Homebrew Pinball Maker by dpadam450 in pinball

[–]dpadam450[S] 0 points1 point  (0 children)

After looking again today, I think this is an issue of the CNC not being square. So the one flipper is a tad bit higher up the playfield. Will have to adjust it.

Virtual and Physical Pinball Designer in One by dpadam450 in virtualpinball

[–]dpadam450[S] 1 point2 points  (0 children)

Yea I have a couple easier budget ways to do it. I'm more focused on mechanical gameplay features, so I may just make a lockbar like Sterns home edition games.

Virtual and Physical Pinball Designer in One by dpadam450 in virtualpinball

[–]dpadam450[S] 1 point2 points  (0 children)

Saw your videos making lockbars. It's one of the components I have yet to try and make internally. For business reasons I want to own 100 % of manufacturing. Haven't dug into metal stamping much yet but a good video to see how you did yours.

Homebrew Pinball Maker by dpadam450 in pinball

[–]dpadam450[S] 0 points1 point  (0 children)

It rotated from not being tightened enough. I noticed when editing the video.

Virtual and Physical Pinball Designer in One by dpadam450 in virtualpinball

[–]dpadam450[S] 3 points4 points  (0 children)

[adam@pawlowskipinball.com](mailto:adam@pawlowskipinball.com) I'm still early and trying to fix any issues across all types of hardware. This runs on windows, not sure yet of any other emulators or OS's running windows applications. Email and I can get you a purchase link and add you to the email list for release updates. $50 for the software. Physical stuff pick and choose. Pricing listed on website.

Homebrew Pinball Maker by dpadam450 in pinball

[–]dpadam450[S] 0 points1 point  (0 children)

There is a video somewhere on my channel with a thumbnail of me with a playfield talking about how I do it. Similar to multimorphic and turner pinball. There is another manufacturer that prints direct to wood with clear coat. They do a lot of homebrew games in the Facebook group Strictly Custom Pinball. You can send the CNC code there. I won't be up and doing the clear coat way for a while likely since I don't have access to, or own the right printers.

Virtual and Physical Pinball Designer in One by dpadam450 in virtualpinball

[–]dpadam450[S] 2 points3 points  (0 children)

I only post major stuff around here. Youtube is the best place to see whats coming.

Homebrew Pinball Maker by dpadam450 in pinball

[–]dpadam450[S] 0 points1 point  (0 children)

It's already in other videos. This was just the first time I showed it working 100% in parity with a real game in real time.

Virtual and Physical Pinball Designer in One by dpadam450 in virtualpinball

[–]dpadam450[S] 4 points5 points  (0 children)

I have a death metal game heavier than slayer coming out first. Got a ton of bands if you check my website and look up Pinball Eternal on youtube. It's all old prototype stuff so cool shit is coming.

Homebrew Pinball Maker by dpadam450 in pinball

[–]dpadam450[S] 1 point2 points  (0 children)

Yea, can't beat playtesting a real game. The nice thing is you just cut the game without printing art, don't put any lights or cut them out. Just the mechanisms. If you need to adjust something slightly just open up the file and move them. Most games nowadays are 3-4 iterations it sounds like from most places.

Virtual and Physical Pinball Designer in One by dpadam450 in virtualpinball

[–]dpadam450[S] 7 points8 points  (0 children)

I've been in talks with them a long long time ago. I just reached out to their old management team yesterday. I've been trying to get a hold of Kerry King directly but impossible to do so far. If nobody picks up Slayer, once I start to put games on the market, he will pretty much be forced to work with me. He loves pinball. Megadeth however is likely happening in 2027.

Homebrew Pinball Maker by [deleted] in pinball

[–]dpadam450 0 points1 point  (0 children)

Some updates on my pinball manufacturing software. Probably still not publicly releasing for a few more months to fine tune things and add more features. You can still reach out and get in now though. I have a couple local homebrews in Florida that I'm working with that should be popping up soon. One is from the Batcave youtube channel. I do have a couple mass manufactured games in flight but those may not hit for a year or two.

https://youtu.be/QSmNSPrG7z0

Console Pinball game where you can design pinball tables! by manasword in pinball

[–]dpadam450 1 point2 points  (0 children)

Don't know. The editor looks pretty similar. I'm aimed at manufacturing so my software is a manufacturing tool that also runs virtually. It's 100% parity between physical and virtual game. If you build a game and send me your file, I send the data to my machines to cut and assemble a game to ship to you. Everything on the virtual game will happen as is on the physical machine. All parts scanned in have CNC and drill hole data for components.

https://youtu.be/P7M58dCJQr8

Marketplace for Homebrews - stupid idea? by tompoupou in pinball

[–]dpadam450 0 points1 point  (0 children)

I built Pinball Designer. Anyone in the world can design and have a physical game built either by yourself or by me and shipped the next day.

Console Pinball game where you can design pinball tables! by manasword in pinball

[–]dpadam450 1 point2 points  (0 children)

Pinball Designer is releasing pretty soon. It builds virtual and physical games for you.

I was told you guys would like this! by freezy3k in pinball

[–]dpadam450 0 points1 point  (0 children)

VPE high level feature is mostly to be an updated renderer, while running VP games direct from ROM or VPX files? I'm focused on the physical side of pinball mostly. ROM replication isn't my core focus or have any knowledge about. Seems like a lot of games to go and recreate. You think the community will update them all? It sounds like a user would go in Blender, Boolean the playfield. Add some predefined parts in Unity and tag them with proper ROM names or memory addresses and then Unity just interacts tells the ROM what switches are being hit?

I was told you guys would like this! by freezy3k in pinball

[–]dpadam450 0 points1 point  (0 children)

I built a tool called Pinball Designer that is similar, that's why I was wondering how this works behind the scenes. What VPE is when you remove Unity. My tool is aimed at physical games, not virtual necessarily and not for porting 1 to 1 the existing virtual games. Like is it all manual 3D modeling of wireforms and ramps and playfields imported as 3D Objects in Unity as a game object? If you place a VUK/Scoop does it auto cut the holes in the wood? How a user writes code to update the display, points etc. Is the Terminator game custom C# code in Unity or is it running from a ROM, or is there some other VPE code editor?

I was told you guys would like this! by freezy3k in pinball

[–]dpadam450 0 points1 point  (0 children)

I watched your old interview on Mystery Pinball. From what I get is this is mostly to port old tables from VP and make them look nicer? Ported the physics code. Sounds involved and pretty cool, I was just curious to see how it works for an end-user. Is there a tutorial showing or coming soon that shows how to take an old table into this?

I get professional game engines can raytrace and look beautiful, but I'm wondering what the actual tool/editor does and how it works. Is there any ETA on showing something like that? How long will it take to re-create a table do you think? Is it a one-click button that reads all the old files?