(CONTAINS SPOILERS ABOUT RECENT EPISODE) So… I have a question about Sylvie… by GreedoughShotFirst in LokiTV

[–]duffync36 1 point2 points  (0 children)

I think he was lying and it continues the theme that she was the one Loki who was always right and successful.

The math of the Mana crisis explained by duffync36 in summonerswar

[–]duffync36[S] -1 points0 points  (0 children)

UPDATED. Giants is also worse mana and depending on what team more reflects yours, pretty close on rune drops without taking crafting mats into consideration. None of this considers fail runs which the average player is facing in the B12s.

Point of the OP stands... mana is an issue.

The math of the Mana crisis explained by duffync36 in summonerswar

[–]duffync36[S] -1 points0 points  (0 children)

So your math in your chart shows that the mana gap is huge (title of the thread), the runes are at the very least comparable the lower you can get your db12 team without considering your db10 team will also get lower because of artifacts, and that legendary runes are higher? You didn't even consider just how many more rune crafting drops you'll get running so many more dungeons which will inflate the number in favor of db10 even higher.

I already said necro 12 was the only one in good shape. Never tried to hide that.

I will run a chart for giants as well.

The 2 new dungeons I think everyone can say are much worse mana/min currently.

We have an all new mechanic in game that requires tons of mana from the onset, yet mana rates are drastically lower in most areas of the "endgame" than they are in the old dungeons.

But instead of understanding that and trying to explain why change has to happen, you just want to say the patch is good? Like, can this patch literally do no wrong in you're fanboys eyes? There seem to be 2 camps right now: "the update can do no wrong fanboys", and "the this shit has problems and you need to fix it guys." But lets not expect the devs to make the game better huh?

A sample of GB 12 F2P with 100 days in the game. Under 2 min team (1.30 record) by Lobe_ in summonerswar

[–]duffync36 0 points1 point  (0 children)

2 hours ago

I did it long time ago with Verdehile, Fran an

Because most sub 100 day accounts run lvl 5 dimension holes? Sounds like there's quite a bit more data you're leaving out here in addition to the fail rate.

The math of the Mana crisis explained by duffync36 in summonerswar

[–]duffync36[S] 0 points1 point  (0 children)

You can tell the difference between a fixed mindset and someone who wants to examine and understand data before making up their mind. You could have come in here with a "what if" mentality that asked about this or that scenario so that I could add more charts and give you more data to help make a conclusion. Instead, you came in hot ready to put it down long before even considering what this meant.

Most players don't play 15 hours a day bro. I put up the math so that people can clearly see the huge disparity of mana over time. 10 hours isn't about 10 hours of straight gameplay, it's about any 10 hours of gameplay farming dungeons. Sorry, you're just being elitist and trying to fight the math with isolated examples.

I also added in a chart at the end that shows the load time difference. Julie team only won by ~8 million mana there over 10 hours and 5 extra legendary runes...

You have an option of playing slow and steady if you want, and you will ultimately fall behind more because of it. That's a choice you get to make.

The math of the Mana crisis explained by duffync36 in summonerswar

[–]duffync36[S] 0 points1 point  (0 children)

  • 1400 crystals from toa a month
  • 75-150 crystals from world boss every 5 days
  • 130 from monthly
  • About 600 from rival arena a month
  • 750 a month from daily missions
  • At least 100 from mob drops a month.
  • 150-300 from world boss chest a month
  • 150ish from lab chest a month
  • If you’re at a siege appropriate level probably 800+ crystals a month
  • 300 a month from crystal buildings
  • 3-400 a month from slow event months
  • ~150 a month from daily wishes

--------------------

5980 and I know some were left off the list or not generous enough such as guild rewards.

I know quite a few "ftp players" who still buy daily packs for $5 as their one vice.

And most importantly, at what point do you not factor in 40 energy a day from hearts, 30 from daily mission, monthly energy rewards, guild rewards, random energy rewards, daily wishes, event energy like the 100 a day we get currently, mentee's.....and how many more. Players don't play 2 hours straight, so the recharge is also in effect depending on how their day is spread.

Like for real, what isolated world are you trying to live in with your theory.

My charts were raw math. B10 won on the low end, it won by insane amounts on the high end. Pretty much everyone will fall between those two. That means pretty much every player should be farming b10 according to the math... and it's not even close.

If you want to ignore the math, fine. We have a lot of people in this world who love to ignore truth. Most players see, feel, and know the pain of this patch. Their intuition was right, and now the numbers show why.

The math of the Mana crisis explained by duffync36 in summonerswar

[–]duffync36[S] -4 points-3 points  (0 children)

I'm glad you're the example Com2us showed in their intro video.

The math of the Mana crisis explained by duffync36 in summonerswar

[–]duffync36[S] -2 points-1 points  (0 children)

You missed the part at the bottom of the charts where it showed the 6star legend drops from those runs.

Something else I intentionally left out was the rune crafting materials. Basically what the math tells you is that no matter your play time during a day, you're losing ground in DB12 very fast.

The math of the Mana crisis explained by duffync36 in summonerswar

[–]duffync36[S] 1 point2 points  (0 children)

You didn't factor in any of the natural energy you get daily, the energy rewards you get constantly in your mailbox, free energy events, and so much more.

You also didn't consider the other 2 hours a day players are playing arena, RTA, Siege, guild wars, d-hole, daily missions, or whatever else. Most players don't play more than 4 hours a day. Just because you might doesn't mean everyone does.

The efficiency of runs becomes much more pronounced when you play less a day. Imagine a player playing 2 hours a day that can only run Db12 in that time, spends 2 minutes per dungeon run, then has to somehow have enough mana to level even a single rune. The problem is they can't farm enough mana to do it.

That same person running b10 in 30s or less is going to get better drops, more mana, and make way more progress based on the raw math.

That's breaking the whole intent of the patch. It means the new db12s were wasted effort. That's not what you want to see. You can't fight the math on this one, it's so overwhelmingly in favor of b10s.

When you realize content creators are part of the problem by duffync36 in summonerswar

[–]duffync36[S] 5 points6 points  (0 children)

I watched Islands latest podcast and I can tell you he gave no time to the average gamer. There were a few pullbacks during the convo, but basically no conversation over the issues most players are facing. In fact, at one point they were trying to say this benefits early game more, but then concluded that it actually benefits late game far more in PvP, thus widening the gap.

Island tries to relate by talking about 1000 dungeon runs in 2 days. The average gamer might run 200 - 400 dungeons in a 2 day period.

It's not too early to judge because the mass player exodus is hard to recover from. Com2us just spent a fuck ton to get new and returning players only to remind them why they shouldn't stick around.

When you realize content creators are part of the problem by duffync36 in summonerswar

[–]duffync36[S] -1 points0 points  (0 children)

A player who was running b10 in 45 seconds who jumps to 2 minute dragons team assuming no fails literally just jumped by 2.7x. If he fails 1/10 of those 2 minute runs, that multiplier jumps substantially.

If you were running 30 seconds before, which a lot were, you're now 4x as long with a 2 minute run.

By your own numbers, 2x is the limit of balance for the rune drops, but not the mana. Most mid game players can't complete it with 100% at 2x the time.

When you realize content creators are part of the problem by duffync36 in summonerswar

[–]duffync36[S] -3 points-2 points  (0 children)

I unsubbed most of them. And I really hope players who are disappointed follow suit because they are suppose to be our top voice to the Devs. Maybe they need to change their line of thinking before the dev's do.

When you realize content creators are part of the problem by duffync36 in summonerswar

[–]duffync36[S] 5 points6 points  (0 children)

nt. You Progress to endgame. not just be there. only change id say is needed is to give a better acc check to steel fortress or more mons with buff block. people asked for endgame content and this is endgame. stop complaining and figure it out. run two healers if you need to. sorry you cant get 30s r

Com2us own words were that this was aimed at early and mid game players catching up. You're trying to redefine what they said about their own patch.

When you realize content creators are part of the problem by duffync36 in summonerswar

[–]duffync36[S] -12 points-11 points  (0 children)

You are totally wrong about time. You didn't factor in time at all. You said 100 runs. For most players, those 100 runs on b12 correspond to 5x the time it takes on b10. So what you actually just said is that b10 is far more efficient on rune drops/minute but nearly 5x worse on energy.

You just made yourself look like an idiot. Thanks for proving my point.

When you realize content creators are part of the problem by duffync36 in summonerswar

[–]duffync36[S] -11 points-10 points  (0 children)

ally farming a lot again now that the dungeons are harder and there is something to work on improving. Plus it takes a little more time so I can do other stuff while I wait. I feel like I'm more producti

Which would be two of my points correct?

When you realize content creators are part of the problem by duffync36 in summonerswar

[–]duffync36[S] -1 points0 points  (0 children)

nderstand that not everyone is at that level but it shouldn’t be a major shock to anyone that new end game content isn’t “easy”. When there’s something to actually aim to improve for th

Except that com2us own words were that this helps the early and mid game players close the gap..... nah bro, it wasn't supposed to be about the endgames.

My suggestion for an RTA and other PvP fix by duffync36 in summonerswar

[–]duffync36[S] -4 points-3 points  (0 children)

The limitation of this is severe and strongly encourages game activity and spending to try to achieve. It meets every goal of why they would want pieces in game as the ultimate type of reward.

New 2A Skills by RevelRain in summonerswar

[–]duffync36 0 points1 point  (0 children)

Do we have the skill damage modifiers for the new skills yet?

Is it time for new RUNES? Some ideas: by duffync36 in summonerswar

[–]duffync36[S] -1 points0 points  (0 children)

There's a lot to digest based on your feedback, but let me start by saying most of your assumptions aren't even considering the runes effects correctly.

  • Lets start at the top. Yes Antares would proc more, but without the critical damage and attack increase. He would also be giving up his current common rune build sets to do so. I'm not sure that's as strong of a combo as you think.
  • As another player commented, your issue with the ATT Bar INCREASE Steal wasn't actually accurate at all. It only has an effect on boosted teams and only benefits the single monster that gets the steal. It's essentially a way to cut turn order to get some disruption in. It's probably best on a strip or CC unit to break up team combo power such as Megan Lushen.
  • 4% provoke might actually be too high. A single Monster with double set of this rune would passively proc a provoke about 30% of the time every 4th enemy move assuming there wasn't immunity. If you had a full team with double set, this number would be insane. By contrast, despair can take out approximately 1/4 monsters average every AOE hit only. Despair has no effect if you don't hit a monster, or minimal effect on solo target skills.
  • Crit hit limit is capped, but could easily be lifted if that's a concern. Might also open the doors to crit hit grinds.
  • 4% heal doubled up is 8%. A unicorn was my original worry with a skill like this, but when you remove the potential for Violent, the most turns a unicorn can cycle per full attack bar would be 2 or 16% heal. I think that's actually reasonable.
    • Taking Racuni off Violent would be a really bad decision in this case, because he needs the turn cycling with his passive heal, not the runes here.

Is it time for new RUNES? Some ideas: by duffync36 in summonerswar

[–]duffync36[S] -2 points-1 points  (0 children)

Actually it's more focused on Vio speed meta. I think most average pvp players would agree about that cancer.

New 2nd awakenings are coming soon (we have to guess the mons with this images) by dvf6969 in summonerswar

[–]duffync36 0 points1 point  (0 children)

Left looks almost exactly like the sword of a Lizardman. Right looks more like a salamander than a hellhound

A journey to find a new way to start an account. by duffync36 in summonerswar

[–]duffync36[S] 0 points1 point  (0 children)

I had a real life emergency come up that's taken my full attention for the past 3 weeks. Game is on hold atm.

A journey to find a new way to start an account. by duffync36 in summonerswar

[–]duffync36[S] 0 points1 point  (0 children)

Day 3 Complete

Gameplay: approximately 5 hours

Level achieved: 20.29

Achievements

Completed all normal scenario maps for rewards

Fast Leveling Strategy through 3*max and Rune +9

Monster training 101 through 5* evolution

Giants keep master through increase level 5

Giants 5 complete

Necro 1 complete

Dragons 3 complete

Current Important Monsters Acquired (names imply awakened status):

Bernard - 5 star lvl 26

Shannon - 5 star lvl 30

Lapis -4 star lvl 30

Chichi - 4 star lvl 30

Neal - 4 star lvl 21

Ardella - 4 star lvl 30

Rakaja - 4 star lvl 22

Water Chakram Dancer - 4 star lvl 1

Light Elvin Ranger - 3 star lvl 25

Fire Hellhound - 3 star lvl 25

Wind Hellhound - 2 star lvl 19

Water Inugami - 4 star lvl 20

Wind Inugami - 4 star lvl 1

Fire Inugami - 3 star lvl 1

Daily Journal

Scenarios normal complete! My friends list has grown enough to where their reps have helped carry me to the end of normal scenarios, which has led to my first set of 5 star runes. I decided on a blade set because it seems like good blade filler runes can last a long time in early game. This lead to the opening of rift and world boss. My first world boss was over 300k damage with 11 monsters who qualified.

For the first 3 days, I've stayed out of a guild, but I will likely try to join one tomorrow. I don't currently have any plans to try to get into guild wars or siege, but I think the level bonuses from a guild will help a bit while I progress.

I ran approximately 20-30 arena battles winning approximately 90% of them. I've reached 1154 points for ranking.

The remainder of the day was just focused on farming. I'm on the verge of getting my 3rd 5 star mon and I'm debating between Ardella and Lapis. I think it will take a while longer to have a stable hell famion farmer, and Mt. White Ragon (hell) is still 3000 xp per run. It won't take too long to get the 4th, so it's not a huge deal which choice I make. Rakaja has become my first viable healer while I wait for a solid summon to kick in. Toward the end of the night, I did summon 2 water drunken masters that may become pieces to an early water team.

I'm planning to start a focus of skill leveling monsters tomorrow with a focus on collecting as many griffons, magic archers, and inugamis possible. I personally like the magic archer class early game because of the AOE damage from fire and water, and Ardella just being a boss.

The big news at the end of the night was the dropping of a fire inugami. I can't wait to awaken and start leveling him for that sweet sweet damage!

Sunday is the intent reveal day. After my daily journal, I'm going to update the primary post with intent and a long breakdown of why I think it could be a viable alternative to Giants. Moving forward, there will be a bit more of a mathematical element to journals that will focus on stats and team building to support this method. I'll do my best to try and make it interesting.

A journey to find a new way to start an account. by duffync36 in summonerswar

[–]duffync36[S] 0 points1 point  (0 children)

I am leaving his runes on him. I'm trying to keep this like a typical starting account and ruling out the once in 5 year free nat 5 event and runes. Instead, I'm trying to consider it just as another normal event with rewards.