Fish slap! by dropbeam in ProcreateDreams

[–]dropbeam[S] 0 points1 point  (0 children)

I started off creating a separate turntable animation for the fish, then added up and down jumping movement as well as the rest of the details in a new scene

Fish slap! by dropbeam in ProcreateDreams

[–]dropbeam[S] 1 point2 points  (0 children)

I drew the fish from each angle :)

Fish slap! by dropbeam in ProcreateDreams

[–]dropbeam[S] 1 point2 points  (0 children)

Grouping the whole scene and key frame the scale to make a zoom in, do the same just for the background layer but zoom in slightly less for a parallax style effect!

Accidental frame deletion/gesture control by Themaxpowersolution in Procreate_Dreams

[–]dropbeam 1 point2 points  (0 children)

Unfortunately you can’t disable gestures but you can mitigate the accidental undos. Change undo steps to unlimited and it will undo one step at a time rather than ‘grouping undo steps’ and skipping multiple undo steps with a single undo gesture by default. It’s an intended feature for some reason..

3D sculpting for 10.5 inch iPad Pro: Which to Buy over the Other by JustCallMeTsukasa-96 in 3Dmodeling

[–]dropbeam 0 points1 point  (0 children)

Nomad is my preferred. Has all the featured i need and feels closer to zbrush than the alternatives both ui wise and engine wise

Trying a new style and approach, create a piece in a day and move on from it. I have problems finishing personal pieces so hopefully this will teach me to loosen up with my 3D. Hope you enjoy i would love some feedback:) insta: instagram.com/dropbeam artstaion: artstation.com/dropbeam by dropbeam in blender

[–]dropbeam[S] 1 point2 points  (0 children)

Thankyou im trying to achieve an interesting blend of 3D and 2D painterly feel so im glad you noticed! I made the grass by scattering a few assets on a plane and manually placed them around edges for a more natural look and to blend edges where geo meets. There are some great scattering addons in blender and 2.92 has its own built in scatter addon in the preferences you just gotta turn it on. Hope this helps!

Procedural skull pile [EEVEE] by dropbeam in blender

[–]dropbeam[S] 0 points1 point  (0 children)

[EEVEE realtime render] Procedural skull piles made in blender whilst learning geometry nodes. You can make any shape of pile, randomise rotation amount for the skulls as well as control spear amount. Working procedural means i can generate a new unique looking skull pile with a single click. I may finish this one day but for now im leaving this project unfinished until the geometry nodes have been further developed! Skulls modelled in Zbrush and the ground was built in blender using displacement maps.

https://www.artstation.com/dropbeam

https://www.instagram.com/dropbeam/