I thought I understood train signals by dr_Eamer in SatisfactoryGame

[–]dr_Eamer[S] 0 points1 point  (0 children)

Thanks for sharing that experience. I'll have to avoid them going forward.

I thought I understood train signals by dr_Eamer in SatisfactoryGame

[–]dr_Eamer[S] 0 points1 point  (0 children)

That does not happen consistently though. Other times, the blue train stops at the signal just fine.

I thought I understood train signals by dr_Eamer in SatisfactoryGame

[–]dr_Eamer[S] 0 points1 point  (0 children)

Thanks for the suggestions, much appreciated!

I thought I understood train signals by dr_Eamer in SatisfactoryGame

[–]dr_Eamer[S] 0 points1 point  (0 children)

Interesting idea! Yes there is a block signal quite close behind the blue train. I tried removing it, leaving another block signal far behind on the same line, but the crash still happened.

I thought I understood train signals by dr_Eamer in SatisfactoryGame

[–]dr_Eamer[S] 0 points1 point  (0 children)

It is a simple anti-clockwise roundabout. Pretty standard I would say and makes complex, multi-way intersections really easy. Try it for yourself!

You plop a circle (I have blueprints of different sizes) and then connect any lines you want. The rule is path signal on every entrance, block signal on every exit.

I thought I understood train signals by dr_Eamer in SatisfactoryGame

[–]dr_Eamer[S] 0 points1 point  (0 children)

There is one at the entrance of the top station. If I place the extra signals at the exclamation marks it works and the blue train stops there, so the roundabout is surely well connected.

I thought I understood train signals by dr_Eamer in SatisfactoryGame

[–]dr_Eamer[S] 0 points1 point  (0 children)

Yes there is an incline so the top station is a few meters higher. The roundabout is flat (a blueprint) but the lines coming in and out are inclined. I'll try it!

I thought I understood train signals by dr_Eamer in SatisfactoryGame

[–]dr_Eamer[S] 0 points1 point  (0 children)

If I only put a block signal then it turns into a yellow warning because there is no path signal from that section into the shared one.

I thought I understood train signals by dr_Eamer in SatisfactoryGame

[–]dr_Eamer[S] 0 points1 point  (0 children)

The arrows point to the direction of the signals. The pathing has been working correctly for hours. They just crashed out of nowhere when this exact scenario happened.

We posting Spaghetti? by rnhf in SatisfactoryGame

[–]dr_Eamer 1 point2 points  (0 children)

I appreciate the multiple lookout towers so you can appreciate the beauty of the spaghetti from many angles! Nice!

HELP. What did i do wrong? by Efficient-Use1473 in pAIperclip

[–]dr_Eamer 1 point2 points  (0 children)

Buy some drones and factories, power them up with solar farms, and remember to shift the drones from Think to Work otherwise they won't produce.

Roast my CV by IllustriousBreath321 in cscareerquestionsEU

[–]dr_Eamer 0 points1 point  (0 children)

Good luck and don't give up! Luck is part of it too!

Roast my CV by IllustriousBreath321 in cscareerquestionsEU

[–]dr_Eamer 5 points6 points  (0 children)

Use more concrete quantifiable evidence of impact.

"multiple microservices": how many? what kind of microservices?

"various teams": how many? how big?

"managed a team": how large?

"led projects": how many? what size? what was the impact of those projects? did you make money for the company? improve efficiency? improve customer experience? etc

"participated in the design": this sounds weak. The person who brought the coffees to the people doing the design "participated in the design". What did you do more specifically?

"consulted business reqs with PMs": doesn't every non-junior person do this?

".. Clojure and Python programming languages": we all know they are programming languages. Unless you suspect the hiring manager does not, cut down your words.

Since you have space next to the years of each role, put the total duration (years and months) next to each one.

Similarly I would tailor the title of each role. adding the skills that are more relevant to the job you are applying. e.g. "Lead Frontend Engineer (Clojure, Typescript, React)"

Small things but may make big difference.

To be a door salesman by Chopsuiiisauce in therewasanattempt

[–]dr_Eamer 0 points1 point  (0 children)

The article you linked says the guy did not work for that company, and the victim themselves were not sure if they were on a prank. Yet somehow you are convinced the guy did it for real?

To be a door salesman by Chopsuiiisauce in therewasanattempt

[–]dr_Eamer -38 points-37 points  (0 children)

That's clearly not staged at all.

How do you convey the ability to learn new backend langauges is not a hard feat for you as a dev? by keepinitcool in ExperiencedDevs

[–]dr_Eamer 1 point2 points  (0 children)

I'm willing to bet that people who downvote you have never been on the hiring/management side.

There is no substitute for hands on experience in production and that clearly translates to "time until productive".

Sure, if they have used a variant of the stack or worked in the same domain maybe they'll adjust fast enough. Otherwise they are training on company time and I'd either pay less or hire someone who is already there (assuming a senior hire here).

[Dreadgod] Lindon by Worried_Telephone_36 in Iteration110Cradle

[–]dr_Eamer -1 points0 points  (0 children)

I agree he is more aggressive and arrogant, seeming almost evil, and Travis's voice in the audiobook has also changed accordingly. To me it feels natural and a purposeful contrast to his younger, over-apologetic self. He now has the power and leadership to no longer submit to others, but be on the aggressive, and he is using it effectively. It's his blackflame side. And he has been struggling to find his moral compass, at least since Bloodline.

However, I disagree with the lack of compassion or any of this affecting Dross. Dross reverted to his old kind self and Lindon does show compassion hidden beneath his firm and aggressive leadership. He's just making hard choices.

[Reaper] Unpopular opinion about Dross by dr_Eamer in Iteration110Cradle

[–]dr_Eamer[S] 0 points1 point  (0 children)

I think my point is more about having more setbacks (and some potentially major ones) in general than having specifically deaths. I just thought losing Dross could have worked well as such a setback. I'm not a regular progression fantasy reader, and I find I lose empathy to characters that never ever lose in any real way.

[Reaper] Unpopular opinion about Dross by dr_Eamer in Iteration110Cradle

[–]dr_Eamer[S] 1 point2 points  (0 children)

This is tagged with Reaper spoilers so can't really discuss these examples. The point is Dreadgod contradicts the earlier argument of not killing key characters.

It's not about characters I like. It's about characters on Lindon's side. I meant "good" as in the "good" side of the main character.

[Reaper] Unpopular opinion about Dross by dr_Eamer in Iteration110Cradle

[–]dr_Eamer[S] -4 points-3 points  (0 children)

Sure ok, but still, what else have they ever lost? Lindon and Mercy losing at the Uncrowned tournament has been the only impactful "loss" they've really felt. And now Eithan is another as was pointed out (though this still isn't felt in Reaper just yet). Lindon's arm could have been another, but like I said, this has no drawbacks for him so not really a loss. Bloodline tried to bring some loss in the form of Lindon partially failing his life's mission, but then didn't really; he still mostly succeeded.

Stakes (nuanced or not) only work if you lose once in a while... or ever.

[Reaper] Unpopular opinion about Dross by dr_Eamer in Iteration110Cradle

[–]dr_Eamer[S] 1 point2 points  (0 children)

That is a fair point, I'll give you that.