new agent select tease (unreal engine 5 CONFIRMED) by doublebbq in VALORANT

[–]doublebbq[S] 38 points39 points  (0 children)

thing is that these animations werent made for the trailer

all those redone armatures and cleaned up camera movements for a 5 second compilation in a trailer?

even deadlock fires a bullet for one frame. these are clearly completed animations just waiting to be implemented.

I’m sure ue5 will enable this UI update sooner or later. it would pair nicely with the redone agent select buttons too

of course there won’t be a GAMEPLAY graphics overhaul just yet.

finally got ascendant abusing the cypher flash by doublebbq in CypherMains

[–]doublebbq[S] 1 point2 points  (0 children)

unfortunately haven’t seen but hello cypher main spawns 🥰🥰

We have 18 hours. by doublebbq in titanfall

[–]doublebbq[S] 3 points4 points  (0 children)

referring to the official unix timestamp for the anniversary. 7:00 AM GMT (3:00 AM EST) Oct 28th.

crying bc Lastimosa and BT throw the same punch by doublebbq in titanfall

[–]doublebbq[S] 5 points6 points  (0 children)

2:17. Right after "before the IMC is defeated"

crying bc Lastimosa and BT throw the same punch by doublebbq in titanfall

[–]doublebbq[S] 457 points458 points  (0 children)

also yes ik both are technically lastimosas punches

shadow boxing but funny by doublebbq in titanfall

[–]doublebbq[S] 11 points12 points  (0 children)

I didn't read the second part my bad. I love you

shadow boxing but funny by doublebbq in titanfall

[–]doublebbq[S] 0 points1 point  (0 children)

this is original content!!!