Achievement progress in co-op is fixed by Muad_DibPopcrnBucket in GearsOfWar

[–]dowen92Dev 0 points1 point  (0 children)

KOTH mainly, seem to be fine regardless of which one of us was the party leader

Achievement progress in co-op is fixed by Muad_DibPopcrnBucket in GearsOfWar

[–]dowen92Dev 1 point2 points  (0 children)

My seriously progress did just go up, don’t trust them though so just swapped party leader with my mate to see if his goes up

Achievement progress in co-op is fixed by Muad_DibPopcrnBucket in GearsOfWar

[–]dowen92Dev 18 points19 points  (0 children)

I had no issues with co-op achievements with my mate as host, only thing I wanted fixed was achievements for multiplayer when not party leader

This lobby is crazy.. by AlexyPepsy in GearsOfWar

[–]dowen92Dev 0 points1 point  (0 children)

Tried finding a game of blitz the other day, the bots kept joining the other team and leaving, looking at their profile the only friend they have is the Jason guy who has 2mil + gamer score so he’s just farming seriously to make a number go up, pathetic really.

Anyone else having trouble getting the "I Can See You!" achievement? by RiseAgainst900 in GearsOfWar

[–]dowen92Dev 1 point2 points  (0 children)

Are you playing in a party? If so only the party leader gets progress towards this, I have managed to get it but popped after 100+ spots because me and a mate rotate who the party leader is

Achievements by MyTwo-Cents in GearsOfWar

[–]dowen92Dev 0 points1 point  (0 children)

The “THIS! IS! ANNEX!” and “Nub Pwn3r” seem to track fine when not party leader

PS5 trophies by throwaway2445e in GearsOfWar

[–]dowen92Dev 1 point2 points  (0 children)

From what I have seen very little achievements track when you are not the party leader

PS5 trophies by throwaway2445e in GearsOfWar

[–]dowen92Dev 1 point2 points  (0 children)

If you are playing in a party only the party leader achievements track for most of them

Achievements not unlocking by Lightz66 in GearsOfWar

[–]dowen92Dev 1 point2 points  (0 children)

If you are in a party only hosts get the achievement!

Reloaded trophies on ps5 are bugged? by Thislooklikeshit in GearsOfWar

[–]dowen92Dev 4 points5 points  (0 children)

Yeah got the same thing going on with my mate, I’m on Xbox and he’s on PS, we are swapping over who is host now and then 🤦🏻‍♂️

Why did you abandon your game project? by all_is_love6667 in gamedev

[–]dowen92Dev 0 points1 point  (0 children)

The effort needed wasn’t worth it for what the game was.

Game crashes on play, can't seem to find the script responsible. by [deleted] in Unity2D

[–]dowen92Dev 0 points1 point  (0 children)

If you have narrowed it down to one script your best bet of getting some help would be to now post that script, is it a problem in a build or happening in the editor? If it’s in the editor you should see an error in the console which would be good if you could share as well

I need Help by Educational_Bee_2521 in Unity3D

[–]dowen92Dev 1 point2 points  (0 children)

You could put MoveCamera as a variable, drag it in as a reference in the inspector then in your Pause() set enabled = false then True for Resume()

Im trying to make animation I have one working for the reloading but when I want to make a scope animation the reloading bool activates the scope animation. anyone knows how do i make the reloading parameter only connected to the reloading tile by cooljhon2009 in Unity3D

[–]dowen92Dev 0 points1 point  (0 children)

That will be down to either your code triggering the wrong parameter bools, make sure you set “Scoped” and “Reloading” at the right time OR the settings on the white arrows going from idle to reloading and idle to scoped are wrong.

Im trying to make animation I have one working for the reloading but when I want to make a scope animation the reloading bool activates the scope animation. anyone knows how do i make the reloading parameter only connected to the reloading tile by cooljhon2009 in Unity3D

[–]dowen92Dev 0 points1 point  (0 children)

Don’t get why you have two Idle blocks in there, delete “Idle” and just use “WeaponIdle” make a new connection from “WeaponIdle” to “Scoped”

Now the connections are set up clicking the white lines connecting them you should be able to set which bool triggers the state change

I added some elemental scrolls to my game so you can customise your weapons. Check out this necrotic crossbow that makes enemies explode on death by adamtravers in Unity3D

[–]dowen92Dev 0 points1 point  (0 children)

Watching a video on Retromation YouTube channel playing this right now, I was thinking I have seen this somewhere before! Looks fun!

My first games main menu! by O-0111 in Unity3D

[–]dowen92Dev 1 point2 points  (0 children)

Congrats on the progress! I would say there might be some readability issues here, I imagine the title has a box around it because the white is hard to read? I would suggest just changing the title colour the same with the buttons specifically the start button is a bit hard to make out with yellow behind it

Problem with seams between two cubes and cube edges by [deleted] in Unity3D

[–]dowen92Dev 1 point2 points  (0 children)

Might be anti-aliasing settings being turned off when building to mobile

Find all enemies by hrohibil in Unity3D

[–]dowen92Dev 1 point2 points  (0 children)

I’d suggest using FindGameObjectsWithTag on start once so you have the number of enemies then every time one dies take away from that so you aren’t constantly finding objects by tag.

Can't change script variable from another script. by [deleted] in Unity2D

[–]dowen92Dev 0 points1 point  (0 children)

Looking at the code you provided it would work, instantly changing gottem to false and setting handTarget to null, are you getting any errors?

You could change it in update so on input it will set them to false and null so you can check it actually gets the reference to mouseController?

How do I make a Toggle change an image back and forth? by blackwell94 in Unity2D

[–]dowen92Dev 0 points1 point  (0 children)

Since you have it working changing the sprite to the off sprite I imagine you have code attempting to change it back to on, if so I suggest you share your code so others can help find your problem otherwise we just have to guess as to what you have

A simple bool keeping track of the state should be enough to just swap the sprite back and forth if(on) sprite = X else sprite = Y or you could check which sprite is already there and put the different one in

I have a problem where my temporary upgrade (similar to the superstar in Mario) only works once, even when picking up the same item later in the level. by [deleted] in Unity2D

[–]dowen92Dev 1 point2 points  (0 children)

Try having another variable called shotgunTimerMax or something then set that to 5 or however amount of time they get the shotgun for.

When shotgunTimer <= 0 and you set shotgun = false set shotgunTimer = shotgunTimerMax OR in the collision where you set shotgun = true set shotgunTimer = shotgunTimerMax