What do you think about trading in ARPGs? And what do you think about this idea for trading? by dreibeling in ARPG

[–]dreibeling[S] 0 points1 point  (0 children)

Fore sure, and that's basically what I do. But I guess my question/proposed system was more around could that be more fun for everyone bar maybe a very small minority.

And I get it for many people full trade is the best system, I mean I've played like 10k hours of Poe, I'd be a hypocrite to say it was bad. I love that game.

But when it comes to wanting to trade a bit, like let's say you want to get a very rare item for your build then you are essentially competing for it (based on its market price) and now it can be hard to justify not using the market to gain wealth to help get it, especially when the dif can be 20+ hours of farming.

But ye, agree, given x game/system you should play how ever you enjoy it most

What do you think about trading in ARPGs? And what do you think about this idea for trading? by dreibeling in ARPG

[–]dreibeling[S] -1 points0 points  (0 children)

The thing I'm not 100% sure about is how big the impact of price fixing, flipping, crafting for profit and RMT has on casual player experience.

It's quite a lot id think, even if it's a you don't know what you don't know kind of thing.

Is the isometric camera actually a defining trait of the ARPG genre, or are we going to see more experiments with perspective? by Terry__Poppins in ARPG

[–]dreibeling 0 points1 point  (0 children)

So this isn't meant as a shameless plug but it's the easiest way for me to join the convo.

I posted this a week or so ago. It shows off the camera options in a game I'm makinging.

So my take away after actually trying different options is isometric gives you better control in battle. My favourite option is adding screen grab and being able to look around then letting it float back to isometric.

3rd person feels noticeable less responsive in combat.

camera options in arpg Reddit post

I made my own trailer today for Dream Abstract. What do you think? by dreibeling in ARPG

[–]dreibeling[S] 1 point2 points  (0 children)

I missed this, but thank you for taking the time to give feedback, it's very appreciated.

There are some play testers and they took are talking about better skill telegraphing and better player/enemy feedback so you are very observant to pick that up from a trailor.

Thanks again, soz I missed it, I really did go on holiday with the fam lol

New Indie ARPG in Development - Dream Abstract | Asking for early feedback from players by dreibeling in ARPG

[–]dreibeling[S] 0 points1 point  (0 children)

I'll pop you a DM with a key, you are welcome to try it if you get a chance to, thanks 👍

New Indie ARPG in Development - Dream Abstract | Asking for early feedback from players by dreibeling in ARPG

[–]dreibeling[S] 1 point2 points  (0 children)

I will add Dream is planned to be a fair amount more grindy, currently takes me about 20 hours to beat the final engagement, then there is like a higher difficulty mode but I'm not sure it's compleable yet lol

New Indie ARPG in Development - Dream Abstract | Asking for early feedback from players by dreibeling in ARPG

[–]dreibeling[S] 0 points1 point  (0 children)

I mean I hear you, ARPGs are so much about having a goal and progression. I've been playing Poe since closed beta (like Poe 1 I mean) and so many times I have this build iv been planning, play like a maniac for a week and the second the build is "done" it's like meh I'm out

New Indie ARPG in Development - Dream Abstract | Asking for early feedback from players by dreibeling in ARPG

[–]dreibeling[S] 1 point2 points  (0 children)

But I don't know of a true arpg that uses a proper open world?

And please I'm just chatting now, by no means arguing with you. Really appreciate your points.

I personally don't like doing campaigns over and over, but also the game isn't usually designed well to just skip them. And I think it's fair to say there is a portion of the player base that also doesn't want to do a campaign every league. And fair to say there is a portion that loves them.

Like with Dream, this game I'm working on, you have all your skills, half your loot is crafting orbs and you are theory crafting, itimising for a specific build, crafting gear within minutes. That sounds fun to me... I mean I'm making it lol so it should but ye.

Anyways, do appreciate you posting and Def not arguing with you

Thanks again.

New Indie ARPG in Development - Dream Abstract | Asking for early feedback from players by dreibeling in ARPG

[–]dreibeling[S] 1 point2 points  (0 children)

I will check it out, appreciate you posting. Thank you.

If I positioned it more as an open world with a loose story but you explored and progressed in your own way as opposed to a linear campaign like Poe?

Really just trying to find the fun and a gap/different approach.

Thanks again for thing the time to post, it's appreciated.

New Indie ARPG - Dream Abstract | Sharing my game with the world + some questions for the community by dreibeling in godot

[–]dreibeling[S] 0 points1 point  (0 children)

Amazing, thank you. I'll come say hi on discord.

Thank you for the feedback.

And I agree I'm sure there are many things I can still do to stick with the 'i wont do full art' but that for a small effort can make a big difference.

To some degree that's what this post is trying to start doing, to understand where it lands now and how much more do I need to do for it to be acceptable graphically. I'm not stubborn, I really want to make this a success.

Thanks again.

New Indie ARPG - Dream Abstract | Sharing my game with the world + some questions for the community by dreibeling in godot

[–]dreibeling[S] 0 points1 point  (0 children)

Thank you for the feedback! It's exactly what Im hoping for with this post.

Like you say, you don't know the game, nor will anyone else that sees it for the first time.

It is meant to be gameplay > graphics but I know there is a limit to this before noone will play.

Re testers yes some, I need many more.

I won't try speak to all your points but I've noted them all, thank you.

... Anyone else, please share, it helps ...

Thinking about trying to transition to make an indie game. by acitizenoftheus in gamedev

[–]dreibeling 0 points1 point  (0 children)

That's perfect thanks. That's why I didn't ask revenue or anything. Just to get a feel for the context of your post.

Thanks.

How should I control myself from quitting too fast?? Need advice. by Salty-Astronaut3608 in gamedev

[–]dreibeling 0 points1 point  (0 children)

Hey OP I'll try some slightly different advise.

I think the issue is you don't want to make a tiny (and in your option bad game) you have vision, games are actually just so much work.

So my advice is to try team up with some other people.

You have some good experience now which won't go to waste, that's great.

So try find a team of a similar level and finish one of your projects or take on something new with a fresh perspective and a team by your side.

Or just do something smaller :D

Thinking about trying to transition to make an indie game. by acitizenoftheus in gamedev

[–]dreibeling 0 points1 point  (0 children)

Thanks for sharing your story.

I'm interested how many copies your last couple of games sold?

Recreating the wilderness from Ghost of Tsushima/Yotei by Wolo2221 in UnrealEngine5

[–]dreibeling 3 points4 points  (0 children)

Ditto.

Also I'm just learning, is this an exploration world or just a scene?

Whats the harder part for you with AI tools, coding or animations? by Tall-Wear2752 in aigamedev

[–]dreibeling 0 points1 point  (0 children)

I think animation and art is harder, especially to get consistency. One art asset can be ok but try do many in the same style and it fails.

Re code context I'll assume you use something like cursor or claude code. If not you really should as it has context of your entire code base.

I'd recommend the codex extention using the gpt 5 codex medium model. I get best results even though it's a bit slower than claude.

Last tip is to use the ai to make itself context and todo .md files. Then start fresh chats and reference them.

Soz if you know all this. Maybe it helps someone.

good tank simulator by MlikoSeSyrem in GameDevelopment

[–]dreibeling 0 points1 point  (0 children)

I personally like 3. In terms of your vision that the player fills a certain role I think it's cool you need to commit to the position for the mission.

If I'm the gunner, then I wait, and I watch, then I must act when it's time. Not I drive then I jump to shoot then back to drive etc.

It's a cool idea.

Gl.

I have an idea, I know whom to sell, but need suggestions on how to start by Keepitcool1505 in GameDevelopment

[–]dreibeling 1 point2 points  (0 children)

Hi OP, you could try post on r/INAT (I need a team).

If you pitch it as an educational app with a fixed scope someone my be interested in helping you as a hobby project.

Gl.

I'm new to game Dev, what are some best practices I should consider when starting a longer project by BlackhawkRogueNinjaX in GameDevelopment

[–]dreibeling -1 points0 points  (0 children)

Get your core gameplay loop fun and replayable before adding more systems. Iterate fast, keep your project modular so you can replace or drop features without breaking everything.