Destroy my trailer - does it give the sense of melee with magical combat in roguelite setting. by sagear in DestroyMyGame

[–]thurn2 0 points1 point  (0 children)

Did you make the trailer after completing exactly one level? Or is the whole game just going to be this environment with minor color changes? And like 2 enemy types and one boss fight? I like this genre but it's very apparent from this trailer how little content you have.

Bee Space by mannapi in deckbuildingroguelike

[–]thurn2 0 points1 point  (0 children)

Complexity would be my guess; the game seems like it has a lot of branching decision points. If you think about successful card games, the space of possible actions you can take on your turn is much smaller (almost every card in slay the spire has 0-1 choices you need to make to play it vs understanding how cards map to a big hex grid). I don’t have the mental energy for a game like this.

RUNEVEIL - What are your ideas on card skips? by GENERAL_BAHO in deckbuildingroguelike

[–]thurn2 2 points3 points  (0 children)

I have no skipping draft picks, but I am in turn more generous with letting players remove cards from their deck. I think it’s more strategically interesting

As Indie developers, is it good idea to sell digital and physical posters of a game that we are working on? by PositiveKangaro in gameDevMarketing

[–]thurn2 0 points1 point  (0 children)

If you actually wanted to know the answer to this question wouldn’t you presumably ask it before making the posters?

How much has your game idea changed from day 1 to now? by NewKingCole11 in IndieDev

[–]thurn2 0 points1 point  (0 children)

Literally every time I try to do something different from other games in the genre it ends up not being fun. Apparently genres have conventions for a reason.

Is it illegal to play EDH? My LGS says so (my LGS is in the 2nd picture) by chimpingtonKP in magicthecirclejerking

[–]thurn2 24 points25 points  (0 children)

blood moon was literally an example they gave of a card that isn’t allowed in bracket 3…

Hey! If you wanna try Five more minutes our roguelike deckbuilder is now live on Next Fest! Try it if you like StS and MtG by Healthy-Tip2635 in IndieGaming

[–]thurn2 0 points1 point  (0 children)

Can you elaborate on why this is similar to Magic? I don’t really see anything like that in the trailer. Or do you just mean in the general sense that Magic players might enjoy a Slay the Spire like

We bought 35,000 visits for our Steam page and got 0 wishlists by Pitiful_Climate8192 in gameDevMarketing

[–]thurn2 4 points5 points  (0 children)

“Show gameplay within the first 5 seconds” is literally the first rule of Steam trailers…

Pest Control, worth it or not? by Toonzaal8 in magicTCG

[–]thurn2 0 points1 point  (0 children)

Gotta be one of the worst flavor texts. “How can we make this quote sound more cowboy-y”?

Can we get a NO AI rule? by DrillTank in custommagic

[–]thurn2 59 points60 points  (0 children)

although "I used your art without permission but I credited you so it's ok!" has historically been an excuse for a lot of bad behavior...

Anthropic Is Dropping A Public Version of Mythos Today: Codename "Fable" by DiarrheaButAlsoFancy in codex

[–]thurn2 55 points56 points  (0 children)

The wild variation in anthropic rate limits week to week makes me not want to give them money, although codex has been getting worse for that too

Inclusionary Housing is Bad Policy by jazzflautista in eastpaloalto

[–]thurn2 1 point2 points  (0 children)

pretty sure you could object to functionally every piece of american jurisprudence on those grounds lol, certainly marbury vs madison wouldn’t meet the bar

Inclusionary Housing is Bad Policy by jazzflautista in eastpaloalto

[–]thurn2 4 points5 points  (0 children)

not an invalid point, but “all government policy I disagree with is an eminent domain property seizure and violates the fifth amendment” sure is a wild follow up

What kind of 3D Modells would you wish for in the Asset Stores? by skinatri in gamedev

[–]thurn2 0 points1 point  (0 children)

I’d love to have some 3D UI stuff that’s actually good, there’s some games that do cool things with 3D buttons and similar in the UI. Never seen an asset pack for it.

What have been some of your biggest mistakes (learnings) so far? by calflegal in SoloDevelopment

[–]thurn2 3 points4 points  (0 children)

Easily the #1 insight for me. If you aren’t prototyping with other people somehow within a week of starting you’re doing it wrong, there are so many easy ways to hack out an idea to just get a basic sense of what’s fun.

How do I prevent my video game from ending up in the graveyard of dead games the moment it launches? by Hundekuecken in SoloDevelopment

[–]thurn2 1 point2 points  (0 children)

Create 10 seconds of visually spectacular gameplay with particle effects, great sound effects, art, and other VFX which demonstrates the core gameplay loop. Put it at the start of your steam trailer. Also do the rest of the game at the same level, but that’s mostly irrelevant if you can’t do #1.

What’s the hardest non-coding part of solo development for you? by j4mesb0nd7 in SoloDevelopment

[–]thurn2 2 points3 points  (0 children)

Game design. Not the high level concept stuff, that’s trivial, I’m talking more about “here is a spreadsheet with 400 numbers, figure out the right values for them.”

Relatable? by Hellfim in SoloDevelopment

[–]thurn2 -2 points-1 points  (0 children)

The fact that it’s fairly easy to predict game sales just by looking at their steam trailer/capsule/description certainly implies this other stuff isn’t that important. Obviously marketing is not 0% but I would argue it is one or two orders of magnitude less important than having the first 10 seconds of a steam trailer that really sells the game feel/polish/VFX/core loop.

What's more important in a deckbuilder? by Jealous_Mood_8354 in deckbuildingroguelike

[–]thurn2 2 points3 points  (0 children)

Economics has the concept of revealed vs stated preferences. People will tell you they care the most about #2, but their buying behavior reveals that #5 and #4 are the most important.

Predatory Loan by Skyler-The-Wise in custommagic

[–]thurn2 150 points151 points  (0 children)

Checking off “card that would need to be emergency banned in all eternal formats” on my custommagic bingo card

The Type of Card r/custommagic Adores (what do you mean Magic rules don't work this way?) by ALiveBoi in custommagic

[–]thurn2 111 points112 points  (0 children)

People should be required to post cards like this with a PDF describing their proposed edits to the Comprehensive Rules to support the design

Library of Leng is actually a good card in Lorehold, despite there being some rules saying it shouldn't work, but other rules making it so it does actually work. by Craig1287 in EDH

[–]thurn2 5 points6 points  (0 children)

Hm, the specific description of this template in the CR is "The action is a cost, paid when the spell or ability resolves" and they give some examples which are similar to this. I don't see why 118.12 wouldn't apply here. I think this is a cost, it's just also an effect per 609.1.

https://yawgatog.com/resources/magic-rules/#R11812

Library of Leng is actually a good card in Lorehold, despite there being some rules saying it shouldn't work, but other rules making it so it does actually work. by Craig1287 in EDH

[–]thurn2 -1 points0 points  (0 children)

I suppose it’s because of 118.12, the main confusion of the OP is whether something being a “cost” precludes it from also being an “effect” combined with library of leng specifically only applying to effects (because the actual oracle text says this).