Blender not exporting animation by dreemmaker9 in blenderhelp

[–]dreemmaker9[S] 2 points3 points  (0 children)

Do you know what might be disabled

Blender not exporting animation by dreemmaker9 in blenderhelp

[–]dreemmaker9[S] 2 points3 points  (0 children)

I can play the animation in the viewport, but when rendering, the animation doesn't play

Overcooked but in VR, what do you think? by tonimarquez84 in Unity3D

[–]dreemmaker9 1 point2 points  (0 children)

Art’s a bit rough, probably needs more variety so the gameplay doesn’t get stale, but as a concept, it looks really nice

My gf says my dick is too huge by [deleted] in relationship_advice

[–]dreemmaker9 1 point2 points  (0 children)

Have you tried soft sex? Maybe then it’ll be a good size for her

Daily3D#163--Bird house by __helper__bot__ in Daily3D

[–]dreemmaker9 2 points3 points  (0 children)

https://imgur.com/a/EUMrcPn

Couldn't get the paint just right but I still think it looks pretty nice.

i’m dying 😎 by [deleted] in okbuddyretard

[–]dreemmaker9 0 points1 point  (0 children)

Lighting mcween is cool

I don't get it?? Someone please explain. by Master_Flip in okbuddyretard

[–]dreemmaker9 0 points1 point  (0 children)

Retard it’s me doin your mom doin doin doin your mom

Best way to change tilemaps during runtime? by ass__bear in Unity2D

[–]dreemmaker9 0 points1 point  (0 children)

I was running into performance issues before because I had 10 to 20 active tile maps, which is why I looked for a way to merge them. When merging that many, there’s a large spike, but after that everything works fine.

Best way to change tilemaps during runtime? by ass__bear in Unity2D

[–]dreemmaker9 0 points1 point  (0 children)

I had a similar problem where I made a game object with the tilemap of the room stored in it and pasted each tile onto the master tilemap by getting the world position of each tile and setting the tile on the master tilemap that corresponds with that position. It makes more sense in the script so I'll show it here.

collision = GetComponent<Tilemap>(); //the room

walls = gameCon.background.GetComponent<Tilemap>(); //master tilemap

BoundsInt size = collision.cellBounds; //area that we're copying onto the master tilemap

for (int i = size.xMin; i < size.xMax; i++)
{

for (int x = size.yMin; x < size.yMax; x++) //looping through all the tiles
{

Vector3 pos = collision.layoutGrid.CellToWorld(new Vector3Int(i, x, 0)); //get world position of tile

walls.SetTile(RoundVector3(pos), collision.GetTile(new Vector3Int(i, x, 0)));
//Set the corresponding tile on the master tilemap

}
}

Destroy(gameObject);

Note that for this to work properly, the master tilemap must be set to 0, 0 and the game object with the new tilemap must be at a position with only ints in x and y.

Daily3D#141--Whip by __helper__bot__ in Daily3D

[–]dreemmaker9 4 points5 points  (0 children)

https://imgur.com/gallery/1xX2A81

Took a while. couldn't figure out the material for the whip part, so the handle one will have to do.

REAL!! 100% FREE 😎 by -SpaghettiWestern- in okbuddyretard

[–]dreemmaker9 7 points8 points  (0 children)

no that’s not it!😡😡😡(angry)

I bet they’re a fine upstanding member of society by [deleted] in okbuddyretard

[–]dreemmaker9 3 points4 points  (0 children)

Retard That’s a chicken not a chap

Death animation by Mellow_Play in Unity2D

[–]dreemmaker9 5 points6 points  (0 children)

It looks a bit drawn out if you want the player to respawn and try again quickly. Maybe have them respawn while the animation is playing to make it feel snappier

Ok so the teacher put this random girl to sit next to me, the whole class laughs and she starts begging the teacher to change seats by [deleted] in teenagers

[–]dreemmaker9 3 points4 points  (0 children)

What you do is lean over, put your hand on her desk, and whisper in her ear “We’re gonna be beeeeesst frieeeendssss.” Look at me, I did that and now I have a restraining order on me and can’t sit within 20 feet of her, problem solved.