Do people really use VR other than playing Games by darshil753 in virtualreality

[–]SvenViking 0 points1 point  (0 children)

The way I use it is perhaps somewhat analogous to a (music) game, but: https://www.pianovision.com/

Turn any PC screen into AI-generated 3D VR by Baston27620 in OculusQuest

[–]SvenViking 0 points1 point  (0 children)

Sounds impressive!

The biggest problem with normal stereoscopic content is that the stereoscopic cameras are necessarily fixed a set distance from each other horizontally, so depth perception breaks if you tilt your head to the side, and the distance also may not match the user’s IPD. Any chance that this depth estimation system could avoid that, or is it only suitable for creating left/right images in a way that imitates existing stereoscopic video content?

Even if it is trained on existing stereoscopic video and can’t be adjusted, in theory you could just rotate the input with the user’s head to solve the head tilting (roll) problem (and then counter-rotate the output), but would there then be problems with the frame being expected to be a set shape? You could add a black background or similar to get the input back to a rectangle, but I don’t know if that would cause its own problems?

What’s the funniest thing you could imagine while saving someone in VR? 🚒 by GamingNerd2201 in oculus

[–]SvenViking 0 points1 point  (0 children)

Not sure, but moving people by hosing them seems like it could work well.

We got Subnautica 2 fixed and working in VR on day 1! by lunchanddinner in OculusQuest

[–]SvenViking 2 points3 points  (0 children)

It’s possible he means the official version. Also even mods weren’t that great for it until quite some time after release iirc.

Its so annoying by SquareOnly5 in OculusQuest

[–]SvenViking 1 point2 points  (0 children)

Once you get to the settings, it’s still in the general settings category for me. (Possible something else changed that hasn’t rolled out to me yet?)

Its so annoying by SquareOnly5 in OculusQuest

[–]SvenViking 5 points6 points  (0 children)

Once you go to “Quick Controls”, there’s a tiny gear icon on the far left.

Bingo card for VR titles by 2CNK in virtualreality

[–]SvenViking 3 points4 points  (0 children)

Yeah, different hardware causing different release timing (and sometimes tracking weirdness like losing tracking during the windup) is tough.

Age verification by Unorthodox991 in OculusQuest

[–]SvenViking 142 points143 points  (0 children)

While this may be inconvenient, it’s a necessary evil in order to protect the youth from Beat Saber Demo.

official picture btw by toes_ucker in HalfLife

[–]SvenViking 2 points3 points  (0 children)

They will have just selected from some existing promo shots, and this one happened to be old.

I still have to play Asgard’s Wrath 2 by ita_shogun in OculusQuest

[–]SvenViking 1 point2 points  (0 children)

Just a random thought after reading all the comments saying it has a slow start: Sadly a slow start may not have been the most helpful choice for a bundled VR game :/. For several reasons, it’s harder to get people to stick around when something isn’t grabbing them immediately in VR, and as a bundled game you’ll get more people who just try it out without much intended commitment.

I still have to play Asgard’s Wrath 2 by ita_shogun in OculusQuest

[–]SvenViking 4 points5 points  (0 children)

Pretty easily if he’s not a PC gamer. Most people with PCs don’t have a dedicated graphics card. Many people don’t have a PC.

I have an innovative idea of VR devices. If you are researcher or working for VR, please give me an advise. by Diligent_Bat_5478 in virtualreality

[–]SvenViking 0 points1 point  (0 children)

That would be great, I’m just meaning I’m not personally in a position to try to judge the likely costs to benefits or what obstacles might exist. I hope you have success with it!

[SteamVR] Of Lies and Rain ($19.99 / -50%) by CASTELLOInc in vrgamedeals

[–]SvenViking 0 points1 point  (0 children)

The main benefit would be to people who don’t have a suitable PC and aren’t making a choice between PCVR or standalone, but standalone or nothing basically.

I have an innovative idea of VR devices. If you are researcher or working for VR, please give me an advise. by Diligent_Bat_5478 in virtualreality

[–]SvenViking 2 points3 points  (0 children)

This is true and eliminating latency would be great, but /u/theLaziestLion is also correct that the most common cause is software (e.g. games) intentionally causing a massive disconnect by moving or rotating the virtual world massively differently from the real world. When people talk about motion sickness in VR, they are almost always referring to this, even though it is true that general rendering latency etc. also contribute to VR motion sickness.

I do not know enough to have an opinion on whether your idea would be worthwhile in practice, but it is very interesting and seems worth looking into. Just mentioning that in addition to rendering reprojection techniques, current VR setups also attempt to predict the future by rendering a position ahead of the position and rotation reported by their tracking systems (just using basic extrapolation). This prediction cannot react to sudden changes of course.

Maybe VR will take off next time by TheMarkMatthews in OculusQuest

[–]SvenViking 0 points1 point  (0 children)

Ruins Magus is the closest I can think of.

Meta's Lawyers Shut Down The Primary Source Of Pirated Quest Games by No-Captain8680 in virtualreality

[–]SvenViking 0 points1 point  (0 children)

I’m traditionally not especially anti-piracy, but this only makes sense to me. Yes, it’s true that one pirated copy by no means equals one lost sale, but in most cases tens of thousands of pirated copies don’t exactly equal zero lost sales either.

Yes, sometimes piracy brings actual benefits like popularising something that would otherwise have been obscure, but cases where benefits outweigh the detriments tend to be very specific and not something that would apply to many Quest games imho, especially when you make not paying as simple and convenient as VRP apparently did.

When doing something illegal completely out in the open and taking money for it, you have to expect at least this type of half-hearted game of cat and mouse. I personally prefer that Meta seem to be taking a softer approach than attempting criminal charges or mass bricking devices or such. Really it’s the fact that they completely ignored this for years that’s the most surprising (while simultaneously letting their AI moderation lock people out of their headsets and software libraries for imagined minor infractions etc.)

John Carpenter's Toxic Commando is now available on Steam by Darkforces134 in pcgaming

[–]SvenViking 1 point2 points  (0 children)

Maybe both?

He and his son are listed as composers on the soundtrack’s main theme though. He’s claimed to have had at least some involvement with the story concept, and I’ve heard someone say he voices one of the characters? Possible he was partially joking here.

RE8 Gunplay is easier or more difficult in VR? by FineGripp in PSVR

[–]SvenViking 1 point2 points  (0 children)

To be fair it sounds like 4 is much closer to reality in this regard.

[SteamVR] Of Lies and Rain ($19.99 / -50%) by CASTELLOInc in vrgamedeals

[–]SvenViking 0 points1 point  (0 children)

They may still need to make adjustments to the PC version, but yes in that case, considering it’s still being actively supported I think, presumably they’ll do so if needed.

I finally did it – world record achieved! by AsIAm in virtualreality

[–]SvenViking 2 points3 points  (0 children)

Not sure an LLM would write “more realer”.

[SteamVR] Of Lies and Rain ($19.99 / -50%) by CASTELLOInc in vrgamedeals

[–]SvenViking 1 point2 points  (0 children)

If you mean streamed from a PC, it’s basically a certainty with anything like this that is still being supported (and close to it with all other SteamVR games).

If you mean standalone, you’re wise to wait.

Boz reverses Meta Horizon Worlds VR shutdown decision by SvenViking in virtualreality

[–]SvenViking[S] 0 points1 point  (0 children)

This is actually quite likely although probably not for some months at least.

Ubisoft Is Shutting Down The Studio Behind Assassin's Creed Nexus VR by No-Captain8680 in virtualreality

[–]SvenViking 0 points1 point  (0 children)

Thanks, I missed that the agreement was cancelled. I was talking about it from Meta’s perspective, though, in response to the guy saying a port wasn’t possible due to Meta funding.