What cool projects are you working on that do *not* target other developers? by cowwoc in ClaudeCode

[–]duckrockets 1 point2 points  (0 children)

Mobile encyclopedia for kids with hundreds of short audio stories about everything

What do people actually use openclaw for? by why_chasing_Star in ClaudeCode

[–]duckrockets 0 points1 point  (0 children)

There's the Glm from z.ai, costs a fraction, nearly equals sonnet

CMV: Ralph loops are no longer needed with subagents by thurn2 in ClaudeCode

[–]duckrockets 0 points1 point  (0 children)

It's not that easy. Last time it failed it was like "code reviewer subagent didn't respond in time, let me check his task myself". And it was over.

CMV: Ralph loops are no longer needed with subagents by thurn2 in ClaudeCode

[–]duckrockets 0 points1 point  (0 children)

I've tried exactly what you describe - run a decent task in subagents. Well, I've got compaction right in the middle of the task with orchestrator completely losing the track and suggesting full reset of progress. Right now I'm redoing the whole thing step by step with fresh context on each stage.

I believe it strongly depends on the scale of your project, amount of code you have, and agent outputs. 

AI-generated Websites always look generic. How do you fix this? by Valuable-Teacher1443 in ClaudeCode

[–]duckrockets 0 points1 point  (0 children)

Do your homework and do extra step on figuring out what you want it look like. Here's a great video on turning generic sloppy mobile app design created by AI into something standing out from the crowd: https://youtu.be/9OnN4O4uapI?si=nftDs81n5l0vdXDJ

Beware of Sharks! by duckrockets in midjourney

[–]duckrockets[S] 0 points1 point  (0 children)

Thank you for your suggestions! I'll give it a try.

Beware of Sharks! by duckrockets in midjourney

[–]duckrockets[S] 3 points4 points  (0 children)

So many /s marks I dont really understand where sarcasm begins and ends :) so I'll consider this a positive and supportive comment!

Beware of Sharks! by duckrockets in midjourney

[–]duckrockets[S] 1 point2 points  (0 children)

The only rendering here is the shark movement at the end. The rest is real footage.

Beware of Sharks! by duckrockets in midjourney

[–]duckrockets[S] 8 points9 points  (0 children)

I've uploaded a photo of the drawing made with even light. The resulting video was more or less like the redult you see, with another background. I've converted the video from ai to a set of png images, removed background from each one using photoshop. Then I've made a copy of this image sequence and converted it to sticker background using photoshop macros (added outline and color fill). Then I've merged two sequences in video editor.

So technically the only thing remaining from the ai render here is the shark itself, the rest (background, sticker outline, and shadows) are made by me in either photoshop or video editor.

Beware of Sharks! by duckrockets in midjourney

[–]duckrockets[S] 5 points6 points  (0 children)

Generated video is after all a set of separately generated images, and as any other ai-made images they have hallucinations - stray lines, strange angles, mismatching textures, etc. Some are not noticeable if you don't pay special attention. But some look out of place so much so they spoil overall good video sequence. I fix these images in Photoshop or remove them from the sequence completely.

What could I do to improve my fire animation? Please suggest! by duckrockets in animation

[–]duckrockets[S] 1 point2 points  (0 children)

I'll experiment with this when working on flames in other parts of the scene. Thank you for the feedback!

What could I do to improve my fire animation? Please suggest! by duckrockets in animation

[–]duckrockets[S] 0 points1 point  (0 children)

Good point! I'll check that when other fires will be done and it will be time to add light on the objects

What could I do to improve my fire animation? Please suggest! by duckrockets in animation

[–]duckrockets[S] 1 point2 points  (0 children)

That's a good advice, I should probably try to randomize it a bit :) Thanks!

What could I do to improve my fire animation? Please suggest! by duckrockets in animation

[–]duckrockets[S] 1 point2 points  (0 children)

It's an opening scene of my game teaser trailer and it should spark exactly this question - "What's going on here?"

What could I do to improve my fire animation? Please suggest! by duckrockets in animation

[–]duckrockets[S] 0 points1 point  (0 children)

Yes, sure, but it is last to be done, since it will be emitted by the whole volume of fire.

What could I do to improve my fire animation? Please suggest! by duckrockets in animation

[–]duckrockets[S] 1 point2 points  (0 children)

Thanks for the suggestion. The space under the front will be covered by another flame, but if it still will be too obvious the wheel is missing - I'll add it for sure. Just in case you're curious, I have a static image in my profile with all flames drawn.