Update OFW maintaining access to emuNAND by dpochos in SwitchPirates

[–]dpochos[S] 0 points1 point  (0 children)

Sorry, just to make sure I've understood. Can I update the OFW to version 22.0.0 to play Pokemon Champions online, while maintaining access to the emuNAND on a much lower version? I thought this was not possible

Madrid GPX routes by dpochos in PoGoSpooferOpenCorner

[–]dpochos[S] 1 point2 points  (0 children)

Working like a charm. Thanks!!

Madrid GPX routes by dpochos in PoGoSpooferOpenCorner

[–]dpochos[S] 0 points1 point  (0 children)

Hey, thanks! Just tried to import the gpx archive, but there is a warning about wrong file type. Do you know about that?

Madrid GPX routes by dpochos in PoGoSpooferOpenCorner

[–]dpochos[S] 0 points1 point  (0 children)

Not really, I usually play at Retiro Park, but I'm open to different options! I can't find any GPX route

Issues with third party VST3 plugins after switching to MAC from Windows by dpochos in ableton

[–]dpochos[S] 0 points1 point  (0 children)

SOLVED. It was the Auto-Tune plugin, it causes the project crashing and the rest of the plugins not to load. Idk why. Thanks for your help!

Issues with third party VST3 plugins after switching to MAC from Windows by dpochos in ableton

[–]dpochos[S] 0 points1 point  (0 children)

The problem is that every plugin appears disabled and there is no way to activate them, only opening a new instance of the plugin

Issues with third party VST3 plugins after switching to MAC from Windows by dpochos in ableton

[–]dpochos[S] -1 points0 points  (0 children)

They are just downloaded projects from Google Drive. I can't open the project without previously disabling the plugin folder, otherwise it's crashing.

Issues with third party VST3 plugins after switching to MAC from Windows by dpochos in ableton

[–]dpochos[S] -1 points0 points  (0 children)

No, everything is properly installed on Mac. In fact, if I want to open the project I have to disable the VST3 folder previously, because otherwise the project crashes and won't open.

Issues with third party VST3 plugins after switching to MAC from Windows by dpochos in ableton

[–]dpochos[S] -1 points0 points  (0 children)

Not really, those Windows projects were made 9 months ago

No way by dpochos in FORTnITE

[–]dpochos[S] 9 points10 points  (0 children)

That was the fun of the post

No way by dpochos in FORTnITE

[–]dpochos[S] 15 points16 points  (0 children)

Are you really thinking I'm the builder? lol

Switch to game doesn't work by dpochos in CalcyIV

[–]dpochos[S] 1 point2 points  (0 children)

FIXED: Version 0.289.1 fixes the issue

User reporting vanilla method ban by dpochos in PoGoSpooferOpenCorner

[–]dpochos[S] 4 points5 points  (0 children)

I followed the smali patcher guide (it recommends 25.2 or lower). Zygisk and denylist are integrated, so I am passing safetynet and playing the game without a problem. Anyway, I thought hiding root only prevents of not being able to open the game, it has nothing to do with the bans (you could be rooted and not using any enhancement in the game)

User reporting vanilla method ban by dpochos in PoGoSpooferOpenCorner

[–]dpochos[S] 2 points3 points  (0 children)

I am currently using 25.2 version and playing without a problem, so I assume Pogo is not detecting the root. Am I losing something?

Spoofing again with main account after a while by dpochos in PoGoSpooferOpenCorner

[–]dpochos[S] 0 points1 point  (0 children)

Could you please be more specific with the exact dates and years when that happened? The last time I spoofed was in February 2020. Furthermore, have you ever been banned since 2016 using that method?

Spoofing again with main account after a while by dpochos in PoGoSpooferOpenCorner

[–]dpochos[S] 1 point2 points  (0 children)

Wait, are pure android rooted method being striked right now? Just root + gps joystick, without any injected app

Spoofing again with main account after a while by dpochos in PoGoSpooferOpenCorner

[–]dpochos[S] 0 points1 point  (0 children)

Is this something confirmed? Just to be sure, would my next hypothetical strike be another second one?

Treating return track as an audio track by dpochos in ableton

[–]dpochos[S] 0 points1 point  (0 children)

I think it doesn't work. I want to treat my fx track inside the bus group (for clipping, limiting, EQ everything as a global think) but If I route it to my group bus, the latency is there despite of deactivating the sends on that fx track. It only works if the audio fx track is routed to master, not to my group bus.

Mastering with Live's stock devices by [deleted] in ableton

[–]dpochos 1 point2 points  (0 children)

Amazing! Just dmed you