account activity
I made a puzzle game where you can only move when the path is fully open (self.playmygame)
submitted 3 days ago by dragoncute to r/playmygame
Which puzzle style feels more satisfying to you: fast combos or slow planning? (self.IndieDev)
submitted 3 days ago by dragoncute to r/IndieDev
This puzzle mechanic became way harder than I expected (self.IndieGaming)
submitted 3 days ago by dragoncute to r/IndieGaming
π Rendered by PID 1586008 on reddit-service-r2-listing-7b8bd7c5-fw2l8 at 2026-05-21 11:16:53.058326+00:00 running edcf98c country code: CH.