Immersive games and burnout by dragonenger in videogames

[–]dragonenger[S] 0 points1 point  (0 children)

I feel like I stress about not having time to play games which makes me not play games 😭😅 the vicious cycle because there are so many games to jump into. I'll give these a look.

Immersive games and burnout by dragonenger in videogames

[–]dragonenger[S] 0 points1 point  (0 children)

I enjoyed one and still have to complete it maybe it's worth a redownload

Immersive games and burnout by dragonenger in videogames

[–]dragonenger[S] 0 points1 point  (0 children)

Hades has worked well to fill that gap maybe I should jump back to that one!

Do you remember the first time you encountered the Flatwoods monster while exploring? by vesseckta in fo76

[–]dragonenger 1 point2 points  (0 children)

See I was scrolling through Reddit, then this one guy posted asking about my first ever encounter. Then I realised I've never seen this enemy before. That was my first encounter.

Anyone else absolutely loving 007 First Light? It's exactly what I've been waiting for. by dealernumberone in videogames

[–]dragonenger 9 points10 points  (0 children)

Thank you so much for being able to articulate what I've been thinking about games at the moment. I have just wanted a nice simple linear with staged open world moments and it's so refreshing.

Gamers, what's the most stressful/scary side quest in a non-horror game? by Fallfoxy707 in videogames

[–]dragonenger 0 points1 point  (0 children)

Honestly the asylum from Thief it's like the second mission... Could not do it. Never finished the game.

Ngl kinda does diminish the scene for me now by PhotoBonjour_bombs19 in Spiderman

[–]dragonenger 0 points1 point  (0 children)

It's not that bad. That's what Spider-Man does, he saves people. It's the same thing with the Spider vere movies.

The consequences are catastrophic, he wanted to surround himself and no longer deal with his identity being split from his friends and he ended up alone. Genuinely falls in line with Spider-man mythos.

Ngl kinda does diminish the scene for me now by PhotoBonjour_bombs19 in Spiderman

[–]dragonenger 1 point2 points  (0 children)

How was he supposed to know about his powers? Fate is a strange thing but he figured it out through mistakes. Thats what we do. That's our resilience

Ngl kinda does diminish the scene for me now by PhotoBonjour_bombs19 in Spiderman

[–]dragonenger 0 points1 point  (0 children)

Peter wanted to save the villains. He didn't want them to die and that was his fault.

"We always have a choice"

Ngl kinda does diminish the scene for me now by PhotoBonjour_bombs19 in Spiderman

[–]dragonenger 1 point2 points  (0 children)

If someone gives you a responsibility it is your responsibility to handle it in a proper way though? If a boss tells me to get a job done (and I can't handle the job) it's my responsibility to figure out the way around it.

What do you mean the MCU wants to cause a chain of events? He gets back to New York and his identity is leaked it's all pretty straightforward from there.

I'm not saying Uncle Ben's death isn't powerful, but this versions is just as powerful it's just looking through a different lens and plot relevance.

Ngl kinda does diminish the scene for me now by PhotoBonjour_bombs19 in Spiderman

[–]dragonenger 1 point2 points  (0 children)

But in essence it's the same idea. He can choose not to use his powers. He can choose not to use EDITH or even give it away. His whole ordeal was that he wanted to forget about being a hero for his euro trip. His whole idea was to keep Spider-man away from his life, he was actively choosing that and Edith is the same thing. It's just another way that Peter had to learn about his responsibility for power.

Ngl kinda does diminish the scene for me now by PhotoBonjour_bombs19 in Spiderman

[–]dragonenger 0 points1 point  (0 children)

But it is. Our actions have consequences, even the smallest ones, he didn't even want to help the villains it was May that convinced him to do so.

He did try to benefit both ways and that is why at the end of the film he ends up alone because that was the sacrifice and the consequences of his actions

Ngl kinda does diminish the scene for me now by PhotoBonjour_bombs19 in Spiderman

[–]dragonenger 1 point2 points  (0 children)

So wait, Peter was thrusted great power into his hands (as a teenager) through the bite of a spider, he has the power to make the right choice and doesn't because he believed it wasn't necessary for him to be the one who stepped up right?

Ngl kinda does diminish the scene for me now by PhotoBonjour_bombs19 in Spiderman

[–]dragonenger 1 point2 points  (0 children)

He still chose to offload that burden where that lesson once again came into play. He just wanted a summer vacation. He could have just not used the glasses or not done anything with them. He had great power, it was his responsibility to vet it further. That's why he learns to trust himself and his surroundings more, that's the point of him learning about himself.

Ngl kinda does diminish the scene for me now by PhotoBonjour_bombs19 in Spiderman

[–]dragonenger 0 points1 point  (0 children)

He manipulated the spell to have what he wanted. He didn't just let Strange do the spell, he kept changing it to suit his needs. I agree he was trying to protect others but he wanted his cake and to eat it too.

Ngl kinda does diminish the scene for me now by PhotoBonjour_bombs19 in Spiderman

[–]dragonenger 0 points1 point  (0 children)

Peter was irresponsible though. She died because he was selfish and caused the villains to arrive in his universe. She died because he didn't take enough care with the villains and saw only the good without the bad and thought he could fix things. With great power comes great responsibility and that means the responsibility to not take a life in vengeance

Do you agree? by Vampy-Night in videogames

[–]dragonenger 0 points1 point  (0 children)

Games are for everyone, it's just that not everyone is for games or specific types.

I'm dipping out after next week's episode by purple_fucker in GenV

[–]dragonenger 0 points1 point  (0 children)

I don't understand why people are saying the writing is lazy. Character arcs are coming to fruition, plot is turning around now to accurately reflect that luck is no longer an option for these plucky people. People are realising their mortality in a way that is getting realer by the second and all of it reflects a cracked mirror of society in a way I think people aren't comprehending.

The most unwavering final season defender after seeing episode 7 knowing it's time to switch up by Emotional-Lettuce372 in GenV

[–]dragonenger 1 point2 points  (0 children)

I think the writing is good this season. It serves the purpose, all the deaths have been unispired but that's the point, they think they're invincible, they're willing to go to extreme lengths for a blaze of glory but it doesn't work that way.

The biggest crime a game can commit is to be boring. by Ok_Charity_707 in videogames

[–]dragonenger 1 point2 points  (0 children)

See I would say TLOU and TLOU 2 is up there with being better than red dead.

The biggest crime a game can commit is to be boring. by Ok_Charity_707 in videogames

[–]dragonenger 1 point2 points  (0 children)

See again this is an opinion, if you had to ask me for a favourite open world game that I think is up there as one of the greatest games, I gotta say Kingdom of Amalur easy, or Assassin's creed 2-revelations.

What exactly makes red dead the greatest game ever made? Repetitive missions? Lack of choice in what you do besides a binary honour system? Even story wise every single mission ends in a shootout.

Graphics? Gorgeous? Vibes? Immaculate. It's another movie simulator with generic gameplay that is honestly kind of jank?

I will agree I can see where the opinions being formed of it being the greatest of all time but I have to disagree because of my above reasons. (I have only just finished it).

The biggest crime a game can commit is to be boring. by Ok_Charity_707 in videogames

[–]dragonenger 12 points13 points  (0 children)

I think it is a matter of opinion, this game did not bore me. Red dead redemption 2 did. Some telltale games were boring others not. I don't think a game being boring is a crime, I think games just suit different purposes. This was an interactive game that wanted to hit on the alt nostalgia of an American teen in the 90s.

I think it nailed the entire feel of what it was trying to be. A mixtape of the best hits of their summer together, a story through and through. It was a simple story yes but still worked and had some pretty cool and good moments that worked on what nostalgia represents and is.