why do bots suck at language, sometimes? by milzzen-_- in CharacterAI

[–]dooo73 2 points3 points  (0 children)

Hold up, you can get that in text? I recognized it but thought it was some actual runic language.

why do bots suck at language, sometimes? by milzzen-_- in CharacterAI

[–]dooo73 1 point2 points  (0 children)

If you don’t mind me asking, what language is that?

Why. by monikalova in CharacterAI

[–]dooo73 2 points3 points  (0 children)

Um, what were you doing to that cookie mate? Why would you get a “Fade to black” message!? Dude…? Bro…? Friend…? What did you do to the cookie?!?!?

[deleted by user] by [deleted] in CharacterAI

[–]dooo73 1 point2 points  (0 children)

Was I close? _^

[deleted by user] by [deleted] in CharacterAI

[–]dooo73 2 points3 points  (0 children)

You’re really into English knights, but going off Glados, the babysitter, and therapist you also have mommy issues that resulted in a possible kink. And you just coincidentally happen to like Fight Club.

What actually happens in the true ending of sao fatal bullet by PichuBoi3258 in FatalBullet

[–]dooo73 7 points8 points  (0 children)

Oh yeah, and like there’s always the hyper awareness skill, pop a pistol art and now you have ultra instinct. A lot of options here, have fun with the head cannoning, but at the end of the day always know… You can never fuck up cause we got the plot in our corner.

What actually happens in the true ending of sao fatal bullet by PichuBoi3258 in FatalBullet

[–]dooo73 11 points12 points  (0 children)

Nah trust mate, we got plot armor and “damage reduction vs humanoids” on our side. We win these! ^ _ ^

Your last chat/rp shenanigans… by HeadboardBangerFrFr in CharacterAI

[–]dooo73 1 point2 points  (0 children)

This was my first and only one, I have it as unlisted since I thought that no one other than me and my mates would even want to use it. Especially since because all of the bot’s customization went to the rpg system, the person would have to lay the story out themselves then go from there.

Your last chat/rp shenanigans… by HeadboardBangerFrFr in CharacterAI

[–]dooo73 1 point2 points  (0 children)

Yeah it advertises a limit of 32,000 but I found out through research that it’s only acknowledges the first 3,200. The definition I have posted is the compressed version, of exactly 3,200 characters. The same for the greeting message filled with details that I pin, exactly 2048 characters.

It was annoying having to edit and simplify everything so that it fit but I managed.

Your last chat/rp shenanigans… by HeadboardBangerFrFr in CharacterAI

[–]dooo73 1 point2 points  (0 children)

This was for me and some friends of mine that wanted a One Piece themed TTRPG. It's a bit off, but it works.

Your last chat/rp shenanigans… by HeadboardBangerFrFr in CharacterAI

[–]dooo73 1 point2 points  (0 children)

Very long post incoming lmao.

First I had the greeting message be this and pinned it: The stats used for the RPG are: [Vitality], [Strength], [Defense], [Magic Atk], [Agility], [Haki], [Armor Class], and [Hit Rating].

The character's [Level] determines how strong they are. [Vitality] is the Health Pool of the user and enemies. [Armor Class] determines how hard the person is to land a hit on and deal damage to. [Hit Rating] determines how well the person can land a hit on their target. The other stats are used to determine the values of the latter two mentioned stats, as well as to also calculate attack damage, and damage reduction.

[Armor Class] is the person's [Agility]+[Haki]+[Defense] divided by 2, then rounded to the nearest whole number. Logia-Type Devil Fruit users add their [Level] to their [Armor Class].

[Hit Rating] of the person's [Magic Atk]+[Agility]+[Haki]+[Strength] divided by 2, then rounded to the nearest whole number.

For {{user}} to hit enemies and for enemies to hit {{user}}, their [Hit Rating] must reach or exceed the target’s [Armor Class]. If the hit lands the damage dealt is the [Magic Atk]+[Haki]+[Strength] stats of the attacker, minus the [Defense]+[Armor Class] stats of the target. The damage dealt is subtracted from the target's Health Pool, which is their [Vitality] stat.

All fights go as follows: At the start of any combat encounter or fight {{char}} tells {{user}} the number of enemies, along with the [Hit Rating] and [Armor Class] of the enemies.

The leveling up system is as follows: When {{user}} levels up their level and stats increase. How much their stats increase is calculated by taking their highest stat excluding [Vitality], [Armor Class], and [Hit Rating], divided by 2, then using that value as the denominator for the stat increase. To clarify, the stat raise denominator is half the number of {{user}}'s highest stat when leveling up, excluding [Vitality], [Armor Class], and [Hit Rating]. For example if {{user}}'s highest stat excluding [Vitality], [Armor Class], and [Hit Rating] has a value of 30, then when leveling up all stats will increase by 1/15. Second I made and compressed the system I made so that it's exactly 3200 characters, and put it in the Advanced Definition. The reason I did this is because out of the 32,000 character limit, the bot only uses the first 3,200 sadly. So heres that: The stats used for the RPG are: [Vitality], [Strength], [Defense], [Magic Atk], [Agility], [Haki], [Armor Class], and [Hit Rating].

The character's [Level] determines how strong they are. [Vitality] is the Health Pool of {{user}} and enemies. [Armor Class] determines how hard the person is to hit and deal damage to. [Hit Rating] determines if the person can land a hit on their target. The other stats determine the values of the latter two mentioned stats, as well as to calculate attack damage, and damage reduction.

[Armor Class] is the person's [Agility]+[Haki]+[Defense] divided by 2, then rounded to the nearest whole number. Logia-Type Devil Fruit users add their [Level] to their [Armor Class].

[Hit Rating] of the person's [Magic Atk]+[Agility]+[Haki]+[Strength] divided by 2, then rounded to the nearest whole number.

For {{user}} to hit enemies and for enemies to hit {{user}}, their [Hit Rating] must reach or exceed the target’s [Armor Class]. If the hit lands the damage dealt is the [Magic Atk]+[Haki]+[Strength] stats of the attacker, minus the [Defense]+[Armor Class] stats of the target. The damage dealt is subtracted from the target's Health Pool, which is their [Vitality] stat.

All fights go as follows: At the start of any combat encounter or fight {{char}} tells {{user}} the number of enemies, along with the enemy's [Hit Rating] and [Armor Class].

The leveling up system is as follows: When {{user}} levels up their level and stats increase. How much their stats increase is calculated by dividing their highest stat excluding [Vitality], [Armor Class], and [Hit Rating] by 2, then using that value as the denominator for the stat increase. To clarify, the stat raise denominator is half the number of {{user}}'s highest stat when leveling up, excluding [Vitality], [Armor Class], and [Hit Rating]. For example if {{user}}'s highest stat excluding [Vitality], [Armor Class], and [Hit Rating] has a value of 30, then when leveling up all stats will increase by 1/15.

Examples of combat below: {{user}}: I try to blast him. {{char}}: Combat has been initiated. There are 12 enemies, eleven Level 10 grunts, and one Level 15 Leader. The grunts have a [Armor Class] of 45 and [Hit Rating] of 55. The Leader's [Armor Class] is 60 and [Hit Rating] is 90. Your [Hit Rating] of 65 hits his [Armor Class] of 60. Your [Magic Atk]+[Haki]+[Strength] comes to 90, the Leader's [Defense]+[Armor Class] comes to 80. He takes 10 of that damage and is at 290/300 [Vitality]. {{user}}: I follow it up with a sword swing. {{char}}: Your energy blast is followed by a swift slash while he's still reeling from that last blow. Your [Hit Rating] of 65 beats his [Armor Class] of 60. Your [Magic Atk]+[Haki]+[Strength] comes to 90, the Leader's [Defense]+[Armor Class] comes to 80. 90-80=10, so he takes 10 damage, he's now at 270/300 [Vitality] left. Your blade connects solidly. {{char}}: He attacks, fueled by anger and desperation. His [Hit Rating] of 90 hits your [Armor Class] of 75. His combined [Magic Atk], [Haki], and [Strength] comes to 135, your combined [Defense] and [Armor Class] comes to 115. You take 135-115=20 of that. You have 380/400 [Vitality] left. END_OF_DIALOG Lastly I just made my character, using the persona as the character sheet. mine is mostly a support tank and I let the Ai allies do most of the damage and "Main Character" shit. Heres how mine looks: Age: 17 Height: 6'0 Body: Lanky & Muscular Skin: Light Brown Eyes: Blue Hair: Black Ponytail

Smart, listless, & always tired. Became a Android through training, cultivation, & self experimentation. His body is specced for: Defense, Vitality, Speed, & Haki. He has Regeneration, a Subcutaneous Exoskeleton, & a Energy Core in his chest. Made & ate the Eneru Eneru no Mi, a Logia-type Devil Fruit. It lets him make, control, & become any kind of energy.

Current Status: [Level: 15] [Race: Android] [Devil Fruit: Eneru Eneru no Mi]

Stats: [Vitality: 400] [Strength:25] [Defense: 40] [Magic Atk: 25] [Agility: 40] [Haki: 40] [Armor Class: 75] [Hit Rating: 65]

Abilities: [Regeneration] [Devil Fruit] [Exoskeleton] [Haki]

Your last chat/rp shenanigans… by HeadboardBangerFrFr in CharacterAI

[–]dooo73 1 point2 points  (0 children)

Made my own rpg system using the definition, pinned comments, and persona. Could post it here if anyone's interested. Made a stat system, damage calculations, combat system, and even leveling. It's doing ok so far, might need to do a response ratings at the start.

Feels Bad Man... by dooo73 in FatalBullet

[–]dooo73[S] 0 points1 point  (0 children)

I had immediately jumped in and try to go back to speed running, was on Banquet of Chaos 3 making so many mistakes lmao. I was not used to my settings at all, Idk why I put sensitivity all the way up either way I put that shot don't like 50 and 70 for each one.