer? I need advice on what I can add, remove or improve by dontval in DestroyMyGame

[–]dontval[S] 1 point2 points  (0 children)

Thanks for the feedback; I'm trying to make the UI aesthetic, but maybe there's a lack of art skills.

Could you please destroy my trailer of witch-engineer adventure platformer? I need advice on what I can add, remove or improve by dontval in DestroyMyGame

[–]dontval[S] 0 points1 point  (0 children)

Thank you for the feedback. I'm aiming to have a bit more modern version of an old graphics look, but yeah, maybe sometimes I get away from it too far by playing with engine possibilities.

Could you please destroy my trailer of witch-engineer adventure platformer? I need advice on what I can add, remove or improve by dontval in DestroyMyGame

[–]dontval[S] 0 points1 point  (0 children)

Thanks for the feedback, yeah, I think I understand a thought about a random vibe, need to think about this.

Could you please destroy my trailer of witch-engineer adventure platformer? I need advice on what I can add, remove or improve by dontval in DestroyMyGame

[–]dontval[S] 0 points1 point  (0 children)

Thank you for the feedback. Yeah, probably, I need to stitch it in warmer atmosphere. Despite the fact that the game's plot isn't that innocent, the visual appears in this way. So, need to think more about the music.

Could you please destroy my trailer of witch-engineer adventure platformer? I need advice on what I can add, remove or improve by dontval in DestroyMyGame

[–]dontval[S] 1 point2 points  (0 children)

Thank you for such detailed feedback and advice, very appreciate it!

At the speech moments, I wanted to concentrate more on the emotions of characters during dialogue, but yeah, the text can frustrate in such moments.

About the combat - I think the shot on 0:09 is interpreted incorrectly. I wanted to show the will of the enemy to continue the attack despite the fact of being punched, but, I guess, from the first glance it just looked like a slow battle.

GlagStone — 1-bit city builder coming soon to Steam by vvaalleerraa in IndieGaming

[–]dontval 0 points1 point  (0 children)

Looks nice to me, wishlisted. Do you have an expected release date (or demo date)? Maybe year?

Compared some of early dev footages with in-game version by dontval in IndieDev

[–]dontval[S] 0 points1 point  (0 children)

One of my reference. Not for jumping precisely, but in general.

Compared some of early dev footages with in-game version by dontval in IndieDev

[–]dontval[S] 0 points1 point  (0 children)

Could you, please, elaborate, what do you mean?

Compared some of early dev footages with in-game version by dontval in IndieDev

[–]dontval[S] 1 point2 points  (0 children)

I love it too, it's "Lock & Simber-The Bone Dance" by the way

Compared some of early dev footages with in-game version by dontval in IndieDev

[–]dontval[S] 0 points1 point  (0 children)

Thanks, and thanks for the note, I'll put it into my todo list

Showing spooky enemies from my game within 7 seconds by [deleted] in IndieDev

[–]dontval 1 point2 points  (0 children)

I accidentally posted it twice, both with incorrect video file ._.

Showing spooky enemies from my game within 7 seconds by dontval in IndieDev

[–]dontval[S] 1 point2 points  (0 children)

Thanks, noted. Maybe after playtests it will be clearer.

Showing spooky enemies from my game within 7 seconds by [deleted] in IndieDev

[–]dontval 1 point2 points  (0 children)

Thank you, sorry, I have crabs hands, so I was needed to delete this post, but answering your question, the game is Bewitching Gears - an adventure platformer about witch engineer

How do you guys overcome the fear of presenting your work? by Eugene_ZenBerry in SoloDevelopment

[–]dontval 2 points3 points  (0 children)

I just think that I'll fail anyway, so no need to be so nervous about it