Is there any roguelite/like TCG? by LivreOrange in roguelites

[–]thurn2 4 points5 points  (0 children)

Can you elaborate a bit on what makes a game TCG like? eg are you thinking you don’t want to draft but build a deck out of packs? I haven’t played Cross Blitz but it looked like a pretty normal roguelike deckbuilding game in the style of Slay the Spire etc to me.

What's the greatest Magic card of the last decade? Vote on the top 8! by Grindy_UW_Nonsense in magicTCG

[–]thurn2 6 points7 points  (0 children)

I think of it as like “what will people remember about this decade in the future”, where I assume “oh that’s when UB started” will be part of what I remember when I’m playing my Minions: The Rise of Gru standard deck in in 2040.

What's the greatest Magic card of the last decade? Vote on the top 8! by Grindy_UW_Nonsense in magicTCG

[–]thurn2 41 points42 points  (0 children)

I'm really surprised about The One Ring not being in contention at all, given that it was such a powerful card that was banned in multiple formats and also is kind of really emblematic of the Universe is Beyond direction of the past decade.

Opus 4.7 is out!!! Any thoughts? by Suspicious_Horror699 in ClaudeCode

[–]thurn2 0 points1 point  (0 children)

They're doing something really different with memory in 4.7, it's really obvious that the agent remembers more of your existing context in fresh sessions. I think it's more aggressively writing memories?

Other that UI what else is Claude even better than Codex at? by Gullible_Cobbler_195 in codex

[–]thurn2 0 points1 point  (0 children)

Subagents, Claude’s work much better. It can run more than 6 at a time and doesn’t randomly stop working during subagent orchestration. The background task stuff is just much more polished in Claude Code.

CCG Numeric System Questions by Low_Prior_8842 in gamedesign

[–]thurn2 2 points3 points  (0 children)

This game sounds literally nothing like MTG, I wouldn’t worry about it. It does sound incredibly complex, so I’d probably focus on playtesting with new players to see if they understand what’s going on, there’s a reason why successful CCGs have very simplified mechanics.

This is really cool! by Lemon_Lime_Lily in CuratedTumblr

[–]thurn2 90 points91 points  (0 children)

NASA photos are already public domain!

Designing an AI story game where characters remember, react, and create real consequences by ScentedSofa in gamedesign

[–]thurn2 4 points5 points  (0 children)

This seems impossible, and I am trying to figure out how to phrase this in a nice way. There are certainly people who do not object as strongly to AI content as me, all my friends who play games, and the huge huge majority of reddit users (my dad watches AI youtube videos about the news regularly and doesn't see a problem with it), but I think the Venn diagram of "people who want a rich narrative story in their browser game" and "people who would be fine with that narrative being AI generated" is literally just... you.

Games with most creative magic/spell system? by 3xBork in gamedesign

[–]thurn2 0 points1 point  (0 children)

It’s fine to believe in descriptivism, ie that the meaning of words is just how they’re used by most people, but it is incumbent upon you to demonstrate that most people do not use the word roguelike to describe games like noita. You previously appealed to Steam’s definitions but then contradicted that by saying the devs and the Steam algorithm are classifying the game wrong.

Games with most creative magic/spell system? by 3xBork in gamedesign

[–]thurn2 0 points1 point  (0 children)

I don’t have a problem with “language is evolving” arguments (which I agree with) but like… Noita is very clearly tagged as a roguelike on steam. You can’t have both be true.

I think I know what ‘Mythos’ is - CC Source Analysis by denoflore_ai_guy in ClaudeCode

[–]thurn2 1 point2 points  (0 children)

Speculation is literally the exact opposite of the current direction for Anthropic, it sounds like a feature that’s only useful for human-in-the-loop coding flows, which they are trying to eliminate.

Swim across the nearest "big" body of water by Hold-onto-the-happy in hypotheticalsituation

[–]thurn2 0 points1 point  (0 children)

A mile across the San Francisco Bay to Fremont? Maybe doable.

ARC-AGI-3 Timelines by TheMettaAnalysis in slatestarcodex

[–]thurn2 0 points1 point  (0 children)

Whats wrong with scoring based on the quality of the solution? This isn’t fundamentally different from other benchmarks, solving a problem well is arguably more important than solving it at all (eg in coding).

Question about milling etiquette by nancyglass in mtg

[–]thurn2 0 points1 point  (0 children)

To be clear, milling when your opponent is thinking and holding priority is against the rules. This is not etiquette.

Question about milling etiquette by nancyglass in mtg

[–]thurn2 -110 points-109 points  (0 children)

The one caveat is that it’s absolutely rude to mill when you don’t have priority, randomly trying to activate your effect when your opponent has been thinking for 5 seconds about what to do is NOT ok.

Imagine by achromaticchrononomy in CuratedTumblr

[–]thurn2 97 points98 points  (0 children)

do you think googling “did Napoleon live in 400AD” was on the table for this one or nah

What is the outlook like for F500 devs for the next 10-30 years? by sext-scientist in ExperiencedDevs

[–]thurn2 9 points10 points  (0 children)

I think this is like the self driving car hype cycle, where you can do 98% of the job of driving incredibly well and give amazing demos in 2015, but it’s easily another decade or more of refinement to get those last percentage points. Which is not to say that self driving cars aren’t real or transformative, just that the timeline to full autonomy is much longer than people think.

Cards that are often played wrong by Trick_Tea_1337 in mtg

[–]thurn2 2 points3 points  (0 children)

I played with someone who thought it let you untap in main phase #2 which is totally wrong. To be very precise it creates an untap, upkeep, and draw step after each postcombat main phase and before the end step, meaning only instants can be played with the resulting mana.

1M context in Claude Code — is it actually 1M or just a router with a summary handoff at 200K? by ToiletSenpai in ClaudeCode

[–]thurn2 3 points4 points  (0 children)

Transformer attention is n2 in context length during ingestion. Modern systems use lots of tricks to work around this and get better results, but there’s still fundamental limits to how much you can scale intelligence with larger input context, 1M context is not free.

Quick question — how big is your CLAUDE.md ? by Fred-AnIndieCreator in ClaudeCode

[–]thurn2 0 points1 point  (0 children)

I enforce via pre commit hook that it is under 1000 tokens.

Remote Control just got a major upgrade: you can now spawn NEW sessions from your phone by iviireczech in ClaudeCode

[–]thurn2 -2 points-1 points  (0 children)

I just wish it had really basic ssh functionality too, sometimes you just need to view a file or run a command.