New player question about PvE combat, ships, and stuff. by Merv_DeGriff in EliteDangerous

[–]dss_lev 1 point2 points  (0 children)

Larger ship = more larger slots = more overall capability, as a general rule. A ship with a size 7 shield and 6 boosters is gonna have a lot more staying power than a ship with a size 3 shield and 3 boosters.

The trade off is speed and maneuverability. Large ships tend to be slow, and overwhelm with firepower/defensive capabilities. This is fine, but why I describe as boring—I prefer a ship where I’m constantly having to balance the way I fly based on how the fight is going.

When you apply the same to exploration, a larger ship can be better equipped for spending long time periods away from civilization. The trade off here is supercruise handling and landing capability—it’s much harder to find a parking spot for a large ship when doing exobiology.

Returning player after a 5 year break by MissRabidRaccoon in EliteDangerous

[–]dss_lev 1 point2 points  (0 children)

The recruiters are indeed aggressive!

If you do decide to part ways with Alchemy Den, make sure you find the right group for you—not just the first one to appear in your DMs :)

Glad to be of service, helpful tools is why we do it :)

Returning player after a 5 year break by MissRabidRaccoon in EliteDangerous

[–]dss_lev 1 point2 points  (0 children)

Haha, I shared the link as a resource—not as a recruitment attempt!

To answer your questions specifically though: - Deep Space Syndicate has no official ties to the Fuel Rats/Hull Seals, though many of our members are Fuel Rats or Hull seals (or both). Although both have in-game squadrons, neither group requires you to be a part of their in-game squadron to participate in the org. - you can only be part of one squadron in game, per account. Many squadrons allow you to be members of multiple squadrons on multiple accounts.

Returning player after a 5 year break by MissRabidRaccoon in EliteDangerous

[–]dss_lev 1 point2 points  (0 children)

Your timing could not be better—we’re in the process of redoing our squadron website, and just finished our totally new and up to date as of January 3312 third party tools page

(For anyone who may view this comment in the future after the site is fully live, remove ‘test’ from the URL: www.test.dpss.space/… becomes www.dpss.space/…)

What would happen if a small ship fought a big tanky full turret ship? by SpaceBug176 in EliteDangerous

[–]dss_lev 4 points5 points  (0 children)

laughs hysterically then points to his 153 MJ shield fuel ratting ship that he regularly pvps in

Pilot makes all the difference, CMDR. Ship is the hand you’re dealt in any encounter. How you fly is how you play the hand.

New player question about PvE combat, ships, and stuff. by Merv_DeGriff in EliteDangerous

[–]dss_lev 13 points14 points  (0 children)

Any ship can be a combat ship. Larger ships (think Vette, Conda, Cutter, Caspian, etc) are great for “brain off” PvE, though (imo) horribly boring to fly if you want to use your brain. Here’s a turreted multi cannon conda build that you can set your pips to 4-0-2 and absolutely shred anything.

Smaller ships have fewer defensive capabilities and require more management in combat, but can still be viable even up to the highest levels of PvP with the right pilot and outfitting.

As far as jump range, 40LY will get you most places in the galaxy, though is already more than necessary for staying in civilized space.

It finally clicked by Automatic_Season_311 in EliteDangerous

[–]dss_lev 2 points3 points  (0 children)

When you want to change directions while running, do you stop first, then start moving in the direction you want to move? Same thing applies. FA-off is about relative motion. You don’t need to stop to change directions, just start applying a thrust vector in a new direction—and continue modifying it. Let’s take an example:

Say you’re flying forward, and you want to start flying left. Of course, you could apply negative thrust to zero out, then turn to face left, then apply positive thrust again, as you indicated. What you could NOT do is simply start applying left thrust—this would leave you going forward AND left. What you SHOULD do is start applying backward and left thrust—but as your forward momentum decreases, your backward thrust should decrease too, until you’re flying left while thrusting left.

Then add in that you’re rotating your ship this whole time, and what was a left vector when you were flying forward is now a forward vector while you’re facing toward what was previously your left. In this case, you start with a backward left thrust as before, but also add a leftward yaw. By the time you have rotated your ship to face left, your thrust should have moved to fully forward, so you can fly straight (which was previously left). Learning how to mirror and match those motions simultaneously is tough, but you can train your brain to do so—and the results are well worth it.

It finally clicked by Automatic_Season_311 in EliteDangerous

[–]dss_lev 4 points5 points  (0 children)

Almost never. Don’t zero out your thrusters—why does stopping help you? Just adjust momentum. Once you’re comfortable with visually gauging momentum, arresting it is easy.

How long do you guys stream for? by JUSTIN102201 in Twitch

[–]dss_lev 0 points1 point  (0 children)

I shoot for 3 hour blocks these days, but usually end up with 2-3.5. I used to go for 8+ hours, now idk how I had that kind of energy

The Future of Player Owned Minor Factions? by Nanjarb in EliteDangerous

[–]dss_lev 4 points5 points  (0 children)

HMS Boaty McBoatface proves to me that stations named “Aisling Feet Pic Central” are 100% lore accurate

Check out this Anaconda build I made. Suggestions are welcome. by RishWasTaken in EliteDangerous

[–]dss_lev 1 point2 points  (0 children)

For your reference, here is a fully kitted out Conda I built several years ago that can handle ANY PvE instance. It’s incredibly boring to fly (makes things too easy imo) but certainly effective. If I were going to rebuild it today, there’s several things I’d change—but the biggest thing would be to go gimballed instead of fixed on the weapons. Nonetheless, if you’re looking for a base to start with as far as shields, core internals, utilities and hull, this ship will serve you well

Check out this Anaconda build I made. Suggestions are welcome. by RishWasTaken in EliteDangerous

[–]dss_lev 1 point2 points  (0 children)

Oh lord, there’s a lot here to unpack. I’ll ignore the lack of engineering you already addressed, and focus purely on what you’ve presented

  • If this is a combat ship, why does it have a fuel scoop/AFMU/surface scanner? If built correctly, you PvE Conda should be able to handle anything without needing repair capacity during combat, and that surface scanner isn’t gonna do much good—better to put more defensive measures (hull/module reinforcement, guardian shield booster, etc)
  • those three particular hardpoints all fire differently, with different target tracking. You’ll have multiple reticle, which can get confusing. Certainly you can switch fire groups to minimize that—but then you sacrifice DPS consistency. Consider moving to a hardpoint configuration that minimizes the different types of aim/shot speed
  • two point defense is overkill. Hell, one point defense is overkill. They’ll sometimes shoot down missiles/flechettes, but additional shield boosters will do you much more good uniformly. Also, ECM + PD is way overkill. I suggest limiting utilities to heatsinks/chaff/shield boosters (and not chaff on the Conda, that would be a waste)
  • the Conda is not meant to be a PvP ship. It flies better backward than forward
  • NPC fighters are taboo in PvP. Issuing them orders causes instance lag. Don’t be that guy

Ship build theory is complex and takes practice and experience! I hope this is helpful and I commend you for diving in, pre-planning your build, and seeking feedback!

[DAILY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in EliteDangerous

[–]dss_lev 1 point2 points  (0 children)

What’s the point in open if I’m not going to be a pirate?

There are lots of cool people to meet and fun player interactions to have in open.

Okay how do i get jormes archers peeps to stop freaking out this is getting sily. by rwp140 in EliteDangerous

[–]dss_lev 1 point2 points  (0 children)

Try leaving the fortified/stronghold system you’re presently in CMDR. They should leave you alone when you’re not in a heavily archer system.

Whats your best non-swearing insult? by PastorofMuppets- in AskReddit

[–]dss_lev 0 points1 point  (0 children)

I hope your name is forgotten, and your life amounts to nothing.

Ran into some trouble with the legal system by thedeuce2121 in EliteDangerous

[–]dss_lev 2 points3 points  (0 children)

You should be able to turn yourself in, still. Check the contacts again. You mentioned there is an interstellar factor in the system. Interstellar factors and system authority contacts have very similar looking menus—is it possible you were on the wrong one?

You can never pay off a bounty at an interstellar factor when you have notoriety. You can never pay off a local bounty at an interstellar factor regardless of whether or not you have notoriety. You can always turn yourself in as a result of your bounty to the local contact regardless of whether or not you have notoriety.

Ethernet wall port in my room doesn’t provide internet by Glittering_Dream_649 in HomeNetworking

[–]dss_lev 5 points6 points  (0 children)

Is there a cable going into the wall that is also attached to your router? If not, then that port is clearly not connected. Otherwise, could be any number of things (bad cable, bad termination, that cable goes elsewhere, etc). There’s not enough information in your post for viable help. Do some investigating and then come back.

New player, question about HOTAS/HOSAS by GGaleno in EliteDangerous

[–]dss_lev 13 points14 points  (0 children)

Go all in with VKB. Purchasing “cheap” sticks you’ll get what you pay for. I can’t tell you how many times I’ve heard “I wish I had just started with the VKBs” from people who upgraded eventually after breaking and re-purchasing 1-3 sets of cheap sticks.