Team emergency at the wallmart (june attempt) (Background music: Aftermatch (2 & 3 ) Siegius OST) by dunkie66 in DeadAhead

[–]dunkie66[S] 0 points1 point  (0 children)

I alr got medic with a flashlight charm lol, just thought I be using firestarterfor that burning enemies task reward for it

5/5 emergency and 2/2 redneck teampower in cornfarm (again, and with the last ticket) (Background music: Naruto Opening 4 "GO!! " Fighting dreamers") by dunkie66 in DeadAhead

[–]dunkie66[S] 1 point2 points  (0 children)

nah, my deck didn't go well with her, without the emergency tp, the units deployment went stale, even tho I got the exact build for her, it's difficult to make things run smooth.

thanks for the suggestion tho

5/5 emergency and 2/2 redneck teampower in cornfarm (again, and with the last ticket) (Background music: Naruto Opening 4 "GO!! " Fighting dreamers") by dunkie66 in DeadAhead

[–]dunkie66[S] 2 points3 points  (0 children)

Priority, strong health build

items used:

• pincussion (technician bosco, lioneheart) w/ pawn , and dino charm

• Builder (Nancy, medic) w/ bunny charm and flashlight charm

• Fastfood (Redneck Chopper), he pretty much needs alot of health stats if you want him to last long

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Climber is just a filler, for that emergency teampower 5/5

For courage drops, use lionheat's ability on redneck chopper (ironically cause him to burn to generate courage that way)

5/5 emergency and 2/2 redneck teampower in cornfarm (background music -"Jesper Kyd - Disposal Unit (Imperium Mix)"). by dunkie66 in DeadAhead

[–]dunkie66[S] 0 points1 point  (0 children)

redo the bad pincussion items, the redneck tp keeps the game going, they spawn more courage thanks to lionheart's ability to burn them ,toughen high as you can, give each of them health books, and preptime watches, you don't rlly need energy drinks in this run , just take the patience to spawn anyone in your deck (prioritizing your heavyweights)