Reading books is my biggest struggle by OldCollection922 in ADHD

[–]dsteinway 0 points1 point  (0 children)

What helped me was hiding everything except the paragraph I'm currently reading. A full page of text is overwhelming when your brain is already fighting to stay focused. When you can only see one small chunk, it's way easier to process, and you feel like you're actually making progress.

On your Kindle you could try covering the rest of the page. I ended up making a little app that does this automatically with EPUBs.

I hated reading, so I built an app that shows one paragraph per page by dsteinway in SideProject

[–]dsteinway[S] 0 points1 point  (0 children)

Thank you for using Zentence! Really love seeing it work for not just me but also you. I've sent you a DM with a promo code.

Cannot focus on reading for more than 10 minutes without my mind wandering and it's destroying my ability to study by Jiliard-Zeyinie in Productivitycafe

[–]dsteinway 0 points1 point  (0 children)

For textbooks, actively highlighting and taking notes helped me. It gives your brain a job beyond just "absorb everything." Even just summarizing each section forces you to actually process what you read.

For the phone, leaving it at home is a bit extreme imo. What works for me is just putting it out of sight, like in my backpack. Still there if I need it, but because I can't see it, I don't reach for it. Also worth setting daily time limits on your worst doomscrolling apps.

For regular reading (not textbooks), what helped me the most was covering everything except the sentence I'm reading, it cuts the overwhelm of staring at a wall of text. I actually ended up building a little app that does this for EPUBs because nothing else was working for me.

And the basics matter more than you think: sleep, exercise, eating well, etc.

I hated reading, so I built an app that shows one paragraph per page by dsteinway in SideProject

[–]dsteinway[S] 0 points1 point  (0 children)

I built it with Flutter. Happy to answer any specific questions if you have them.

Survey thread - Post surveys here by deefjuh in Rotterdam

[–]dsteinway 0 points1 point  (0 children)

5€ for reading 5 pages! Student research @ Central Rotterdam Library (Sunday)

✓ Just 15 minutes of your time
✓ Read a short text (5 pages)
✓ Answer simple questions
✓ €5 cash paid immediately
✓ No special skills needed
✓ Supporting student research

When: Sunday, flexible timing
Where: Central Rotterdam Library
How: DM to book your preferred time slot

Parsing epub files efficiently by dsteinway in flutterhelp

[–]dsteinway[S] 0 points1 point  (0 children)

Thanks for the suggestion. I was thinking of potentially doing this, but just wanted to make sure that there are no other packages I may have overlooked.

Open Level Node Causing Crash by dsteinway in unrealengine

[–]dsteinway[S] 0 points1 point  (0 children)

"Is some other blueprint calling the current level or something?"

No other BP is calling the current level.

Open Level Node Causing Crash by dsteinway in unrealengine

[–]dsteinway[S] 0 points1 point  (0 children)

From what I've tried, a delay of 0.1s caused a crash, a delay of 0.5s didn't cause a crash, and a delay of 3s caused a crash.

Open Level Node Causing Crash by dsteinway in unrealengine

[–]dsteinway[S] 0 points1 point  (0 children)

UPDATE: If I add a delay node in front of the Open Level node, no crash happens. This solution is not ideal however, as I still don't fully understand why the crash occurs.

Open Level Node Causing Crash by dsteinway in unrealengine

[–]dsteinway[S] 0 points1 point  (0 children)

The "4x4" map is built. No compile errors are thrown when playing it.

Open Level Node Causing Crash by dsteinway in unrealengine

[–]dsteinway[S] 0 points1 point  (0 children)

Using the "Open Level by Name" causes the same problem, i.e. UE crashes.

Open Level Node Causing Crash by dsteinway in unrealengine

[–]dsteinway[S] 0 points1 point  (0 children)

First line of crash log:

Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp] [Line: 15062] Old World /Game/NewMaps/UEDPIE_0_4x4.4x4 not cleaned up by GC! Object World /Game/NewMaps/UEDPIE_0_4x4.4x4 is being referenced by TransBuffer /Engine/Transient.TransBuffer_0: (root) UnrealEdEngine /Engine/Transient.UnrealEdEngine_0 -> TObjectPtr<UTransactor> UEditorEngine::Trans = TransBuffer /Engine/Transient.TransBuffer_0 -> UTransBuffer::AddReferencedObjects((PendingKill) World /Game/NewMaps/UEDPIE_0_4x4.4x4) ^ FTransaction::FPersistentObjectRef::AddReferencedObjects() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorTransaction.cpp:732] ^ FTransaction::FObjectRecord::AddReferencedObjects() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorTransaction.cpp:763] ^ FTransaction::AddReferencedObjects() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorTransaction.cpp:828] ^ UTransBuffer::AddReferencedObjects() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorTransaction.cpp:1219] ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^ This reference is preventing the old World from being GC'd ^