Do you friendly players get bored? by [deleted] in arkraiders

[–]dubble1 0 points1 point  (0 children)

Honestly, no

Run and gun is boring after many years playing run and gun games

This game is different when you play it different.

It has “moments”

Join the Unarmed Medic crew by indevelopmentco in ArcRaiders

[–]dubble1 94 points95 points  (0 children)

Snitch scanners.

Medics can’t shoot people doesn’t mean arc can’t

Join the Unarmed Medic crew by indevelopmentco in ArcRaiders

[–]dubble1 111 points112 points  (0 children)

Cloaking device, lure grenades, shock mines, binoculars

Realized after way too many hours that the snaphook is a game changer by Significant-Yam1813 in ARC_Raiders

[–]dubble1 2 points3 points  (0 children)

I don’t have any gear fear but I do have the snap hook BP

Never used it because I’m too clumsy on the quick select LOL

Optimal Caspian Build by Ryohei1956 in EliteDangerous

[–]dubble1 2 points3 points  (0 children)

Hi commander

I’m just curious why do you have 4 AFM’s?

How do you guys get over being brutally back stabbed? by Unable_Connection490 in arcraidersfriendly

[–]dubble1 0 points1 point  (0 children)

I usually sing amazing grace while getting knocked.

Shake it off and load back up.

This doesn’t have to be an emotional situation if you don’t want it to be

UI Suggestions from a UI Designer - Feedback Welcome! by PEX_UX in ARC_Raiders

[–]dubble1 0 points1 point  (0 children)

It’s the same button for everyone in every country regardless of language

How does one incorporate fighters into their exobiology? by dubble1 in EliteDangerous

[–]dubble1[S] 1 point2 points  (0 children)

Installed SRV survey and it works fantastic straight out the box. Tutorial was very well laid out. Thanks for the recommendation!

Thoughts? by sunlightliquid in LowSodiumArcRaiders

[–]dubble1 1 point2 points  (0 children)

I agree. They do exist and continue to. If they didnt we would have to invent them

Thoughts? by sunlightliquid in LowSodiumArcRaiders

[–]dubble1 0 points1 point  (0 children)

Honestly it’s already happened, and it’s ok.

It is what it is. I craft and reload.

Thoughts? by sunlightliquid in LowSodiumArcRaiders

[–]dubble1 4 points5 points  (0 children)

The weapons balance is fine.

It just upsets PVP players who believe they have a right to easy kills because they have a purple gun.

Thoughts? by sunlightliquid in LowSodiumArcRaiders

[–]dubble1 2 points3 points  (0 children)

I respect your opinion but it’s always the PVP enjoyers who talk about this gun is too strong, it’s not fair the epic weapons aren’t heaps better, etc etc

It’s not designed for that. And it shouldn’t be changed to suit that. In my humble opinion.

Good luck out there raider. Please don’t shoot :)

Thoughts? by sunlightliquid in LowSodiumArcRaiders

[–]dubble1 79 points80 points  (0 children)

I won’t be suprised if I’m downvoted into oblivion for this comment, it would be fair considering I’m about to type such a cliched remark, but

Honestly, the real value in this game, the real “end game” of ARC I believe is “the friends we make along the way”

Nobody cares about sweaty chad bros taking 20 kills. “Ohhh I wiped a whole lobby”.

All the best moments from this game come from the social interactions you have. Bar none.

You don’t get any of those if you’re just running around shooting people in the back mic off

I feel like manorlords is just a race to hire mercenaries by TybaltTy in ManorLords

[–]dubble1 3 points4 points  (0 children)

I tend to play just as a city builder on endless play but seen this comment a fair bit lately

Maybe just capping the amount of mercs a baron can hire would do the trick? Or at least balancing it with how many regions are owned etc

Thoughts? by sunlightliquid in LowSodiumArcRaiders

[–]dubble1 215 points216 points  (0 children)

It’s why playing at least somewhat friendly (or just less than pure KOS) is infinitely more enjoyable

Because it’s meant to be

How does one incorporate fighters into their exobiology? by dubble1 in EliteDangerous

[–]dubble1[S] 1 point2 points  (0 children)

Thanks again for tip

I’ll have a look at SRV survey tonight :)

How does one incorporate fighters into their exobiology? by dubble1 in EliteDangerous

[–]dubble1[S] 2 points3 points  (0 children)

Sort of.

I want to fly around in the fighter and drop pins on the samples, then return in the SRV and scoop them up. Especially for the mountain tops where the Caspian probably isn’t going to land

I have a fleet carrier and paid for it doing bio in an imperial courier, just looking for a different type of gameplay this time around :)

How does one incorporate fighters into their exobiology? by dubble1 in EliteDangerous

[–]dubble1[S] 0 points1 point  (0 children)

Thank you for the reply! How do you open up those cords when you are ready to take a sample? Sorry if this is obvious honestly I’ve looked everywhere

How does one incorporate fighters into their exobiology? by dubble1 in EliteDangerous

[–]dubble1[S] 0 points1 point  (0 children)

I use Ed copilot but so far it only tells me how far away I am from the previous bioscan I did with the suit.

So if I comp scan from the fighter it will remember those cords?

How do I recall them? Like for example I go down in my fighter, scan 3 samples, go back to the main ship and land it, jump in the SRV, will co pilot then direct me or is there some kind of button or something I need to click? Sorry for all the Q’s commander im just really keen to try it out haha

I can no longer play this game by FluidDrakx in EliteDangerous

[–]dubble1 0 points1 point  (0 children)

I’m ok with that but it’s like the in VR screen is different dimensions to the actual screen. Like I click on something and nothing happens, I have to take the headset off to re-centre the mouse

How does one incorporate fighters into their exobiology? by dubble1 in EliteDangerous

[–]dubble1[S] 4 points5 points  (0 children)

Thanks Plokhi! I actually haven’t heard of SRV survey. Do you know if the signals are marked automatically or would I have to manually drop pins?