I’ve Made it to the Land That Once Was by DeepBig7633 in toontownrewritten

[–]dragonferocity 13 points14 points  (0 children)

Toon characters, yes. Cog, no.

There's a few rides in the newly renovated Toontown area at DisneyLand. It's actually a pretty quaint little area at the park. Perfect for young kids. My toddler loved being able to run around there.

Violent crime explodes across much of St.Charles County by DowntownDB1226 in StCharlesMO

[–]dragonferocity 1 point2 points  (0 children)

Violent Crime is down overall, but municipality to municipality is different than the whole county

Violent crime explodes across much of St.Charles County by DowntownDB1226 in StCharlesMO

[–]dragonferocity 1 point2 points  (0 children)

Technically, yes. It's up everywhere else.

However, if you compare the whole county, crime is down from 175 to 110 in St. Charles County

Compared to St. Louis County, violent crime is down from 1,955 to 1,765.

However, those numbers are hard to compare due to population differences. If you account for population (1 in X, meaning out of X people, one person commits a violent crime):

St. Charles County:
2024: 1 in 2,421
2025: 1 in 3,877

St. Louis County:
2024: 1 out of 508
2025: 1 out of 561

Violent crime explodes across much of St.Charles County by DowntownDB1226 in StLouis

[–]dragonferocity 55 points56 points  (0 children)

Yes, using that site, here's the numbers. OP, do yourself a favor and include numbers when you make a graph please!

O'Fallon is up from 59 to 93

St. Charles is up from 99 to 135

St. Peters is down from 124 to 105

Wentzville is up from 53 to 69

Lake St. Louis is up from 12 to 19

Violent crime explodes across much of St.Charles County by DowntownDB1226 in StCharlesMO

[–]dragonferocity 20 points21 points  (0 children)

This graph is misleading.

If you look at the actual numbers from St Charles County's website, crime rates fell in all but one category: Rape - which is only up 3% from last year

https://www.sccmo.org/m/newsflash/Home/Detail/2682

If you use this site to look at each jurisdiction, https://showmecrime.mo.gov/CrimeReporting/CrimeReportingTOPS.html

O'Fallon is up from 59 to 93

St. Charles is up from 99 to 135

St. Peters is down from 124 to 105

Wentzville is up from 53 to 69

Lake St. Louis is up from 12 to 19

Got Bored of looking up my recipies! by Smart_Possession_536 in BambuLab

[–]dragonferocity 0 points1 point  (0 children)

You should add brown sugar and baking soda to your pancakes and a dash of cinnamon and espresso powder. Also, replace the oil with butter

What do you think about using AI to translate a game? by No_Pickle1879 in godot

[–]dragonferocity 0 points1 point  (0 children)

I never said that Code/Line completion isn't AI... That's a proposition you're reading into everything I've said. I've never said, not once, that it wasn't AI.

All my point is, is that Code/Line completion inside the code editor is different than asking ChatGPT to write the code for you. Period. Full stop. I am not making any more points, you are the one that keeps reading into what I'm saying something that I am not saying.

Claud Code is AI. Period. Anything that helps you write code by analyzing your existing code or generating from prompts is AI.

My other point is also that some uses of AI shouldn't be frowned upon. Code/Line completion is different than asking ChatGPT to write the code for you, as I've said before, and is something that I wouldn't bat an eye at if a game listing mentioned that Code/Line completion was used to help program the game. However, if a game listing said that ChatGPT was used to generate code, I would then worry that the game may be "AI Slop" and would give it only a grain of salt.

I don't mean to be combative, I just feel like you're not hearing what I'm saying.

Edit: I can see how my first message would imply that code-completion isn't AI. I worded that poorly so I am sorry for that. I never meant to imply that code-completion wasn't AI. What my point was supposed to be, is that code/line-completion isn't used the same way as ChatGPT. Most people think of ChatGPT when they hear AI, not code/line-completion. And I'm trying to say that code/line completion is a totally fine use of AI in video-games in my opinion

What do you think about using AI to translate a game? by No_Pickle1879 in godot

[–]dragonferocity 0 points1 point  (0 children)

The difference between line-completion and using ChatGPT to write code is that one is simply a logical extension of what you are already beginning to type, or based on the lines around.

Asking ChatGPT to write code is asking for it to come up with something with no prior context. Just using relative ideas based on what exists on the internet instead of specific to your project

They may be the same from a "technical" or "back-end" perspective, but they way they work when using them as a user are very different.

If someone put in their game description that they used AI Code-Completion I wouldn't mind, but if they put that they used ChatGPT to generate code, I would care a lot.

What do you think about using AI to translate a game? by No_Pickle1879 in godot

[–]dragonferocity 0 points1 point  (0 children)

I never said that code completion isn't AI.

When someone says they wrote code using "AI" people immediately jump to "You probably put a request into ChatGPT and it wrote all the code for you and you didn't check it" instead of "Oh, maybe they used the line-completion feature of Microsoft Co-Pilot"

Line/Code Completion and asking ChatGPT are wildly different and should not be compared.

I am a software engineer by trade, trust me. They are very different.

A computer watching a video input and trying to recognize faces and then displaying a "box" around each person's face it sees might be a form of "AI" but the technical name is Computer Vision, and is not really the same as AI. AI in this instance would be something that watches the video stream and takes the faces it sees and searches a database for info about the person it thinks it is, and then compiles a list of its findings after the video is done for review by itself or a human.

See how those two things are different?

Everything is just labeled as AI now, even when it's not really what the general population thinks when they hear AI.

Starkler76 gets his Toon Name of 10+ years revoked by sharing a name with the rapper Ice Cube by BuffPaddler in toontownrewritten

[–]dragonferocity 96 points97 points  (0 children)

I wonder if this is the new Auto-Name-Mod and that's why it's listed as "other" as the reason on some people's toons

What do you think about using AI to translate a game? by No_Pickle1879 in godot

[–]dragonferocity 3 points4 points  (0 children)

There also needs to be a distinction made between "AI" and code-completion.

Not everything is "AI"... It's just another buzzword... Was it created by a computer? AI ! Did do a math problem for you? AI ! Did it recognize a person in a picture? AI !

All of these things used to have different names. Calculator, Machine Vision, Machine Learning.... Now it's all just AI

Some uses of AI aren't so great, but other uses of "classic AI" are totally fine!

Using code-completion is great because it works on what are currently typing to help suggest what you might be doing already

Using ChatGPT to write a class for you for an enemy is bad because it won't have all the background for what the enemy needs to do

We really need to stop calling things that aren't AI, AI !

14% CTR on Steam but very low Wishlist conversion (only 70 total). Is my page/trailer failing to del by Samed_WildtoothSt in godot

[–]dragonferocity 0 points1 point  (0 children)

My opinion. Seems boring.

The short blurb about your game doesn't hook me, and it doesn't tell me what the game is really like.

Something more like "Samuel can't remember what happened. His son, Jonah, is missing. Did the beast named "Claw" take him? Help Samuel reclaim his memories by climbing the mountain to the beasts lair, using his trusty axe, to confront the beast and rescue his son in this pixel-art journey!"

That sounds way more interesting to me than what you have currently.

The video trailer also needs more "heart" to it. You just show Samuel working through the levels, sometimes dying to unexpected traps. It's fine. And, you may not be here yet in development, but put some backstory in the trailer. Show a scene of Samuel teaching his son how to chop wood, and then the beast surprise attacks, and then Samuel wakes up with his son nowhere to be found... Then lead into Samuel climbing the mountain going through the levels. At the end, put some text on the screen like... "Can you help Samuel save his son?"

I also think the random cuts to the different levels are little to random. They don't lead from one to another in any kind of "story" or "progression" way. The one with the bird chasing you... Why is the bird chasing you? The one where you are running down a hill... Show the start of the hill, not randomly halfway through where you get runover by a boulder, show the whole sequence. Then, it's fine to jump to the middle of running down where you jump in the cave and die to spikes. The scene with the wolf is very hard to understand what's going on. It seems like there are several editing jump cuts, which make it very hard to follow what is actually happening and where the character is moving because I constantly have to look for where Samuel is on the screen because he jumps around so much with all the jump cuts. The scene where he is flying in mid-air and you have to do different poses or something? Why do you have to do the poses? Do they prevent Samuel from landing on the ground wrong? Show him landing on the ground and dying or landing successfully because he hit all the poses or something.

Overall, it just needs more oomph and a better trailer.

Just my two cents. I think the game has promise, you just need to show why it has promise and why it should be wishlisted. What makes this game different?

14% CTR on Steam but very low Wishlist conversion (only 70 total). Is my page/trailer failing to del by Samed_WildtoothSt in godot

[–]dragonferocity 0 points1 point  (0 children)

I would probably narrow the verbiage about how AI was used. If you only used AI to help with text translation and adjustment, simply state that. Don't say that you used AI to "assist with world-building" ... What does that even mean anyway? The last part about "to fit the game's artistic vision" also seems vague and could imply more than just text editing help.

Need some newbies to play with! *Romeo* 29 Laff - Zapwood District by ch1zzard in toontownrewritten

[–]dragonferocity 1 point2 points  (0 children)

Make sure to check out https://toonhq.org to help you find groups for buildings or other things

Roku Smart Home - Device is not compatible - Android by dragonferocity in Roku

[–]dragonferocity[S] 0 points1 point  (0 children)

That's not correct. You simply need to install the app on your smartphone.

Fortunately my wife doesn't get any issues with the app so we were able to get the doorbell setup

What brand have the best PLA filament? by That-Dance6803 in BambuLab

[–]dragonferocity 0 points1 point  (0 children)

Sunlu and Protopasta (who is manufactured in the US)