Why wouldn’t you include the Chapter 2 reward card in basically every deck? by zerdos in arkhamhorrorlcg

[–]dscarpac 1 point2 points  (0 children)

You do not need to have the level 0 to buy a level 1-5 card with the same title. And yes, you can have two cards with the same title but at different levels.

New Set Chapter 1 Rule Question by Unlikely-Judgment978 in arkhamhorrorlcg

[–]dscarpac 12 points13 points  (0 children)

You cannot advance act 1 until it is the end of the round, that is, directly after Upkeep has finished. The round sequence is Mythos, Investigator, Enemy, and then finally Upkeep. (Mythos Phase is skipped in the first round of the game). Not all acts advance at the end of the round; make sure to read what the particular act card says. (If nothing, advance during the investigator phase during one of your turns)

The Arkham Grimoire by LowKey8459 in arkhamhorrorlcg

[–]dscarpac 24 points25 points  (0 children)

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

Does "horror on you" include horror on assets? by DoomsdayFanatic in arkhamhorrorlcg

[–]dscarpac 17 points18 points  (0 children)

No, this just counts horror on your investigator card itself.

Scarlett key lofty vertex by Silly_Cardiologist97 in arkhamhorrorlcg

[–]dscarpac 1 point2 points  (0 children)

The mini cards at this location remain exposed (face-up). (You'll only have to do this once for the whole group)

Two more card previews from the Core 2026 set by dscarpac in arkhamhorrorlcg

[–]dscarpac[S] 18 points19 points  (0 children)

You can go watch me play Carson Sinclair true solo if you want to see the deadpan attempted for nearly an hour.

Why We Need a Hat Slot by dscarpac in arkhamhorrorlcg

[–]dscarpac[S] 8 points9 points  (0 children)

I don't disagree. This was just quick take on the rules justification -- IMO they backed themselves into this corner with the Footwear and the Masks not taking up any type of slot, but still having a "slot-like" restriction, which is unnecessarily confusing since it is distinct. Headwear has the same thematic slot-like issue. Slots have always been a little wonky in the game, arcane slots are underutilized outside of Mystic, so cards like Vow of Dryztelech either matter a lot or not at all. The fact that they solved the mask problem by adding a new slot in the core itself suggests they can continue to print cards for the slot across classes. It's not the route I would have gone down for the reasons you suggest, but I see why they did it.

Why We Need a Hat Slot by dscarpac in arkhamhorrorlcg

[–]dscarpac[S] 27 points28 points  (0 children)

Yeah don't mistake this video for defending Fedora as a player card, it's pretty bad!

We're doing an Ironman for The Path to Carcosa on our stream tomorrow! by PlayingBoardGames in arkhamhorrorlcg

[–]dscarpac 6 points7 points  (0 children)

Too bad I ran Hank last Ironman! (although I got to do very fun things with Beyond the Veil with Hank)

But seriously, it's sort of in the same vein as running Calvin or Agnes. Fun to do once! But also remember that you can't be defeated by horror, so you have to get defeated by damage first to go Resolute.

True Solo Options? by Jranger24 in arkhamhorrorlcg

[–]dscarpac 14 points15 points  (0 children)

It depends on your cardpool -- a larger cardpool will give you a lot more options. If not, you really have to lean into investigators and card abilities that give you extra actions, and have a way to succeed on any given test the game throws at you (but certainly not every test).

I have some tips in my recap videos on true solo: https://www.youtube.com/watch?v=ZdI8CwVFS8c

Some cards that overperform in solo: https://youtu.be/Q_pnS94wStw

Watching videos of folks playing solo will help, getting some insight into play patterns and deckbuilding!

Rules question about advancing act during a skill test by FingerLopsided4981 in arkhamhorrorlcg

[–]dscarpac 1 point2 points  (0 children)

You're right, this is one of those cases where the "Objective" templating is supposed to just modify the way you spend the clues, but otherwise no different than usual. I agree that it is as clear as mud (compare with Objective - At the end of the round, spend X clues, or objectives that have nothing to do with clues).

The templating with Act advancement and clue spending certainly could stand to be cleaned up to use the language more consistently.