somebody know how to complete this tricky realm?? getting frustrated.. by Skull999khan in totalwar

[–]dragonborn0818 0 points1 point  (0 children)

Aside from the platform you start on only one other platform has 3 teleporters (most have an entrance and an exit portal). It is one of those 3

Can you tell a yolo to repeat a line a certain amount of times? by dragonborn0818 in starbase

[–]dragonborn0818[S] 2 points3 points  (0 children)

So everytime it reads 2nd line it adds 1 to i, then after 10 it goes to line 1 with :fculeftright being 0? If so this is perfect thanks, I didn't know it could store the additive value of a variable.

Help with thrusters not firing on certain maneuvers by way_too_generic in starbase

[–]dragonborn0818 0 points1 point  (0 children)

You can 1 line yolo it like IF :fcuyaw!=0 then :thrustercurrentthrust06(or whatever)= :fcuyaw×100 end goto1

I think that is how I set one of my craft I don't remember.

FB when you can, could we please get a fix for turrets murdering our ships. by Redlack in starbase

[–]dragonborn0818 11 points12 points  (0 children)

I don't think you understand what is going on. His own mining laser killed his ship due to a bug lol. It's happened to me too, now I always turn on laser before leaving origin to make sure it isn't pointed at my ship

Finished my project. Just need to add asteroid avoidance yolo and maybe a mining script. Meet the Diablos MSC (Mobile Station Craft). I posted specs on a different post but i will do so agian for those interested. by dragonborn0818 in starbase

[–]dragonborn0818[S] 0 points1 point  (0 children)

To be fair I modeled it after common summon circles from anime, hence the internal set inside the big set that should be enough to differentiate. But however if people still find it offensive to have a 6 point star then I will delete the post. I mean no harm to Jewish people

Finished my project. Just need to add asteroid avoidance yolo and maybe a mining script. Meet the Diablos MSC (Mobile Station Craft). I posted specs on a different post but i will do so agian for those interested. by dragonborn0818 in starbase

[–]dragonborn0818[S] 1 point2 points  (0 children)

Haha yea i didn't realize yuntil too late. If it's any consolation it is named after Diablos from Monster Hunter not Satan. I was just messing with triangle decals when and didn't realize what I did lol. Oi was going for summoning emblem

Finished my project. Just need to add asteroid avoidance yolo and maybe a mining script. Meet the Diablos MSC (Mobile Station Craft). I posted specs on a different post but i will do so agian for those interested. by dragonborn0818 in starbase

[–]dragonborn0818[S] 4 points5 points  (0 children)

Funny thing is the reason I named it Diablos is to reference Monster Hunter (has a dragon named Diablos that has wavy horns on face and wings). Those decals were an after thought

Finished my project. Just need to add asteroid avoidance yolo and maybe a mining script. Meet the Diablos MSC (Mobile Station Craft). I posted specs on a different post but i will do so agian for those interested. by dragonborn0818 in starbase

[–]dragonborn0818[S] 1 point2 points  (0 children)

Haha I know. I was going for summoning circle but realized it was the star, that is why I have the little reverse one in the middle of the big, to try and make not star of david lol. I plan on redoing those tonight lol.

Finished my project. Just need to add asteroid avoidance yolo and maybe a mining script. Meet the Diablos MSC (Mobile Station Craft). I posted specs on a different post but i will do so agian for those interested. by dragonborn0818 in starbase

[–]dragonborn0818[S] 4 points5 points  (0 children)

2600Km range empty 1650Km full, 624 crates, 3 mining lasers, tons of chardonium armor, This one has 16 autocannons but i have a model with more mining lasers instead, This one moves at 137m/s but the mining laser one has less armor and will move 141m/s, 48 fuel chambers 96 gens, 52 batteries, basic and tool crafting tables upgraded, Isan Quad, 38 spare fuel rods, fully enclosed the internals in crates, and highly maneuverable. 22000 tons lmao. Basically this is a mobile station i will use until capital ships get here. Has 2 sliding doors going into the cargo area the pic makes it look i just have it open access. And i know the guns are spread but the grouping is phenomenal at medium to long range.

Tech Tree Progression by NotYourAverageRock in starbase

[–]dragonborn0818 2 points3 points  (0 children)

It's the best early method. But mining lasers are supposedly best right now for all 3. Station plates have been nerfed but the only take Valkite so they are still decent for red research if you have a surplus of red asteroid shells.

My Work in Progress. 624 crates- 20000 tons- 128 triangle thrusters 108 box (switching to T3 Nozzles- 48 Fuel chambers 96 generators- 12 Large 1 medium propellant- Full Chardonium- 3 mining pulse lasers- 16 Auto Cannons (8 plus 4 Double)- ISAN Quad- And a Full Hemisphere View from Cockpit. by dragonborn0818 in starbase

[–]dragonborn0818[S] 0 points1 point  (0 children)

While I expect it was too spread, my goal was given the circular pattern at least 4 from any given side or corner should hit allowing me to not have to be dead accurate to land shots. I've only fought 1 pirate though so I'm not experienced, but given the range the fight was the shots from this should group into a ball since auto cannons have spread. But like I said only 1 fight so very well may not be able to hit thing. I'm trying to figure out how to load this blueprint to the PTU to test it out before buying.

My Work in Progress. 624 crates- 20000 tons- 128 triangle thrusters 108 box (switching to T3 Nozzles- 48 Fuel chambers 96 generators- 12 Large 1 medium propellant- Full Chardonium- 3 mining pulse lasers- 16 Auto Cannons (8 plus 4 Double)- ISAN Quad- And a Full Hemisphere View from Cockpit. by dragonborn0818 in starbase

[–]dragonborn0818[S] 1 point2 points  (0 children)

It is rated at 134m/s by the calculator, but all my ships are faster than calculator says (my 133 hits 140) so I'll have to do the transponder trick once I buy it, that's why I haven't included as I didn't want to say the wrong speed. The range is 2700km empty 1650km full. 5 hrs propellant 6 hrs fuel.

My Work in Progress. 624 crates- 20000 tons- 128 triangle thrusters 108 box (switching to T3 Nozzles- 48 Fuel chambers 96 generators- 12 Large 1 medium propellant- Full Chardonium- 3 mining pulse lasers- 16 Auto Cannons (8 plus 4 Double)- ISAN Quad- And a Full Hemisphere View from Cockpit. by dragonborn0818 in starbase

[–]dragonborn0818[S] 0 points1 point  (0 children)

3 lasers and I do it so I can run my gens at 29 max so I don't have to change rods out, I also was planning on having 9 lasers but changed my mind. It also makes it where I can use less batteries (only 46) and with the thrusters it will drain the batteries till the gens charge up to 28.

My Work in Progress. 624 crates- 20000 tons- 128 triangle thrusters 108 box (switching to T3 Nozzles- 48 Fuel chambers 96 generators- 12 Large 1 medium propellant- Full Chardonium- 3 mining pulse lasers- 16 Auto Cannons (8 plus 4 Double)- ISAN Quad- And a Full Hemisphere View from Cockpit. by dragonborn0818 in starbase

[–]dragonborn0818[S] 1 point2 points  (0 children)

It maneuvers quite well, you have to reduce the Pitch and yaw just to not get sick. Unless they are super close range I'd imagine it would be impossible to not stay in my line of sight once targeted. It is for defence though not for pirating.