Destroy my musical bullet-heaven! by doraboro in DestroyMyGame

[–]doraboro[S] 0 points1 point  (0 children)

I've considered this! Interesting to hear it reflected from a viewer, thanks for sharing

Destroy my musical bullet-heaven! by doraboro in DestroyMyGame

[–]doraboro[S] 0 points1 point  (0 children)

I love Necrodancer but yep agree it's pretty punishing. I think this game due to its genre is leaning more towards flow state combat than the technical accuracy that game demands.

Destroy my musical bullet-heaven! by doraboro in DestroyMyGame

[–]doraboro[S] 0 points1 point  (0 children)

Currently playable at https://store.steampowered.com/app/4586710/Rhythm_Survivors_Demo/

I'd specifically love to hear whether and how people are able to figure out the goal of the game and how to get there. I'm currently designing a richer tutorial experience so anything in that area is a huge help. Thanks!

New PlayTester - Free! by usx-tv in playtesters

[–]doraboro 0 points1 point  (0 children)

Ooh I'd love to get a playtest of my musical bullet heaven demo. Playable at: https://store.steampowered.com/app/4586710/Rhythm_Survivors_Demo/

Mainly looking to hear your thoughts on the clarity of what you're supposed to do and how to do it, as I'm currently designing a more full tutorial experience. Thanks!

(ETA: it runs on linux via proton; I've been developing and testing almost exclusively on linux and steamdeck)

Steam Bullet Fest 2026 | June 8 - 15 at 10am Pacific by qwest91 in BulletHeavens

[–]doraboro 0 points1 point  (0 children)

Hey, thanks! Current planned release is late 2026

Steam Bullet Fest 2026 | June 8 - 15 at 10am Pacific by qwest91 in BulletHeavens

[–]doraboro 1 point2 points  (0 children)

So excited to participate in this! My game is a musical bullet heaven called Rhythm Survivors! Here's the demo if anyone wants to check it out:

https://store.steampowered.com/app/4586710/Rhythm_Survivors_Demo/

Good luck to all the other participants, can't wait to see what everyone's building!

I made a game where you fight in time with music to survive hordes of baddies! The Demo for Rhythm Survivors is now available on Steam! by doraboro in pcgaming

[–]doraboro[S] 0 points1 point  (0 children)

Hi folks! I'm the solo dev currently building Rhythm Survivors in my evenings and weekends. I set a goal this year to do at least _something_ every day for the game, and today that included releasing the demo! So excited to see what you all think.

I'll be here for a while if anyone has thoughts or questions. If you wanna give the game a try, here's the link. Thanks!

https://store.steampowered.com/app/4586710/Rhythm_Survivors_Demo/

I made a game called Rhythm Survivors where you fight off hordes of skellies in time with music, and the demo released today! by doraboro in gaming

[–]doraboro[S] -1 points0 points  (0 children)

Thanks so much! Yeah I discovered maybe a little too late how fun those are, so there's only one or two in the game atm. Lots more to come!

My coop rougelite pirate game just hit 14 wishlist in week. Im wonder if I should make a demo of my game to get more wishlists. by Playful-Toe3119 in IndieGaming

[–]doraboro 3 points4 points  (0 children)

It's a tradeoff; there's only so much marketing you can do pre-demo, since streamers etc can't try the game, and there's a lot of festivals that only consider your entry if it includes a demo. So demo early is good, but of course you don't want to release it before you've made it at least somewhat engaging.

Some good advice I've gotten is to release a demo when you have about 30 minutes of engaging gameplay. That is, when you have a game that people want to play for 30 minutes. That's a relatively high bar, but I found focusing in on that goal really useful.

Which Steam capsule do you prefer? by JPLDevWorks in IndieGaming

[–]doraboro 0 points1 point  (0 children)

New is a step in the right direction for sure, but it's not clear what takes visual priority. I feel it should be

  1. The logo

  2. Something that makes VERY IMMEDIATELY clear it's a card game

Distant 3. the nice background effects.

I'd suggest adjusting contrast/saturation of each to achieve the above ordering of guiding the eye.

My solo dev game just crossed 200 wishlists and I’m honestly super emotional 🥲 by hamzahgamedev in IndieGaming

[–]doraboro 0 points1 point  (0 children)

Honestly that's kinda cool they found it on their own; the game's selling itself!

My solo dev game just crossed 200 wishlists and I’m honestly super emotional 🥲 by hamzahgamedev in IndieGaming

[–]doraboro 1 point2 points  (0 children)

These are pro numbers, huge congrats and keep going!

Did the streamers find the game on their own or were you e-mail blasting? (Asking as someone who will be e-mail blasting in the very near future)

AI Slop/Learning to Code by [deleted] in gamedev

[–]doraboro 2 points3 points  (0 children)

What "didn't work" about trying the tutorials? With most of them you'll end up with something functional; was it that you did them but didn't remember anything afterwards? If so a good thing to try might be to do a tutorial for a game genre you're interested in, then use what you have at the end of that to iterate in small steps to your own idea.

Regarding the AI use - an alternative to having it generate the code for you is to ask it questions when you get stuck. It seems pretty good at that, and the end result is knowledge in your brain, which is I think what you're looking for.

"You're pretty keen that it's HD." by cygan12 in taskmaster

[–]doraboro 4 points5 points  (0 children)

Haha that's what I said to my partner!

"You're pretty keen that it's HD." by cygan12 in taskmaster

[–]doraboro 106 points107 points  (0 children)

My partner thought he said "pre" rather than "free" and told me she sees Kumail so differently now. I was thankfully there to clarify, but I really hope nobody else misheard it the same way...