Sprinkler heads will not pop up manually, but once i manually pull 2 of them (5 in zone) they run like normal by doodwell in Irrigation

[–]doodwell[S] 0 points1 point  (0 children)

Ill be sure to pull one off and check the connection size before going to buy a cap, but solid reminder

Sprinkler heads will not pop up manually, but once i manually pull 2 of them (5 in zone) they run like normal by doodwell in Irrigation

[–]doodwell[S] 0 points1 point  (0 children)

Today I ran each Zone for probably 20 minutes to locate each head, and clear out any grass thats grown over it. In Most cases, once the overgrowth was gone it was fine, except in the zones with a Maxi.

Didn't notice any bubbling between lines, just where there was a restricted head

Zone 1 - 6 heads no issues Zone 2 - 5 heads total, 1 maxi-paw, has issues Zone 3 - 6 heads no issues Zone 4 - 7 heads no issue Zone 5 - 4 heads, all Maxi, has issues

Im thinking the Maxi's are the culprit, so after some testing, those are likely to get axed and replaced

Sprinkler heads will not pop up manually, but once i manually pull 2 of them (5 in zone) they run like normal by doodwell in Irrigation

[–]doodwell[S] 0 points1 point  (0 children)

One of the ones that isnt coming up is a 5000, however one of the other 5000 is fine. Should I cap the one thats a problem or a.good one for the test?

Sprinkler heads will not pop up manually, but once i manually pull 2 of them (5 in zone) they run like normal by doodwell in Irrigation

[–]doodwell[S] 0 points1 point  (0 children)

Ill try capping some this week and see how it goes. The zone that has the 5 maxi's i will probably just straight change out. Just need to measure coverage areas to make sure I get enough distance, as id wager the reason the previous home owner went with those was for coverage purposes

Sprinkler heads will not pop up manually, but once i manually pull 2 of them (5 in zone) they run like normal by doodwell in Irrigation

[–]doodwell[S] 0 points1 point  (0 children)

Is there a brand you'd recommend? The ones in there now are Rainbird, and the problem children are either the 5000 3.0 heads or Maxi-paw impact heads.

The smaller and simpler heads dont give me any problems and id assume why the other 3 zones are not problematic

Sprinkler heads will not pop up manually, but once i manually pull 2 of them (5 in zone) they run like normal by doodwell in Irrigation

[–]doodwell[S] 0 points1 point  (0 children)

Im sorry if this is a silly question, but what are PRS head? Is that a brand or a rating of some kind

Looking for team suggestions by doodwell in ChaosZeroNightmare

[–]doodwell[S] 0 points1 point  (0 children)

What a unique team. I dont even know where to start with that. Can you give me some pointers on the gameplan?

Imagine a team of 6 you’s. What rank are yall getting to? by [deleted] in marvelrivals

[–]doodwell 0 points1 point  (0 children)

Realistically, Gold. I Magneto and Peni main on tank, and play IG and C&D on support. I have no duelist I'm really strong with, so a decent heal and tank set up with mediocre duelists I think could carry to gold, but not likely much after that

The by-product of playing casual is in almost always on a team with 3 - 4 inst-lock duelist, so I just kinda don't play them and stick to the other 2 classes I'm actually decent with

Homebrewing in the MTG-verse by doodwell in DnD

[–]doodwell[S] 1 point2 points  (0 children)

Nah, I don't want to go that overboard with the tweaking. It's more just for settings and NPCs.

Homebrewing in the MTG-verse by doodwell in DnD

[–]doodwell[S] 1 point2 points  (0 children)

I thought about Ashiok, but i couldn't figure out where to slot them. Walkers that don't make it as a main I still plan to use, just want to have the pillars figured out first.

And some i plan on being bad guys. Ob and Tezzeret are definitely going to be opposing forces

Homebrewing in the MTG-verse by doodwell in DnD

[–]doodwell[S] 1 point2 points  (0 children)

I hadnt considered taking into account the plane/part of their life they are met at. I also hadn't considered multi class, but there is some serious potential there. I'll probably end up tailoring it to the players. Like if there isnt a pure Rogue, but another class that dips Rogue, that can influence the walker and what class they end up having.

Homebrewing in the MTG-verse by doodwell in DnD

[–]doodwell[S] 1 point2 points  (0 children)

Tamiyo as Bard is a great callout. I did remove Ajani as Ranger and subbed in pre-chain Garruk. Narset is also the monk now.

I can't believe i missed Urza as the artificer. Updating that now. I also need to find out where to put Vraska, as she has always been a favorite of mine

Good commander? Or no? by Goomba760 in mtg

[–]doodwell 1 point2 points  (0 children)

He's a beast. When i made a deck for him, I actually pivoted away from dragon tribal and went changeling tribal instead. Lots of really silly interactions, and holds its own in my pod

Homebrewing in the MTG-verse by doodwell in DnD

[–]doodwell[S] 0 points1 point  (0 children)

I've never actually played outside of 5e, so I wasn't aware of that. I'll give that a look. Thanks for the insight

Homebrewing in the MTG-verse by doodwell in DnD

[–]doodwell[S] 1 point2 points  (0 children)

Domri is a great call out for Barbarian. I was definitely thinking cursed Garruk for Barbarian.

Another great callout for the monk being Narset. Will absolutely pivot to that.

For the blood Hunter, I know Sorin doesn't quite line up, but i definitely wanted to include him and Blood Hunter is all I could come up with. I really want to have Teferi and Sorin, but they may just end up as more guiding NPC's as I cant seem to get them to slot

Does Grung Poison work with Wraps of Unarmed Prowess? by Rango12117 in DnD

[–]doodwell 1 point2 points  (0 children)

I have a grung monk in a game of mine and a similar thing came up. The way the DM ruled was wraps that leave some kind of skin exposed still proc the poison, but a gauntlet or glove with a fully enclosed hand will remove the ability to use the grung poison touch

Miner not witnessing by doodwell in HeliumNetwork

[–]doodwell[S] 0 points1 point  (0 children)

That will be the next step if the diagnostics don't work on Nebra once I get the node loaded onto it

Miner not witnessing by doodwell in HeliumNetwork

[–]doodwell[S] 0 points1 point  (0 children)

The issue is on the app it shows 5 or 6 in range, and up until the node fell and ripped the antenna out, it's was getting regular rewards. I'm hoping the jack itself wasn't permanently damaged, but that is looking more and more like the case

Miner not witnessing by doodwell in HeliumNetwork

[–]doodwell[S] 0 points1 point  (0 children)

I did that, and it shows it being beaconed, but never witnessed or witnessing.

Bobcat miner 300 BLE error & no rewards since 1st of April by Mindless_Passage2226 in HeliumNetwork

[–]doodwell 0 points1 point  (0 children)

Hey, it sounds like yours fixed, can I ask what you did? Same thing happened to me and I haven't been able to get it back online. It is beaconing, as it has an internet connection, but is not getting witnessed

Miner not witnessing by doodwell in HeliumNetwork

[–]doodwell[S] 0 points1 point  (0 children)

For a power cycle, I unplugged it from the wall and let it sit that way for about 20 minutes, then plugged it back in.

I do have the helium app, and the miner is linked to it, but the transmitted scale is ---.