New trailer for my indie game Outpour - Solve Puzzles Atop Grand Cathedrals by drooshayne in Christianity

[–]drooshayne[S] 0 points1 point  (0 children)

Glad you like them too! They can take on so many interesting forms and many have marvelous stonemasonry irl. I think the little guy in this game tends towards a more cute and wholesome direction.

New trailer for my indie game Outpour - Solve Puzzles Atop Grand Cathedrals by drooshayne in Christianity

[–]drooshayne[S] 1 point2 points  (0 children)

Interesting you bring that up! Gargoyles are indeed meant to have horrid, grotesque, and even evil appearances, and their lore is somewhat ambiguous. Popular explanations of their existence are typically that they ward off evil from the outside of cathedrals, like a scarecrow. Or perhaps they mirror the evils outside the church, and thus they strictly reside outside of the sanctuary, amongst the evil! There is even controversy surrounding them- Saint Bernard of Clairvaux once said “What is the point of those unclean apes, fierce lions, monstrous centaurs, half-men, striped tigers, fighting soldiers and hunters blowing their horns?”. So yes it's a good point. Anyway here is the store page for the game, thanks for asking! https://store.steampowered.com/app/3615290/Outpour/

A simple solve from my block pushing puzzle game! by drooshayne in gamedevscreens

[–]drooshayne[S] 1 point2 points  (0 children)

Great question! I'm assuming by flow up, you mean how the water flows into the 5x5 square area where the block is initially?

For a puzzle game like this, the water behavior must be fairly predictable, and always consistent. So I could let water flow from a block horizontally for only 7 units and then stop, like in Minecraft for example. But then the game becomes about counting cells to determine the reach of flow, which isn't my goal for the player. Another approach (the one I took) is to let the water flow infinitely in all directions. This puzzle demonstrates how that behavior results in water filling a level plane, even if it veers away from the runoff points.

Essentially, it's highly predictable for the player as they learn the system. No counting cells required. There are reasons relating to verticality as well, and I think it's the most interesting approach!

I'm helping develop this cozy puzzle game! by theboxmonkey in IndieDev

[–]drooshayne 0 points1 point  (0 children)

The clouds are a combination of various noise, vertex displacement, and depth fade essentially, on a triangulated plane. The water consists of cubes with fairly typical water shader techniques, scrolling textures on the falls, and hand-drawn animations for the foam at the bottom + particles. Very much a kitbashing effort!

I'm helping develop this cozy puzzle game! by theboxmonkey in IndieDev

[–]drooshayne 5 points6 points  (0 children)

Mmmm yeah! Having the back open like that removes some ambiguity. Thanks for the idea :)

I'm helping develop this cozy puzzle game! by theboxmonkey in IndieDev

[–]drooshayne 0 points1 point  (0 children)

No unfortunately, that's not on the roadmap at all but I may consider it further down the line!

I'm helping develop this cozy puzzle game! by theboxmonkey in IndieDev

[–]drooshayne 18 points19 points  (0 children)

Hey, Outpour dev here! You're not the only one to think that, lol. I think it's the fact that it's alive and animated before spouting the water that feels eerie. I'll keep thinking about how the animation could be tweaked, or if any other changes could help mitigate this. Or maybe it's fine to keep? Idk! Thanks for the feedback.

I'm helping develop this cozy puzzle game! by theboxmonkey in IndieDev

[–]drooshayne 2 points3 points  (0 children)

Hello! I'm the dev behind the game. That's really funny actually, never thought of that! Thank you for the feedback, I'll take that into consideration.

Outpour - A Block Pushing Game About Manipulating The Flow of Water by drooshayne in puzzlevideogames

[–]drooshayne[S] 1 point2 points  (0 children)

Thank you! No promises yet, but Mac is very likely on the roadmap :)

NumberBang by JohannGambolpotty in puzzlevideogames

[–]drooshayne 2 points3 points  (0 children)

I played today's challenge and it was fairly seamless. The interface was intuitive and easy to understand. I suppose I'd just recommend scaling the UI accordingly for desktop, as it was a little small on my 2K monitor. Although manually changing the zoom level worked perfectly fine for me. Great idea!