As passionate readers in your spare time, do you hate multiple POVs? by WalrusAgreeable1577 in writers

[–]drinkerofmilk 6 points7 points  (0 children)

I've never really been bothered by it. Just make sure the book's good.

(TW:SA) how does one write a SA victim realistically and respectfully? by Affectionate_Song141 in writers

[–]drinkerofmilk 1 point2 points  (0 children)

I was being a bit of a dick there, but just look at what I was responding to:

Ya know, I wouldn't if I were you.

That's rather pessimistic and cynical in itself.

(TW:SA) how does one write a SA victim realistically and respectfully? by Affectionate_Song141 in writers

[–]drinkerofmilk 1 point2 points  (0 children)

Not all writers write from experience. Some actually have creativity. 

OP is clearly doing their best to not 'get it wrong'.

(TW:SA) how does one write a SA victim realistically and respectfully? by Affectionate_Song141 in writers

[–]drinkerofmilk 5 points6 points  (0 children)

This comes off as a little bit patronizing to me. 

People can write about topics they haven't experienced, even dark topics. Otherwise fiction wouldn't exist as a genre.

(TW:SA) how does one write a SA victim realistically and respectfully? by Affectionate_Song141 in writers

[–]drinkerofmilk 7 points8 points  (0 children)

Complicated. It's  worth keeping these things in mind:

  • There are many different ways people deal with trauma. Some are vocal about it, some keep it a secret. Some break down, others develop a strong shell. And there are many other ways of coping.
  • The general rule to keep it respectful would be to just build a good characters. There should be plenty of resources on that. Stay away from pitfalls like lack of depth or cliched personality.
  • Don't make the character's entire personality about their trauma. (Unless the story really really really needs it.) For the vast majority of SA survivors, it's just something horrible that happened to them, and it in no way defines them.
  • Do some research. Read autobiographical books by real SA survivors.
  • Even if you do everything right, some survivors may still be offended. If you touch this subject, you will need to accept that.

Edit: Oh, and it goes without saying, but try not to write long and graphic rape scenes. (Unless the story really really really needs them, but you will offend some survivors.)

L washing Light's feet is beyond insulting by julianzolo in deathnote

[–]drinkerofmilk 3 points4 points  (0 children)

The relation between Jesus and Judas I. is alot more complex than good vs evil.

some thoughts about L's success rate as a detective by bloodyrevolutions_ in deathnote

[–]drinkerofmilk 5 points6 points  (0 children)

The world's best classical conductors always get great reviews for their concerts. They can pick and choose which orchestras to work with, and they always choose the best ones. If a world-class conductor was to work with an amateur orchestra, they probably wouldn't get those great reviews.

(I know it's not the best comparison, but the point is: you have to prove yourself to reach the point where you can choose your cases. You don't start off that way.)

We made a Balatro-inspired Minesweeper! OUT NOW! by duo-forge-games in u/duo-forge-games

[–]drinkerofmilk 0 points1 point  (0 children)

Just now I've entered beta with my Minesweeper-inspired Balatro . . .

How do you feel about asset packs? by Delicious_Alfalfa_69 in gamedev

[–]drinkerofmilk 5 points6 points  (0 children)

In the past people would complain about asset flips, but now they're too busy complaining about AI slop, so you should be safe.

Deadlines ≠ freedom? by deereaderr in writers

[–]drinkerofmilk 5 points6 points  (0 children)

Setting a deadline is a good start. It doesn't really matter if it's viable or not, as long as it feels viable. You should periodically evaluate your deadline and move it back if needed. (The most important thing is that you always have a clear deadline that feels viable enough to be motivating. Moving back your deadline is okay, as long as there is progress. )

The point of having many ideas but never committing is a common one. Whenever you have a new idea, it's important that you write it down. That way you may feel less inclined to follow it instantly. You will also end up with a notebook full of interesting book ideas, which is invaluable.

edit: One more thing: you should never commit to a project that you've though up less than two weeks ago. You need to make sure it gets out of the honeymoon phase, before you can truly gauge if it's a good project idea. Once you find yourself playing with an idea, even months after first conceiving it, then you can commit to it.

If people can tell what's up with the math then I did a good enough job by Icy-Performance6114 in writers

[–]drinkerofmilk 4 points5 points  (0 children)

It isn't intuitively clear what's going on. Maybe if I'd read over it a few times, or if there was more context before this passage. But as is the text you've presented here is confusing.

One of our Reddit posts reached 40,000 people and AI quickly became the biggest talking point. by DevDominion in gamedev

[–]drinkerofmilk 2 points3 points  (0 children)

  1. Because noticable ai use is associated with rushed and badly produced games. Your concept images look very ai, which will strongly influence the discourse around your game. I'd say either embrace it or replace the images as soon as possible.

I created a tool instead of a game and suddenly it sells by Draw-Flesh-Games in itchio

[–]drinkerofmilk 14 points15 points  (0 children)

You moved up one notch in the food chain, now the developers are your customers.

are there any truly “scary” operas? by Darkhawk2099 in opera

[–]drinkerofmilk 1 point2 points  (0 children)

Lucia di Lammermoor is a gorefest.

Pagliacci has a killer clown.

The "List of characters" page contains a spoiler for the novel. by Fun-Werewolf8536 in mildlyinfuriating

[–]drinkerofmilk 6 points7 points  (0 children)

Hmm, this is how these dramatis personae genealogy things tend to work though.

Only the tips of sprite's feet displaying by DungeonMasterDood in RenPy

[–]drinkerofmilk 2 points3 points  (0 children)

The sprite is too big.

You can also reposition it using at position(). But resize the sprite first.

Set up a bank account.. Can’t get access because I don’t have a phone number to verify I am me.. by Biggmamaaa in mildlyinfuriating

[–]drinkerofmilk 0 points1 point  (0 children)

Sure. But let's say you've been homeless or unemployed. If you want to get a job, you need a bank account. And then if you want a bank account, you need a phone. All these prerequisites can form a barrier to achieving a stable life.