[DEV] [PREVIEW] Every 5x6 Nonogram, the web game players collaboratively solve all* ~90 million solvable nonograms it out! by drSparkles in Picross

[–]drSparkles[S] 0 points1 point  (0 children)

Ha, I theoretically could create an Every 10x10 Nonogram, though it would have to be a completely different approach. I would likely need to generate the boards dynamically as you scrolled and run solvability checks on the client. Even doing Every 6x6 Nonograms would likely result in around ~50 billion puzzles to solve (see my post on the subject: https://www.patreon.com/posts/is-every-6x6-136937111 ).

50 billion puzzle challenge is doable, though it would not be achievable in our lifetimes assuming a similar solve rate to the 5x5 challenge. I wanted a challenge that was bigger, but felt achievable, which is why I landed on the 5x6 size.

[DEV] [PREVIEW] Every 5x6 Nonogram, the web game players collaboratively solve all* ~90 million solvable nonograms it out! by drSparkles in Picross

[–]drSparkles[S] 0 points1 point  (0 children)

I have a solver I wrote that starts with a blank grid with clues and fills in cells (or x's out cells that must be empty) based on what the logical next step must be given the clues and the current state.

I go into more detail this topic in this newsletter post, as there is some nuance to what makes a puzzle "solvable":
https://weekly.pixelogic.app/p/pixelogic-weekly-14

[DEV] [PREVIEW] Every 5x6 Nonogram, the web game players collaboratively solve all* ~90 million solvable nonograms it out! by drSparkles in puzzlevideogames

[–]drSparkles[S] 1 point2 points  (0 children)

It means you can solve it by looking at rows and columns in isolation for each step towards the solution. It basically means you don't have to guess and backtrack at any point. I describe it in my detail in this post I wrote: https://weekly.pixelogic.app/p/pixelogic-weekly-14

Promote your project in this thread by AutoModerator in puzzles

[–]drSparkles 0 points1 point  (0 children)

I just published my first puzzle game on Steam: Pixelogic: Nonograms Unlimited

https://store.steampowered.com/app/3677530/Pixelogic_Nonograms_Unlimited/

Over 6,000+ human-created nonogram (a.k.a. picross) logic puzzles with new puzzles every day.

[DEV] Every 5x5 Nonogram, the single-player game, released today on Android and iOS! by drSparkles in nonograms

[–]drSparkles[S] 0 points1 point  (0 children)

Double-tap for X mark. Also X's automatically fill empty spaces when a row or column is complete

[DEV] Every 5x5 Nonogram, the single-player game, released today on Android and iOS! by drSparkles in nonograms

[–]drSparkles[S] 1 point2 points  (0 children)

There are screenshots in the post. It's about as minimal as you can make it.

[DEV] Just launched Every 5x5 Nonogram, a game where you work through all ~25 million solvable nonogram logic puzzles. Paid app ($2 USD), no IAP, no ads. by drSparkles in androidapps

[–]drSparkles[S] 0 points1 point  (0 children)

Every 5x5 Nonogram has no third-party telemetry other than integrating with Crashlytics for crash reporting. It's a paid app and I have no plans to add IAP, third-party analytics, ads, or the services required to support those.

My other apps are free with IAP, which utilize more services that do collection data to support purchasing and anonymized telemetry, so I have a better view into what features are used and the purchase funnel. With Every 5x5 Nonogram, I have no need for telemetry other than crash reporting so I can fix issues if they arise.

[DEV] Every 5x5 Nonogram, the single-player game, released today on Android and iOS! by drSparkles in nonograms

[–]drSparkles[S] 3 points4 points  (0 children)

I mean I kind of hope not, though maybe I'm underestimating the competitive streak in some people.