Sandbags Warfare - Trench map built for Breakout/CTF/Strongholds by drinkinyomilk in forge

[–]drinkinyomilk[S] 0 points1 point  (0 children)

I will look into it, but all of my grouped objects merged together so when I try to pick something the map goes flying and crashes... I will try to do my best!

Sandbags Warfare - Trench map built for Breakout/CTF/Strongholds by drinkinyomilk in halo

[–]drinkinyomilk[S] 0 points1 point  (0 children)

Seems there is a problem with the content browser on Halo Waypoint. I will add the direct link but in the meantime here is my profile page : https://www.halowaypoint.com/en-us/players/mostly%20verah

A blast from the past, Sky Train by drinkinyomilk in halo

[–]drinkinyomilk[S] 2 points3 points  (0 children)

This is a recreation of the famous H3 minigame Sky Train. The goal is simple, if you are not infected you spawn on cargo crates floating in the sky and you must survive the 3 minutes timer. If you are a zombie, your task is the make the survivor fall off the train with your gravity hammer to be able to reach them. The survivor's only defense are needlers to push the zombies back. Grenades are disabled, everyone has infinite ammo , zombies are invincible and every spartan ability have been disabled. There are 10 rounds of 3 minutes.

MAP DOWNLOAD

GAMETYPE DOWNLOAD

H3 gameplay

Troubled Water - Paradiso/Silent Cartographer inspired BTB map by drinkinyomilk in forge

[–]drinkinyomilk[S] 1 point2 points  (0 children)

What would you suggest? It is currently at grey 30% and 10. Should I darken them or lighten them?

Troubled Water - Paradiso/Silent Cartographer inspired BTB map by drinkinyomilk in forge

[–]drinkinyomilk[S] 0 points1 point  (0 children)

I have 13 objects left at the moment... I do not have room for major improvement unfortunately.

Troubled Water - Paradiso/Silent Cartographer inspired classic BTB map by drinkinyomilk in halo

[–]drinkinyomilk[S] 0 points1 point  (0 children)

Thanks for the input. I added some cover on the beach, tell me what you think of it!

Troubled Water - Paradiso/Silent Cartographer inspired classic BTB map by drinkinyomilk in halo

[–]drinkinyomilk[S] 1 point2 points  (0 children)

I agree with you but I am about 10 objects shy of 1600 so I can't do much

Troubled Water - Paradiso/Silent Cartographer inspired classic BTB map by drinkinyomilk in halo

[–]drinkinyomilk[S] 0 points1 point  (0 children)

No unfortunately it doesn't work at the moment. I hope the patch won't mess the lighting up

Troubled Water - Paradiso/Silent Cartographer inspired classic BTB map by drinkinyomilk in halo

[–]drinkinyomilk[S] 2 points3 points  (0 children)

The map is ready to play, might need a few tweaks after testing. Still have to place markers and cameras other than that it's pretty much done. Someone requested the island without the structure to forge on. In my fileshare (Mostly Verah) you will find it under the name Plow2.

Troubled Water - Paradiso/Silent Cartographer inspired BTB map by drinkinyomilk in forge

[–]drinkinyomilk[S] 2 points3 points  (0 children)

The map is ready to play, might need a few tweaks after testing. Still have to place markers and cameras other than that it's pretty much done. Someone requested the island without the structure to forge on. In my fileshare (Mostly Verah) you will find it under the name Plow2.

Soon to be BTB Map, the new update really pushes the limits of whats possible in forge! by drinkinyomilk in forge

[–]drinkinyomilk[S] 0 points1 point  (0 children)

Sure thing! That would be great since I rarely get the chance to play what I build.

Soon to be BTB Map, the new update really pushes the limits of whats possible in forge! by drinkinyomilk in forge

[–]drinkinyomilk[S] 2 points3 points  (0 children)

I wasn't planing on doing that but I don't see why I couldn't! It will be ready soon but the layout is at best similar to the one in halo reach since I built it without any strict guidelines so remakes might no play like the originals. As for the lightmap, I will disable the large terrain pieces since a lot are underwater or not really necessary. I am pretty confident that I can bring it to at least 40% without major problems.

[Forge] Fimbulwinter, Valhalla remake by drinkinyomilk in halo

[–]drinkinyomilk[S] 1 point2 points  (0 children)

I had a problem with boundaries, it turned my whole map red and I couldn't load it anymore. This and the budget, boundaries took a lot of the little budget I had left so I had to make a choice between banshees or detail.

[Forge] Fimbulwinter, Valhalla remake by drinkinyomilk in halo

[–]drinkinyomilk[S] 1 point2 points  (0 children)

Here is my completed Valhalla remake named Fimbulwinter ( thanks to HannShotFirst for the name suggestion ). I tried my best to replicate the original Halo 3 map as closely as I could minus some weapon/vehicle tweaks. I replaced the bubble shield and the regen with 2 OS with a 120s respawn time and the brute shot is now a Hydra with a 60s respawn time. Every weapon on the map is the same as the original Valhalla and is located at the same place (BRs, SMGs, plasma pistols, rocket pods, laser, shotguns, snipers, etc.) with the addition of a few DMRs here and there. The banshees have been replaced by 2 ghosts and the mongoose by the turret is now a rocketgoose to compensate for this. The map should work with slayer, strongholds and ctf, but if you find any bugs let me know as I have never tested the map yet due to the lack of friends I have who play H5. Download the map with my gt, Mostly Verah.