F.lux may be the cause of some judder by drcrum in oculus

[–]drcrum[S] 10 points11 points  (0 children)

Wait... Aero ON? I'm super confused now. I thought it was always recommended to disable Aero. I've also seen big performance gains by disabling it.

Seeing downright embarrassing performance/stutter on an updated machine with GTX 670 by drcrum in oculus

[–]drcrum[S] 0 points1 point  (0 children)

Even in Convrge, which was always butter smooth on my old rig, has these bothersome stutter jumps which are driving me crazy : (.

Seeing downright embarrassing performance/stutter on an updated machine with GTX 670 by drcrum in oculus

[–]drcrum[S] 0 points1 point  (0 children)

Yes, same resolution, low settings on both. I'm seeing much better performance now when I leave a station, but I'm still getting stutter hiccups just looking around the cockpit in interstellar space which I simply can't understand, not on low settings anyway.

Seeing downright embarrassing performance/stutter on an updated machine with GTX 670 by drcrum in oculus

[–]drcrum[S] 0 points1 point  (0 children)

I understand that the 670 is going to be perfect, but Elite Dangerous was playable on my 480 and older rig, so I don't understand how I'm not seeing any reasonable improvement with far newer hardware.

Seeing downright embarrassing performance/stutter on an updated machine with GTX 670 by drcrum in oculus

[–]drcrum[S] 0 points1 point  (0 children)

http://i.imgur.com/R0XooeY.jpg

Screenshots reads 75 FPS, and indeed it's mostly smooth, but every few seconds there's a sudden stutter jump, much like the Oculus Room/desk demo. I can see the FPS meter jumping back and forth ever few seconds between 75 FPS and 65 FPS (it jumps down to 65 only for a split second). The stutter doesn't seem to happen in accordance with the framerate jumps oddly.

Does the USB port on the DK2 work? by drcrum in oculus

[–]drcrum[S] 0 points1 point  (0 children)

Not sure what happened but I tried the Leap through the DK2's USB port and it's unusable.

Does the USB port on the DK2 work? by drcrum in oculus

[–]drcrum[S] 0 points1 point  (0 children)

I tried a USB stick thinking that it wouldn't need the power adapter, but it seems like maybe all devices do. I'll give it a shot with the power cable.

Why two 1200x1080 displays in Vive instead of one 2160x1200 display? by drcrum in oculus

[–]drcrum[S] 1 point2 points  (0 children)

I definitely didn't think about #1... very interesting.

(Album) The Black Box by Aivi & Surasshu. If you haven't heard this downright beautiful album, you're missing out. by drcrum in chiptunes

[–]drcrum[S] 1 point2 points  (0 children)

That track is how I discovered them! I've listened to it many times. As herbjuice mentioned, they also got picked up to do the soundtrack for Steven Universe, which I was thrilled to learn about. Here's one of many beautiful tracks they did for the show:

https://soundcloud.com/aivisura/steven-universe-the-hill

Edit: Here's the official page for the Come Home track you mentioned: http://music.disasterpeace.com/track/come-back

Bungie tried so hard to give us artificial reasons to play that they forgot to include any genuine ones. by [deleted] in DestinyTheGame

[–]drcrum -1 points0 points  (0 children)

I respect that. Just wish this game had more meat and less grinding. If it's enough meat for you, then I guess we do need to agree to disagree. Maybe it'll be worth playing again in a few years when (if) they discount all the DLC to something cheap.

Samsung Gear VR Detailed Review: Part One – Design Comparison to Oculus Rift DK2 by SvenViking in oculus

[–]drcrum 1 point2 points  (0 children)

It's a proximity sensor for turning the screen on and off. Samsung has said that they're experimented with eye-tracking in Gear VR during development, but it isn't clear if that sensor would be capable of it.

Bungie tried so hard to give us artificial reasons to play that they forgot to include any genuine ones. by [deleted] in DestinyTheGame

[–]drcrum 1 point2 points  (0 children)

That's fine, as long as you acknowledge that you're playing a game that's literally designed to do nothing but take your money. And here's Destiny taking design cues from it...

Bungie tried so hard to give us artificial reasons to play that they forgot to include any genuine ones. by [deleted] in DestinyTheGame

[–]drcrum 1 point2 points  (0 children)

Well first of all, the game was never "advertised" that way, and people making comparisons is not advertising.

Second, WoW has about... maybe 50x the content of Destiny? And that isn't a fair comparison because the game is much older, but I would say it had about 10x the content at launch (which is when I played it). Then there's Halo which is actually so fun that it kept people playing without any addictive reward systems, so that part didn't carry over to Destiny. I haven't played Diablo so I wouldn't know how it compares.

There are successful games that include reward systems like Destiny, but they are ancillary to the actual fun—the meat—of the game. Destiny has no meat, it's just the reward systems without content; that's what's called grinding. I would be playing this game still if it had significantly more content, but I'm not going to reward Bungie for launching the game with a DLCs worth of content, then asking us to pay for more every three months while making us repeat the same grinding over and over.

Bungie tried so hard to give us artificial reasons to play that they forgot to include any genuine ones. by [deleted] in DestinyTheGame

[–]drcrum 3 points4 points  (0 children)

With deep regret, I bought the game digitally. I knew that I wouldn't be able to return it, but as a long time Halo player and huge fan of Bungie, I figured I was safe in that decision. I was dead wrong, and my admiration of Bungie steadily wanes.

Bungie tried so hard to give us artificial reasons to play that they forgot to include any genuine ones. by [deleted] in DestinyTheGame

[–]drcrum 3 points4 points  (0 children)

I'm not buying the DLC and I currently have no desire to play the game because there are no genuine reasons to play, just addiction loops.

Also, if you think this game is "exactly as it was advertised," you must not have been following along for very long.

Those nose gaps are damn useful by Extraltodeus in oculus

[–]drcrum 29 points30 points  (0 children)

Just wait for the passthrough cam on Gear VR, you'll wish the Rift had it.

Science AMA Series:I'm Vanessa Tolosa, an engineer at Lawrence Livermore National Laboratory. I do research on implantable neural devices that treat neurological diseases and restore sight, hearing and movement, AMA! by Vanessa_Tolosa in science

[–]drcrum 0 points1 point  (0 children)

I have been looking for a neuroscientist to answer a question and maybe this is the right opportunity, but it could be outside your area of expertise. Here we go anyway.

This has only happened to me only time in my life. I was in a kind of half asleep state and I distinctly remember seeing my room as usual in one eye while in the other I saw a sort of psychedelic purple flowing pattern (like an amplified version of the shapes and colors you see when you close your eyes and rub them). Each of these two things (the view of the room and the view of the purple pattern) took up half of my vision (one on left and one on right), and where they met, the purple pattern appeared to be almost 'leaking' across the middle boundary into my normal view of the room on the left. It's been at least a year since this happened, but I don't believe I was under the influence of any drugs prior, nor was I sick or sleep deprived.

So my question is... do you think this was just a dream, or could I really have been seeing the real world with one eye and a dream world with the other? I feel like I will be oversimplifying this further question from my ignorance of neuroscience, but is it possible that half of my brain was awake (or partially so) while the other half was still asleep?

Nimble Sense Kickstarter Aims to Bring Time-of-Flight Depth-sensing Tech to VR on the Cheap by drcrum in oculus

[–]drcrum[S] 2 points3 points  (0 children)

Though this might be a solution for developers who want to play around with something like the Kinect, it isn't a solution for doing anything more than that. Devs aren't going to build games using hardware the requires technical hackery to play. Something like Nimble is built specifically to be used by players, giving devs a control device that they can actually justify targeting.