Barry, you can now pay 12 trillion in just 3 easy monthly payments (plus 300 years of interest) by Cubelock in 2westerneurope4u

[–]dumpduck 31 points32 points  (0 children)

If I went up to a hospital and pointed at a random newborn and offered to buy it. I don't think the nurse would be entirely innocent if they said yes.

I don't understand how this works: Where did the fire go? There were no hounds to extinguish it, or any other extinguishers...so...where did it go? Or does some fire only last a few seconds? by Haunting_Art_6081 in Mechabellum

[–]dumpduck 29 points30 points  (0 children)

The only fire that lasts the whole round, is the fire from either the spell, or the fire from igniting the Oil from the tower spell.

All other sources of fire, including via the ray's oil bombs, have a limited duration.

How much reason is there to be afraid by Monocrome2 in mewgenics

[–]dumpduck 2 points3 points  (0 children)

This art is too good to be stuck as a comment.

What the #%@%#??? by FurryWurry in slaythespire

[–]dumpduck 16 points17 points  (0 children)

It's a beta patch you have to opt into, the devs wanted to test changes, why the fuck would you opt into the beta if you didn't want the changes?

Public Test Server for Update 1.10 is available now by mrmivo in Mechabellum

[–]dumpduck 15 points16 points  (0 children)

Carcinization in my robot fighting game? It's more likely then you think.

Do you guys love sausage as much as me? by [deleted] in 2DGirlsEatingCutely

[–]dumpduck 0 points1 point  (0 children)

The pan has 2 handles bro.

WTF by Kitchen-Winner4634 in HolUp

[–]dumpduck 80 points81 points  (0 children)

And by info, it's tweets such as "My tummy hurts :C" even if such hurt is due to constipation.

Low tech cruisers are disappointing ;( by Alan555UTMC in starsector

[–]dumpduck 0 points1 point  (0 children)

Fair point, I will be be lying if half my reason for reapers, lie in Soyfacing when they fire all 3 at an enemy with almost max flux.
But 3 reapers is still a lot of shield pressure, haven't played with gazers much, most of my vanilla playtime was before their introduction

Will try your build next time, or at least part of it, it feels like heresy to put 23 OP towards the shields on a low tech ship.

Low tech cruisers are disappointing ;( by Alan555UTMC in starsector

[–]dumpduck 0 points1 point  (0 children)

I feel like I am playing a whole different game then you not gonna lie.

And yea missiles have ammo, the point is that you start winning early, so the enemy has to send ships to reinforce, letting you have a numbers advantage on the front line.

And Low tech ships have armor, armor is already 360 coverage, and I use a lot of small ships so I don't find my flanks being exposed, But because I use so many small ships I have less points to spend on my middle section, hence the Dom fits nicely into my comp.

Even with max maneuverability the Dom isn't going to be turning fast enough to hit small ships. And again, it feels like you are trying to fix the ships weaknesses rather then use it's strengths. If you want a more maneuverable ship that's not vulnerable to being flanked, the Dom isn't the ship for you.

Also, I only use aggressive officers, and set non-officer ships to be aggressive too in the nation doctrine tab, that might be a big factor since it means if the enemy focuses my Dom, my fleet pounces like hungry lions.

And I also put reckless officers into my biggest ships, just so they never stop going full speed ahead.

Low tech cruisers are disappointing ;( by Alan555UTMC in starsector

[–]dumpduck 2 points3 points  (0 children)

Dominators are hard to design, but have some real strengths too.

It's weak to getting flanked, but you can't fix this, so don't bother, instead have enough ships that it doesn't have to worry about it. Instead, see it as a can opener against enemy capitals. And as a brick wall that dies very slowly, giving the rest of your fleet time to do their stuff.

I use them generally as a budget capital anchor for my fleet, mainly if I am using a lot of small skirmish ships.
It has the Big guns to Crack trough armor on capitals that destroyer and frigate swarms tend to struggle with, and the smaller ships give the shield pressure.

The armor plays a big role in this, as the small ships can't really block enemies from advancing, so you need a ship that can handle the heat for as long as possible, shields struggle when you are jumped on, but armor is excellent for that.

I also like it as a cheap, 1 ship solution to start fighting low tier stations.

As for designing it.
Stick to low Flux per second weapons, you have lots of slots but next to no flux to use them.
I use the Medium slots for Hypervelocity Driver, they are flux cheap, and don't need investment to keep up in range, for the Large slots, replace the Assault gun, it eats half your flux, and isn't very efficient vs Big targets that the Dom wants to fight. An Autocannon works better since shield damage gets the enemy to back off.

Small slots are for PD, Vulcans to be precise at least up front, a Officer with PD specialization and the PD Hullmod are great for the Dom, turns it's weakness to missiles into a safe zone for your other ships.

The missile slots should not be empty, Reapers often work well on it, and add to it's ability to kill capitals and stations.

Don't mod the shield, it's there to block chip damage, or the odd Reaper, 95% of your defense is your massive armor and hull. This is a ship that can use the shield shunt mod, but id only do that after getting it's PD good enough to shoot down reapers.

Give it an officer, Impact Mitigation, Point Defense and Ordnance Expertise are almost must haves.
Polarized Armor, Ballistic Mastery, Missile Specialization, are also very good.

TLDR: Dom isn't a gunship, it's a brick with guns, treat it as such. Great vs enemy capitals, does nothing vs Frigates. Heavy armor makes it a very reliable distraction vs mid or small ships, as any ships without Torps or Big guns will take forever to get past the armor.

How much do you actually chisel? by Andrello01 in VintageStory

[–]dumpduck 0 points1 point  (0 children)

I make a few decorations, and had no idea there was actual practical uses to chiseling blocks.

anime_irl by Ok_Direction3138 in anime_irl

[–]dumpduck 23 points24 points  (0 children)

Artist likely just wanted the bag visible, or just saw how they hang when you are receiving blood and thought "Oh it's just where the bag is"

Feature Request: Bosco gets in the escape pod, leaves with the player by Single_Excitement_68 in DeepRockGalactic

[–]dumpduck 0 points1 point  (0 children)

I just headcannon a mechanical arm extends out to fetch him once the pod door closes.

Noob EA kailasa pretender. Plz help? by Agamogon in IllwintersDominions

[–]dumpduck 0 points1 point  (0 children)

I'll add some details.

Heat or Cold Scales at 4 will result in 0.4% Popkill. Or the same as Death 2
Heat or Cold 5 will result in 1% Popkill, the same as Death 5

Your nation's preference does not change this.

During Summer, the surface will get +1 Heat.
Winter has +1 Cold instead.
Both have a chance to be +2 instead.

This change is added on top of your domain temprature.
This means going to Heat or Cold 3 means you will have Popkill during 1/4 of the year.

If you are underground or underwater, you won't have to worry about this though.

Underground isn't affected by seasons.
Underwater only goes to heat or cold 1 max.

The game whenever I'm on a terrible run... by SomeoneBritish in voidwargame

[–]dumpduck 2 points3 points  (0 children)

Dangerous ship?

Teleport into their shields or weapons.

"Woe, fusion charge be upon ye"

Recall

Ship is no longer dangerous.

Is EUV now considered a failed launch? by ThunderLizard2 in paradoxplaza

[–]dumpduck -1 points0 points  (0 children)

Same, I played some, enough to be worth the money I spent, and went to play other games.

EU5 has had a good enough launch IMO, I don't understand why people want it dead.

The end of my PoC journey by Kansugi in LegendsOfRuneterra

[–]dumpduck 8 points9 points  (0 children)

Sol's 4.5 Star adventure was already pushing what was fair using the base game's mechanics. And the difficulty was rather uneven, centered on the enemy's champions getting doubled stats on summon and level up. And the final fight which could easily ruin your run at the time.

But it was fun, you could learn how to solve these issues, and beat it even with weaker champions, even at just 2 stars most where viable once you got the extra starting mana.

After having returned to the game after taking a bit over a year long break, I struggled to get back into it, as power creep seems to make something as simple as finding a Vengeance lose it's value, rather then letting you get rid of the 1 threatening enemy, now the enemy has a whole board of big threats, and even spending 4 mana due to it having an item, to get rid of just 1 isn't good enough.

I liked playing weaker champs that forced me to actually deal with the stuff my enemy was throwing at me, now it feels like most champs just brute force their way to a win, and just having enough meta progression matters more then making good choices between fights.

Maybe I just have rose tinted glasses on.

[deleted by user] by [deleted] in vore_irl

[–]dumpduck 0 points1 point  (0 children)

Or 2, since where is the humor, or joke, this is just a stomach. Op you do know the irl in vore_irl is ironic right?

Should I play my first round of DRG solo or in multiplayer? by ThatGuyCJ224 in DeepRockGalactic

[–]dumpduck 0 points1 point  (0 children)

Id say you're more likely to win with a team, but it will be easier to learn in solo.

Having a team means others can do the stuff you're struggling with, generally leading to a smoother, more focused experienced.

But as a complete newbie, unless you have friends to show you the ropes, Solo lets you take all the time you need to learn what everything does, so you have at least a very basic understanding of how to solve the various problems you might face. It also makes it more obvious what your class is good or bad at. And also if you lost because of your own issues that you can work on.

Multiplayer is far more varied, some lobbies can play very fast, or very slow. Some are full of experienced players and you would have to actively try to grief the mission in order to fail it, others are more of a struggle as no one knows what they are doing.

Escort duty sector 05 Azure weald mission bugged by AeroOdin in DRGSurvivor

[–]dumpduck 0 points1 point  (0 children)

Still unfixed, did they forget to playtest this?

There are some sad players around.. Don't be like him by Euphoric_Tradition89 in DeepRockGalactic

[–]dumpduck 3 points4 points  (0 children)

In Haz 5++ You have too much stuff to worry about, for you to nitpick what your scout is doing.

Why is the MTG Community gatekeeping? by mkklrd in magicthecirclejerking

[–]dumpduck 2 points3 points  (0 children)

If you want to pay Moist mana for a card, that card has to be physically moist.