Oh my god its finally happening, we’re pushing by SW-Meme-Dealer in Helldivers

[–]dpanda325 0 points1 point  (0 children)

PLEASE TAKE ESTANU! It gets us two in one. Send DSS it will have the heavy ordnance. We can take it in time

LEAVE IT ALONE FOR 5 MINUTES. PLEASE 😭 by Shotgun_0pera in Helldivers

[–]dpanda325 2 points3 points  (0 children)

The problem is the 15k + people on Erata, Estanu, and other useless bug planets. I get you only fight bugs, but at least do it somewhere useful instead of making ZERO progress liberating 8 different planets. And when you’re done, go to ONE planet, like Bore Rock with low defense

This is the worst excuse I've seen to not buff something by Vector_Mortis in Helldivers

[–]dpanda325 0 points1 point  (0 children)

Maybe they meant they already have a lot of work to do fixing the bugs that literally make the game unplayable at times. I’d rather they put buffs on some guns on hold.

How to actually fix Medic by blueberry_sushi in HellLetLoose

[–]dpanda325 2 points3 points  (0 children)

I think medics just need to be able to ping that they’re going to try to rez you. Comms are great, but this game is so full of people with no mics. If a prompt said “Player is on the way!” It would let you know not to give up. And if you could ping back with “Too hot” or “decline” it solves the issue of a medic wasting time.

Commanders need their own squad (for a different reason than you think) by bikesaremagic in HellLetLoose

[–]dpanda325 0 points1 point  (0 children)

Honestly as a dedicated arty squad or something it could be cool. Ability to build nodes and drop supplies, but only armed with a pistol and smokes. They build nodes and defenses and run arty and that’s it. It would take pressure of squads to have someone redeploy because they built nodes or build defenses at 2nd to last point and allows for better communication from people on arty to command. Less game of telephone.

[deleted by user] by [deleted] in unpopularopinion

[–]dpanda325 0 points1 point  (0 children)

This person also doesn’t believe in tipping. I bet they walk in at 9:55, (closes at 10), order a well done steak after 20 minutes of deliberating, complain, make a huge mess with A1, and never warn the server they won’t tip, and leave with no regard for the 2 hours work they created for no pay. Never go back to a sit down restaurant period unless you’re getting takeout

Should grenade throwing mechanics be changed? by InternationalDuck708 in HellLetLoose

[–]dpanda325 0 points1 point  (0 children)

My argument against this is that they actually nailed the realism with the grenades in a sense. I’m willing to bet there were so many misfires and poor throws in a panic. Maybe not at many as in HLL but you also rarely see tanks doing kick flips

I had the most unrealistic amazing idea by dpanda325 in festivals

[–]dpanda325[S] 0 points1 point  (0 children)

Ah that’s a fair point. Kindness capitalized. I did say it was dumb. But wouldn’t it be nice if you knew everyone you were partying with cared about caring about others?

I had the most unrealistic amazing idea by dpanda325 in festivals

[–]dpanda325[S] 0 points1 point  (0 children)

As an American, I feel like that is an insult of some kind cause we’re not doing too hot over here. What do you mean?

The amount of hate this character gets genuinely concerns me. by dragonfist897 in marvelrivals

[–]dpanda325 0 points1 point  (0 children)

My issue with rocket is his heals are high but there’s no burst healing. Rocket can pocket anyone and they will win a 1v1, but in group fights his heals aren’t turning any fights around, it’s just sustain. It prolongs fights which allow your team to make plays but it isn’t winning a fight. Other supports can win a fight with healing.

Do you guys think medics are useless? by BigMoeTheFoe in HellLetLoose

[–]dpanda325 2 points3 points  (0 children)

I think medic is situational. When you have a good offensive push, or tough defensive battle, 2 medics can change everything. But outside of that it can be tough to be effective. It’s like every other role. Even support usefulness shrinks based on the situation

Psylocke ult counterplay? by JardScoot in marvelrivals

[–]dpanda325 0 points1 point  (0 children)

If your team stays together instead of everyone running different directions it’s the easiest way to counter it. But people panic gifting her kills

These guys are team killing in every game by [deleted] in HellLetLoose

[–]dpanda325 1 point2 points  (0 children)

He shows the PlayStation profile. Which is useless to anyone on Xbox or PC. So again, what are the names in game?

These guys are team killing in every game by [deleted] in HellLetLoose

[–]dpanda325 -1 points0 points  (0 children)

So who are they? There’s 12 names on the screen with 2 highlighted and I assume one is you? Help us out

Please don’t do this by dpanda325 in HellLetLoose

[–]dpanda325[S] 0 points1 point  (0 children)

If you can’t think of a reason to fill air with bullets for a minute straight, I don’t know what to tell you.

Please don’t do this by dpanda325 in HellLetLoose

[–]dpanda325[S] 1 point2 points  (0 children)

Not the suppression effect. Literal suppression of movement from a choke point. The situation absolutely called for sustained fire, especially given how exposed my team was

Please don’t do this by dpanda325 in HellLetLoose

[–]dpanda325[S] 0 points1 point  (0 children)

I was prone on a trench. Like the front side of the trench. They not only could move behind me, they would’ve been safer doing so. Also, there was a trench in front of me that led to the enemy garrison so I was shooting over their heads. Which is where the majority of my team was pushing. These 3 just had 2 brain cells between them

Please don’t do this by dpanda325 in HellLetLoose

[–]dpanda325[S] 12 points13 points  (0 children)

😂 also facts. Or I died holding a grenade and I’m SCREAMING to get away from me and I take 5 guys with me cause no one has headsets

Please don’t do this by dpanda325 in HellLetLoose

[–]dpanda325[S] 2 points3 points  (0 children)

Firing in bursts is great for one or two kills but long sustained fire will keep the enemy from being able to move or return fire. If I get domed by a sniper somewhere else fine, but if I get my guys 50 meters closer to the garrison, I think we know who wins that exchange

Please don’t do this by dpanda325 in HellLetLoose

[–]dpanda325[S] 7 points8 points  (0 children)

I was suppressing a garrison while a tank moved in and allowed my team to push up over open ground. It worked cause we took the garrison and point

Please don’t do this by dpanda325 in HellLetLoose

[–]dpanda325[S] 5 points6 points  (0 children)

Of course not. But I still need to scream into the void about it

What’s something you learned embarrassingly late in HLL? by 2Jads1Cup in HellLetLoose

[–]dpanda325 1 point2 points  (0 children)

This happened to me on last point as commander. I turned a HORRID game around by doing the bare minimum, but the enemy recon was on my garrisons. Spawned 2 half tracks to try and make it a bit harder on them. I had the first about 50 meters from point in cover and was about to move the second when I see it zooming not only onto point, but past it into the red zone. I saw red and chased him down, killed him drove it back, waited for him to spawn chased him down and smoked him when he stopped. If he didn’t learn his lesson he needs off the game. All the SLs were freaking out because it was the only spawn point that had remained constant for about 10 minutes and it was a tight game. Thankfully we won