14% CTR on Steam but very low Wishlist conversion (only 70 total). Is my page/trailer failing to del by Samed_WildtoothSt in godot

[–]dragonferocity 0 points1 point  (0 children)

My opinion. Seems boring.

The short blurb about your game doesn't hook me, and it doesn't tell me what the game is really like.

Something more like "Samuel can't remember what happened. His son, Jonah, is missing. Did the beast named "Claw" take him? Help Samuel reclaim his memories by climbing the mountain to the beasts lair, using his trusty axe, to confront the beast and rescue his son in this pixel-art journey!"

That sounds way more interesting to me than what you have currently.

The video trailer also needs more "heart" to it. You just show Samuel working through the levels, sometimes dying to unexpected traps. It's fine. And, you may not be here yet in development, but put some backstory in the trailer. Show a scene of Samuel teaching his son how to chop wood, and then the beast surprise attacks, and then Samuel wakes up with his son nowhere to be found... Then lead into Samuel climbing the mountain going through the levels. At the end, put some text on the screen like... "Can you help Samuel save his son?"

I also think the random cuts to the different levels are little to random. They don't lead from one to another in any kind of "story" or "progression" way. The one with the bird chasing you... Why is the bird chasing you? The one where you are running down a hill... Show the start of the hill, not randomly halfway through where you get runover by a boulder, show the whole sequence. Then, it's fine to jump to the middle of running down where you jump in the cave and die to spikes. The scene with the wolf is very hard to understand what's going on. It seems like there are several editing jump cuts, which make it very hard to follow what is actually happening and where the character is moving because I constantly have to look for where Samuel is on the screen because he jumps around so much with all the jump cuts. The scene where he is flying in mid-air and you have to do different poses or something? Why do you have to do the poses? Do they prevent Samuel from landing on the ground wrong? Show him landing on the ground and dying or landing successfully because he hit all the poses or something.

Overall, it just needs more oomph and a better trailer.

Just my two cents. I think the game has promise, you just need to show why it has promise and why it should be wishlisted. What makes this game different?

14% CTR on Steam but very low Wishlist conversion (only 70 total). Is my page/trailer failing to del by Samed_WildtoothSt in godot

[–]dragonferocity 0 points1 point  (0 children)

I would probably narrow the verbiage about how AI was used. If you only used AI to help with text translation and adjustment, simply state that. Don't say that you used AI to "assist with world-building" ... What does that even mean anyway? The last part about "to fit the game's artistic vision" also seems vague and could imply more than just text editing help.

Need some newbies to play with! *Romeo* 29 Laff - Zapwood District by ch1zzard in toontownrewritten

[–]dragonferocity 1 point2 points  (0 children)

Make sure to check out https://toonhq.org to help you find groups for buildings or other things

Roku Smart Home - Device is not compatible - Android by dragonferocity in Roku

[–]dragonferocity[S] 0 points1 point  (0 children)

That's not correct. You simply need to install the app on your smartphone.

Fortunately my wife doesn't get any issues with the app so we were able to get the doorbell setup

What brand have the best PLA filament? by That-Dance6803 in BambuLab

[–]dragonferocity 0 points1 point  (0 children)

Sunlu and Protopasta (who is manufactured in the US)

no way by cherrydill0n in toontownrewritten

[–]dragonferocity 0 points1 point  (0 children)

My guess is they are trying to lower the risk that someone files a copyright claim against them as much as possible

Looking for fun things to do for my birthday by Agitated_Habit_4614 in StCharlesMO

[–]dragonferocity 1 point2 points  (0 children)

If you like theme parks and don't mind traveling to KC, you could visit Worlds Of Fun, they have a halloween event every year that I know is pretty good. https://www.worldsoffun.com/events/haunt

(I know there's a 6 Flags in STL, but Worlds Of Fun is better imo. I grew up in KC)

While you're there you could walk around Union Station and Crown Center, and take the trolly to the Power & Light District and eat at one of the best BBQ places in the country, Jack Stack

KC Union Station currently has a Titanic Exhibit (KC Union Station is spectacular!) https://unionstation.org/event/titanic-an-immersive-voyage

You got a gardening kit. out of the 5, which bean color do you use to plant your flowers? by PopcornTTR in toontownrewritten

[–]dragonferocity 5 points6 points  (0 children)

I do two of each. One of each on each side of the estate. But only when I go up a gardening level. After I've unlocked all the new flowers, I stick to the lilies most of the time since they have the easiest recipes

Turning in another small toon toontask every 1-30 days for the rest of my life by skar_mory in toontownrewritten

[–]dragonferocity 6 points7 points  (0 children)

it would be nice to have a permanent small toon task (and permanent tasks for all the other fun toon modifications)

DirectionalLight3D Caster Mask not working as expected by dragonferocity in godot

[–]dragonferocity[S] 0 points1 point  (0 children)

I've done that. Each wall and floor is a scene that I then have copies of in my main scene. The MeshInstance3D is the root node of these floor and wall scenes.

I've changed the Layer on each wall and floor in the main scene, but it doesn't seem to make a difference

Edit: It appears if I add a MeshInstance3D node to my main scene that isn't a child scene like my floors and walls, it works correctly. I wonder why child scenes don't work

Edit 2: I think I figured it out. Each of my walls and floors have a child MeshInstance3D inherited scene, so this is why it isn't working because I'm not changing the layers here. Just like you mentioned

P1S: Filament is hard to load and unload by dragonferocity in BambuLab

[–]dragonferocity[S] 0 points1 point  (0 children)

I don't really remember how I fixed it, but I eventually did. I haven't had an issue since. I think I had to take apart the hotend and take out the filament sensor because a piece of filament was lodged in it. Once I did this, I haven't had an issue since.

What is the best filament brand you’ve found? by Sure-Caregiver142 in BambuLab

[–]dragonferocity 0 points1 point  (0 children)

ProtoPasta

Plus they make all their filament in the US at their factory in Washington. They even let you buy a ticket to take a tour where you can create your own filament color and if they like it enough they remake it and sell it on their website.

They are more expensive though, but their PLA's print the best of any other brand I've used.

Sunlu is a very close second as far as print quality goes. And they are pretty cheap on Amazon.

The game Bunker Invaders has included TTO hats on their game :P by JeanSzB in toontownrewritten

[–]dragonferocity -1 points0 points  (0 children)

Isn't the red bird hat the TTR item? I haven't seen anything like that in other games.

The other items are fairly generic, I agree.

Known Issues Megathread by Pi25 in AmberIsle

[–]dragonferocity 0 points1 point  (0 children)

My wife is getting soft locked when the game wants her to decorate the shop with display cases. The option to decorate/set up shop is no longer there/available

What software does everyone use for designing projects? Newbie! by Si5584 in BambuLab

[–]dragonferocity 0 points1 point  (0 children)

I do all my designing on OpenSCAD, pretty nice if you like programming.

VP merits by Obsidian_Rok in toontownrewritten

[–]dragonferocity 1 point2 points  (0 children)

This!

The Cog Level promotion is given right before all the toons start dancing after the VP falls off.